[−][src]Enum nphysics3d::object::BodyStatus
The status of a body.
Variants
The body is disabled and ignored by the physics engine.
The body is static and thus cannot move.
The body is dynamic and thus can move and is subject to forces.
The body is kinematic so its velocity is controlled by the user and it is not affected by forces and constraints.
Trait Implementations
impl Clone for BodyStatus
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pub fn clone(&self) -> BodyStatus
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pub fn clone_from(&mut self, source: &Self)
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impl Copy for BodyStatus
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impl Debug for BodyStatus
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impl Eq for BodyStatus
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impl Hash for BodyStatus
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pub fn hash<__H: Hasher>(&self, state: &mut __H)
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pub fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl PartialEq<BodyStatus> for BodyStatus
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pub fn eq(&self, other: &BodyStatus) -> bool
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#[must_use]pub fn ne(&self, other: &Rhs) -> bool
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impl StructuralEq for BodyStatus
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impl StructuralPartialEq for BodyStatus
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Auto Trait Implementations
impl RefUnwindSafe for BodyStatus
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impl Send for BodyStatus
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impl Sync for BodyStatus
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impl Unpin for BodyStatus
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impl UnwindSafe for BodyStatus
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> CollisionObjectHandle for T where
T: 'static + PartialEq<T> + Eq + Send + Copy + Sync + Hash,
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T: 'static + PartialEq<T> + Eq + Send + Copy + Sync + Hash,
impl<T> Downcast for T where
T: Any,
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T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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pub fn as_any(&self) -> &(dyn Any + 'static)
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<T> DowncastSync for T where
T: Send + Sync + Any,
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T: Send + Sync + Any,
impl<Q, K> Equivalent<K> for Q where
K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
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K: Borrow<Q> + ?Sized,
Q: Eq + ?Sized,
pub fn equivalent(&self, key: &K) -> bool
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> Scalar for T where
T: PartialEq<T> + Copy + Any + Debug,
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T: PartialEq<T> + Copy + Any + Debug,
impl<T> Slottable for T where
T: Copy,
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T: Copy,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
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SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
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pub fn is_in_subset(&self) -> bool
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pub fn to_subset_unchecked(&self) -> SS
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pub fn from_subset(element: &SS) -> SP
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,