1extern crate libc;
4mod game;
5mod vec2;
6mod actor;
7mod audio;
8mod material;
9mod scene;
10
11pub struct Game {
12}
13
14#[repr(C)]
15#[derive(Debug, Clone, Copy)]
16pub struct Vec2 {
17 pub x: f32,
18 pub y: f32,
19}
20
21#[derive(Debug, Clone)]
22pub struct Actor {
23 actor: *mut libc::c_void,
24 shared: bool,
25}
26
27#[derive(Debug, Clone, Copy)]
28pub struct Audio {
29 audio: *mut libc::c_void,
30}
31
32#[derive(Debug, Clone, Copy)]
33pub struct Material {
34 material: *mut libc::c_void,
35}
36
37#[derive(Debug, Clone, Copy)]
38pub struct Scene {
39 scene: *mut libc::c_void,
40}
41
42pub enum Key {
43 Key0 = 48,
44 Key1 = 49,
45 Key2 = 50,
46 Key3 = 51,
47 Key4 = 52,
48 Key5 = 53,
49 Key6 = 54,
50 Key7 = 55,
51 Key8 = 56,
52 Key9 = 57,
53 KeyA = 97,
54 KeyB = 98,
55 KeyC = 99,
56 KeyD = 100,
57 KeyE = 101,
58 KeyF = 102,
59 KeyG = 103,
60 KeyH = 104,
61 KeyI = 105,
62 KeyJ = 106,
63 KeyK = 107,
64 KeyL = 108,
65 KeyM = 109,
66 KeyN = 110,
67 KeyO = 111,
68 KeyP = 112,
69 KeyQ = 113,
70 KeyR = 114,
71 KeyS = 115,
72 KeyT = 116,
73 KeyU = 117,
74 KeyV = 118,
75 KeyW = 119,
76 KeyX = 120,
77 KeyY = 121,
78 KeyZ = 122,
79}
80
81pub enum Button {
82 Left = 1,
83 Middle = 2,
84 Right = 3,
85}