1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
use na::{DVector, Real, Unit};

use crate::math::{Point, Vector};
use crate::object::{Body, BodyPart};
use crate::solver::{helper, BilateralConstraint, BilateralGroundConstraint, ConstraintSet,
             ForceDirection, GenericNonlinearConstraint, ImpulseLimits, IntegrationParameters};

pub fn build_linear_limits_velocity_constraint<N: Real>(
    body1: &Body<N>,
    part1: &BodyPart<N>,
    body2: &Body<N>,
    part2: &BodyPart<N>,
    assembly_id1: usize,
    assembly_id2: usize,
    anchor1: &Point<N>,
    anchor2: &Point<N>,
    axis: &Unit<Vector<N>>,
    min: Option<N>,
    max: Option<N>,
    ext_vels: &DVector<N>,
    impulse: N,
    impulse_id: usize,
    ground_j_id: &mut usize,
    j_id: &mut usize,
    jacobians: &mut [N],
    constraints: &mut ConstraintSet<N>,
) {
    let offset = axis.dot(&(anchor2 - anchor1));

    let (unilateral, dir) = match (min, max) {
        (None, None) => {
            return;
        }
        (Some(min), Some(max)) => {
            if relative_eq!(min, max) {
                (false, *axis)
            } else {
                if offset <= min {
                    (true, -*axis)
                } else if offset >= max {
                    (true, *axis)
                } else {
                    return;
                }
            }
        }
        (Some(min), None) => {
            if offset <= min {
                (true, -*axis)
            } else {
                return;
            }
        }
        (None, Some(max)) => {
            if offset >= max {
                (true, *axis)
            } else {
                return;
            }
        }
    };

    let (ext_vels1, ext_vels2) = helper::split_ext_vels(body1, body2, assembly_id1, assembly_id2, ext_vels);
    let force = ForceDirection::Linear(dir);
    let mut rhs = N::zero();
    let geom = helper::constraint_pair_geometry(
        body1,
        part1,
        body2,
        part2,
        anchor1,
        anchor2,
        &force,
        ground_j_id,
        j_id,
        jacobians,
        Some(&ext_vels1),
        Some(&ext_vels2),
        Some(&mut rhs)
    );

    // FIXME: generate unilateral constraints for unilateral limits.
    let limits = if unilateral {
        ImpulseLimits::Independent {
            min: N::zero(),
            max: N::max_value(),
        }
    } else {
        ImpulseLimits::Independent {
            min: -N::max_value(),
            max: N::max_value(),
        }
    };

    if geom.ndofs1 == 0 || geom.ndofs2 == 0 {
        constraints
            .velocity
            .bilateral_ground
            .push(BilateralGroundConstraint::new(
                geom,
                assembly_id1,
                assembly_id2,
                limits,
                rhs,
                impulse,
                impulse_id,
            ));
    } else {
        constraints
            .velocity
            .bilateral
            .push(BilateralConstraint::new(
                geom,
                assembly_id1,
                assembly_id2,
                limits,
                rhs,
                impulse,
                impulse_id,
            ));
    }
}

pub fn build_linear_limits_position_constraint<N: Real>(
    params: &IntegrationParameters<N>,
    body1: &Body<N>,
    part1: &BodyPart<N>,
    body2: &Body<N>,
    part2: &BodyPart<N>,
    anchor1: &Point<N>,
    anchor2: &Point<N>,
    axis: &Unit<Vector<N>>,
    min: Option<N>,
    max: Option<N>,
    jacobians: &mut [N],
) -> Option<GenericNonlinearConstraint<N>> {
    let offset = axis.dot(&(anchor2 - anchor1));
    let mut error = N::zero();
    let mut dir = *axis;

    if let Some(min) = min {
        error = min - offset;
        dir = -*axis;
    }

    if error < N::zero() {
        if let Some(max) = max {
            error = offset - max;
            dir = *axis;
        }
    }

    if error > params.allowed_linear_error {
        let mut j_id = 0;
        let mut ground_j_id = 0;

        let geom = helper::constraint_pair_geometry(
            body1,
            part1,
            body2,
            part2,
            anchor1,
            anchor2,
            &ForceDirection::Linear(dir),
            &mut ground_j_id,
            &mut j_id,
            jacobians,
            None,
            None,
            None
        );

        let rhs = -error;
        let constraint = GenericNonlinearConstraint::new(
            part1.part_handle(),
            part2.part_handle(),
            false,
            geom.ndofs1,
            geom.ndofs2,
            geom.wj_id1,
            geom.wj_id2,
            rhs,
            geom.r,
        );

        Some(constraint)
    } else {
        None
    }
}

/*
pub fn build_angular_limit_velocity_constraint<N: Real>(
    params: &IntegrationParameters<N>,
    body1: &BodyPart<N>,
    body2: &BodyPart<N>,
    pos1: &Isometry<N>,
    pos2: &Isometry<N>,
    assembly_id1: usize,
    assembly_id2: usize,
    anchor1: &Point<N>,
    anchor2: &Point<N>,
    axis: &Unit<Vector<N>>,
    min: Option<N>,
    max: Option<N>,
    ext_vels: &DVector<N>,
    impulse: N,
    impulse_id: usize,
    ground_j_id: &mut usize,
    j_id: &mut usize,
    jacobians: &mut [N],
    constraints: &mut ConstraintSet<N>,
) {
}
*/