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use std::slice::Iter;
use std::iter::Map;
use std::rc::Rc;
use std::cell::RefCell;
use na;
use ncollide::math::Scalar;
use ncollide::bounding_volume::AABB;
use ncollide::utils::data::hash_map::{HashMap, Entry};
use ncollide::utils::data::hash::UintTWHash;
use ncollide::broad_phase::{BroadPhase, DBVTBroadPhase, BroadPhasePairFilter};
use ncollide::narrow_phase::{ContactHandler, ProximityHandler, DefaultNarrowPhase,
DefaultContactDispatcher, DefaultProximityDispatcher,
ContactAlgorithm};
use ncollide::world::{CollisionWorld, CollisionObject, GeometricQueryType};
use integration::{Integrator, BodySmpEulerIntegrator, BodyForceGenerator,
TranslationalCCDMotionClamping};
use detection::{ActivationManager, Detector};
use detection::constraint::Constraint;
use detection::joint::{JointManager, BallInSocket, Fixed};
use resolution::{Solver, AccumulatedImpulseSolver, CorrectionMode};
use object::{WorldObject, RigidBody, RigidBodyHandle, Sensor, SensorHandle};
use math::{Point, Vector, Matrix};
pub type WorldBroadPhase<N> = DBVTBroadPhase<Point<N>, WorldObject<N>, AABB<Point<N>>>;
pub type RigidBodies<'a, N> = Map<Iter<'a, Entry<usize, RigidBodyHandle<N>>>, fn(&'a Entry<usize, RigidBodyHandle<N>>) -> &'a RigidBodyHandle<N>>;
pub type Sensors<'a, N> = Map<Iter<'a, Entry<usize, SensorHandle<N>>>, fn(&'a Entry<usize, SensorHandle<N>>) -> &'a SensorHandle<N>>;
pub type RigidBodyCollisionWorld<N> = CollisionWorld<Point<N>, Matrix<N>, WorldObject<N>>;
pub type WorldCollisionObject<N> = CollisionObject<Point<N>, Matrix<N>, WorldObject<N>>;
pub struct World<N: Scalar> {
cworld: RigidBodyCollisionWorld<N>,
rigid_bodies: HashMap<usize, RigidBodyHandle<N>, UintTWHash>,
sensors: HashMap<usize, SensorHandle<N>, UintTWHash>,
forces: BodyForceGenerator<N>,
integrator: BodySmpEulerIntegrator,
sleep: Rc<RefCell<ActivationManager<N>>>,
ccd: TranslationalCCDMotionClamping<N>,
joints: JointManager<N>,
solver: AccumulatedImpulseSolver<N>,
prediction: N
}
impl<N: Scalar> World<N> {
pub fn new() -> World<N> {
let prediction = na::cast(0.02f64);
let forces = BodyForceGenerator::new(na::zero(), na::zero());
let integrator = BodySmpEulerIntegrator::new();
let mut cworld = CollisionWorld::new(prediction, false);
let disp = DefaultContactDispatcher::new();
let prox = DefaultProximityDispatcher::new();
let nf = DefaultNarrowPhase::new(Box::new(disp), Box::new(prox));
let _ = cworld.set_narrow_phase(Box::new(nf));
let ccd = TranslationalCCDMotionClamping::new();
let sleep = Rc::new(RefCell::new(ActivationManager::new(na::cast(0.01f64))));
let handler = ObjectActivationOnContactHandler { sleep: sleep.clone() };
cworld.register_contact_handler("__nphysics_internal_ObjectActivationOnContactHandler", handler);
let filter = SensorsNotCollidingTheirParentPairFilter;
let filter_name = "__nphysics_internal_SensorsNotCollidingTheirParentPairFilter";
cworld.register_broad_phase_pair_filter(filter_name, filter);
let joints = JointManager::new();
let solver = AccumulatedImpulseSolver::new(
na::cast(0.1f64),
CorrectionMode::VelocityAndPosition(na::cast(0.2f64), na::cast(0.2f64), na::cast(0.08f64)),
na::cast(0.4f64),
na::cast(1.0f64),
10,
10);
World {
cworld: cworld,
rigid_bodies: HashMap::new(UintTWHash::new()),
sensors: HashMap::new(UintTWHash::new()),
forces: forces,
integrator: integrator,
sleep: sleep,
ccd: ccd,
joints: joints,
solver: solver,
prediction: prediction
}
}
pub fn step(&mut self, dt: N) {
for e in self.rigid_bodies.elements_mut().iter_mut() {
let mut rb = e.value.borrow_mut();
if rb.is_active() {
self.forces.update(dt.clone(), &mut *rb);
self.integrator.update(dt.clone(), &mut *rb);
self.cworld.deferred_set_position(WorldObject::rigid_body_uid(&e.value), rb.position().clone());
