Struct nphysics3d::force_generator::ConstantAcceleration [−][src]
pub struct ConstantAcceleration<N: RealField + Copy, Handle: BodyHandle> { /* fields omitted */ }
Expand description
Force generator adding a constant acceleration at the center of mass of a set of body parts.
Implementations
Adds a new constant acceleration generator.
The acceleration is expressed in world-space.
Add a body part to be affected by this force generator.
Trait Implementations
impl<N: RealField + Copy, Handle: BodyHandle> ForceGenerator<N, Handle> for ConstantAcceleration<N, Handle>
impl<N: RealField + Copy, Handle: BodyHandle> ForceGenerator<N, Handle> for ConstantAcceleration<N, Handle>
fn apply(
&mut self,
_: &IntegrationParameters<N>,
bodies: &mut dyn BodySet<N, Handle = Handle>
)
fn apply(
&mut self,
_: &IntegrationParameters<N>,
bodies: &mut dyn BodySet<N, Handle = Handle>
)
Apply forces to some bodies.
Auto Trait Implementations
impl<N, Handle> RefUnwindSafe for ConstantAcceleration<N, Handle> where
Handle: RefUnwindSafe,
N: RefUnwindSafe,
impl<N, Handle> Send for ConstantAcceleration<N, Handle>
impl<N, Handle> Sync for ConstantAcceleration<N, Handle>
impl<N, Handle> Unpin for ConstantAcceleration<N, Handle> where
Handle: Unpin,
N: Unpin,
impl<N, Handle> UnwindSafe for ConstantAcceleration<N, Handle> where
Handle: UnwindSafe,
N: UnwindSafe,
Blanket Implementations
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type Output = T
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