Enum nphysics3d::object::RigidBodyState [] [src]

pub enum RigidBodyState {
    Static,
    Dynamic,
}

The movement state of a rigid body.

Variants

Static

The rigid body cannot move.

Dynamic

The rigid body can move.

Trait Implementations

impl Decodable for RigidBodyState
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fn decode<__D: Decoder>(__arg_0: &mut __D) -> Result<RigidBodyState, __D::Error>

impl Encodable for RigidBodyState
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fn encode<__S: Encoder>(&self, __arg_0: &mut __S) -> Result<(), __S::Error>

impl Clone for RigidBodyState
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fn clone(&self) -> RigidBodyState

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more

impl PartialEq for RigidBodyState
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fn eq(&self, __arg_0: &RigidBodyState) -> bool

This method tests for self and other values to be equal, and is used by ==. Read more

fn ne(&self, other: &Rhs) -> bool
1.0.0

This method tests for !=.

impl Debug for RigidBodyState
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.