}
}
for e in self.sensors.elements_mut().iter_mut() {
let sensor = e.value.borrow_mut();
if let Some(rb) = sensor.parent() {
if rb.borrow().is_active() {
self.cworld.deferred_set_position(WorldObject::sensor_uid(&e.value), sensor.position());
}
}
}
self.cworld.perform_position_update();
self.cworld.perform_broad_phase();
if !self.ccd.update(&mut self.cworld) {
self.cworld.perform_narrow_phase();
}
self.joints.update(&mut *self.sleep.borrow_mut());
self.sleep.borrow_mut().update(&mut self.cworld, &self.joints, &self.rigid_bodies);
let mut collector = Vec::new();
for (b1, b2, c) in self.cworld.contacts() {
if let (&WorldObject::RigidBody(ref rb1), &WorldObject::RigidBody(ref rb2)) = (&b1.data, &b2.data) {
if rb1.borrow().is_active() || rb2.borrow().is_active() {
let m1 = rb1.borrow().margin();
let m2 = rb2.borrow().margin();
let mut c = c.clone();
c.depth = c.depth + m1 + m2;
collector.push(Constraint::RBRB(rb1.clone(), rb2.clone(), c));
}
}
}
self.joints.constraints(&mut collector);
self.solver.solve(dt, &collector[..]);
collector.clear();
}
pub fn add_rigid_body(&mut self, rb: RigidBody<N>) -> RigidBodyHandle<N> {
let position = rb.position().clone();
let shape = rb.shape().clone();
let groups = rb.collision_groups().as_collision_groups().clone();
let collision_object_prediction = rb.margin() + self.prediction / na::cast(2.0f64);
let handle = Rc::new(RefCell::new(rb));
let uid = WorldObject::rigid_body_uid(&handle);
self.rigid_bodies.insert(uid, handle.clone());
self.cworld.add(uid, position, shape, groups,
GeometricQueryType::Contacts(collision_object_prediction),
WorldObject::RigidBody(handle.clone()));
self.cworld.perform_removals_and_broad_phase();
handle
}
pub fn add_sensor(&mut self, sensor: Sensor<N>) -> SensorHandle<N> {
let position = sensor.position().clone();
let shape = sensor.shape().clone();
let groups = sensor.collision_groups().as_collision_groups().clone();
let margin = sensor.margin();
let handle = Rc::new(RefCell::new(sensor));
let uid = &*handle as *const RefCell<Sensor<N>> as usize;
self.sensors.insert(uid, handle.clone());
self.cworld.add(uid, position, shape, groups,
GeometricQueryType::Proximity(margin),
WorldObject::Sensor(handle.clone()));
self.cworld.perform_removals_and_broad_phase();
handle
}
pub fn remove_rigid_body(&mut self, rb: &RigidBodyHandle<N>) {
let uid = WorldObject::rigid_body_uid(rb);
self.cworld.deferred_remove(uid);
self.cworld.perform_removals_and_broad_phase();
self.joints.remove(rb, &mut *self.sleep.borrow_mut());
self.ccd.remove_ccd_from(rb);
self.rigid_bodies.remove(&uid);
rb.borrow_mut().delete();
}
pub fn remove_sensor(&mut self, sensor: &SensorHandle<N>) {
let uid = WorldObject::sensor_uid(sensor);
self.cworld.deferred_remove(uid);
self.cworld.perform_removals_and_broad_phase();
self.sensors.remove(&uid);
}
pub fn forces_generator(&mut self) -> &mut BodyForceGenerator<N> {
&mut self.forces
}
pub fn integrator(&mut self) -> &mut BodySmpEulerIntegrator {
&mut self.integrator
}
pub fn ccd_manager(&mut self) -> &mut TranslationalCCDMotionClamping<N> {
&mut self.ccd
}
pub fn joint_manager(&mut self) -> &mut JointManager<N> {
&mut self.joints
}
pub fn constraints_solver(&mut self) -> &mut AccumulatedImpulseSolver<N> {
&mut self.solver
}
pub fn collision_world(&self) -> &RigidBodyCollisionWorld<N> {
&self.cworld
}
pub fn set_gravity(&mut self, gravity: Vector<N>) {
self.forces.set_lin_acc(gravity);
}
pub fn gravity(&self) -> Vector<N> {
self.forces.lin_acc()
}
pub fn add_ccd_to(&mut self, body: &RigidBodyHandle<N>, motion_thresold: N, trigger_sensors: bool) {
self.ccd.add_ccd_to(body.clone(), motion_thresold, trigger_sensors)
}
pub fn add_ball_in_socket(&mut self, joint: BallInSocket<N>) -> Rc<RefCell<BallInSocket<N>>> {
