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use ncollide::world::CollisionGroups;
use object::{STATIC_GROUP_ID, SENSOR_GROUP_ID};
#[derive(Clone, Debug, Copy)]
pub struct SensorCollisionGroups {
collision_groups: CollisionGroups
}
impl SensorCollisionGroups {
#[inline]
pub fn new() -> SensorCollisionGroups {
let mut groups = CollisionGroups::new();
groups.modify_membership(STATIC_GROUP_ID, false);
groups.modify_membership(SENSOR_GROUP_ID, true);
groups.modify_whitelist(STATIC_GROUP_ID, false);
groups.modify_whitelist(SENSOR_GROUP_ID, false);
groups.modify_blacklist(STATIC_GROUP_ID, true);
groups.modify_blacklist(SENSOR_GROUP_ID, true);
SensorCollisionGroups{
collision_groups: groups
}
}
fn configure_reserved_flags(&self, _: bool) {
}
fn is_dynamic(&self) -> bool {
true
}
}
collision_groups_wrapper_impl!(SensorCollisionGroups);