use npc_engine_core::TaskDuration;
use npc_engine_utils::Coord2D;
pub const MAP_SIZE: Coord2D = Coord2D::new(40, 20);
pub const OBSTACLE_RANDOM_COUNT: usize = 20;
pub const OBSTACLE_HOTSPOT_COUNT: usize = 6;
pub const PLANT_RANDOM_COUNT: usize = 40;
pub const PLANT_HOTSPOT_COUNT: usize = 9;
pub const HERBIVORE_COUNT: usize = 20;
pub const CARNIVORE_COUNT: usize = 6;
pub const AGENTS_RADIUS_HERBIVORE: i32 = 3;
pub const AGENTS_RADIUS_CARNIVORE: i32 = 6;
pub const MAP_RADIUS: i32 = 8;
pub const MAX_AGENTS_ATTENTION: usize = 3;
pub const HERBIVORE_MAX_FOOD: u32 = 5;
pub const CARNIVORE_MAX_FOOD: u32 = 10;
pub const WORLD_TASK_DURATION: TaskDuration = 10;
pub const WORLD_GRASS_REGROW_FREQUENCY: u64 = 3;
pub const WORLD_GRASS_CYCLE_DURATION: u64 = WORLD_TASK_DURATION * WORLD_GRASS_REGROW_FREQUENCY;
pub const EAT_GRASS_WEIGHT: f32 = 5.0;
pub const EAT_HERBIVORE_WEIGHT: f32 = 20.0;
pub const JUMP_WEIGHT: f32 = 10.0;
pub const MOVE_WEIGHT: f32 = 5.0;