Enum nphysics3d::object::RigidBodyState
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pub enum RigidBodyState { Static, Dynamic, }
The movement state of a rigid body.
Variants
Static
The rigid body cannot move.
Dynamic
The rigid body can move.
Trait Implementations
impl Decodable for RigidBodyState
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fn decode<__D: Decoder>(__arg_0: &mut __D) -> Result<RigidBodyState, __D::Error>
impl Encodable for RigidBodyState
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impl Clone for RigidBodyState
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fn clone(&self) -> RigidBodyState
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl PartialEq for RigidBodyState
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fn eq(&self, __arg_0: &RigidBodyState) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Rhs) -> bool
1.0.0
This method tests for !=
.