let res = Rc::new(RefCell::new(joint));
self.joints.add_ball_in_socket(res.clone(), &mut *self.sleep.borrow_mut());
res
}
pub fn remove_ball_in_socket(&mut self, joint: &Rc<RefCell<BallInSocket<N>>>) {
self.joints.remove_ball_in_socket(joint, &mut *self.sleep.borrow_mut())
}
pub fn add_fixed(&mut self, joint: Fixed<N>) -> Rc<RefCell<Fixed<N>>> {
let res = Rc::new(RefCell::new(joint));
self.joints.add_fixed(res.clone(), &mut *self.sleep.borrow_mut());
res
}
pub fn remove_fixed(&mut self, joint: &Rc<RefCell<Fixed<N>>>) {
self.joints.remove_joint(joint, &mut *self.sleep.borrow_mut())
}
pub fn constraints(&mut self, out: &mut Vec<Constraint<N>>) {
for (b1, b2, c) in self.cworld.contacts() {
if let (&WorldObject::RigidBody(ref rb1), &WorldObject::RigidBody(ref rb2)) = (&b1.data, &b2.data) {
let m1 = rb1.borrow().margin();
let m2 = rb2.borrow().margin();
let mut c = c.clone();
c.depth = c.depth + m1 + m2;
out.push(Constraint::RBRB(rb1.clone(), rb2.clone(), c));
}
}
self.joints.constraints(out);
}
pub fn rigid_bodies(&self) -> RigidBodies<N> {
fn extract_value<N: Scalar>(e: &Entry<usize, RigidBodyHandle<N>>) -> &RigidBodyHandle<N> {
&e.value
}
let extract_value_fn: fn(_) -> _ = extract_value;
self.rigid_bodies.elements().iter().map(extract_value_fn)
}
pub fn sensors(&self) -> Sensors<N> {
fn extract_value<N: Scalar>(e: &Entry<usize, SensorHandle<N>>) -> &SensorHandle<N> {
&e.value
}
let extract_value_fn: fn(_) -> _ = extract_value;
self.sensors.elements().iter().map(extract_value_fn)
}
pub fn register_broad_phase_pair_filter<F>(&mut self, name: &str, filter: F)
where F: BroadPhasePairFilter<Point<N>, Matrix<N>, WorldObject<N>> + 'static {
self.cworld.register_broad_phase_pair_filter(name, filter)
}
pub fn unregister_broad_phase_pair_filter(&mut self, name: &str) {
self.cworld.unregister_broad_phase_pair_filter(name)
}
pub fn register_contact_handler<H>(&mut self, name: &str, handler: H)
where H: ContactHandler<Point<N>, Matrix<N>, WorldObject<N>> + 'static {
self.cworld.register_contact_handler(name, handler)
}
pub fn unregister_contact_handler(&mut self, name: &str) {
self.cworld.unregister_contact_handler(name)
}
pub fn register_proximity_handler<H>(&mut self, name: &str, handler: H)
where H: ProximityHandler<Point<N>, Matrix<N>, WorldObject<N>> + 'static {
self.cworld.register_proximity_handler(name, handler);
}
pub fn unregister_proximity_handler(&mut self, name: &str) {
self.cworld.unregister_proximity_handler(name);
}
}
struct ObjectActivationOnContactHandler<N: Scalar> {
sleep: Rc<RefCell<ActivationManager<N>>>
}
impl<N: Scalar> ContactHandler<Point<N>, Matrix<N>, WorldObject<N>>
for ObjectActivationOnContactHandler<N> {
#[inline]
fn handle_contact_started(&mut self,
_: &WorldCollisionObject<N>,
_: &WorldCollisionObject<N>,
_: &ContactAlgorithm<Point<N>, Matrix<N>>) {
}
fn handle_contact_stopped(&mut self, obj1: &WorldCollisionObject<N>, obj2: &WorldCollisionObject<N>) {
if let (&WorldObject::RigidBody(ref rb1), &WorldObject::RigidBody(ref rb2)) = (&obj1.data, &obj2.data) {
self.sleep.borrow_mut().deferred_activate(rb1);
self.sleep.borrow_mut().deferred_activate(rb2);
}
}
}
struct SensorsNotCollidingTheirParentPairFilter;
impl<N: Scalar> BroadPhasePairFilter<Point<N>, Matrix<N>, WorldObject<N>>
for SensorsNotCollidingTheirParentPairFilter {
#[inline]
fn is_pair_valid(&self, b1: &WorldCollisionObject<N>, b2: &WorldCollisionObject<N>) -> bool {
match (&b1.data, &b2.data) {
(&WorldObject::RigidBody(ref rb), &WorldObject::Sensor(ref s)) |
(&WorldObject::Sensor(ref s), &WorldObject::RigidBody(ref rb)) => {
let bs = s.borrow();
if let Some(parent) = bs.parent() {
WorldObject::rigid_body_uid(rb) != WorldObject::rigid_body_uid(parent) ||
bs.proximity_with_parent_enabled()
}
else {
true
}
},
_ => true
}
}
}