use bevy::prelude::*;
use bevy_prototype_lyon::prelude::*;
use super::shape::Shape;
pub trait DoubleShape<T1: Geometry, T2: Geometry>: Shape {
fn get_shape1(&self) -> T1;
fn get_shape2(&self) -> T2;
fn get_draw_mode(&self) -> DrawMode;
fn get_transform(&self) -> Transform;
fn _do_create(&self, commands: &mut Commands, entity: Entity) {
let shape1 = self.get_shape1();
let shape2 = self.get_shape2();
let draw_mode = self.get_draw_mode();
let transform = self.get_transform();
let multishape = GeometryBuilder::new()
.add(&shape1)
.add(&shape2);
commands
.entity(entity)
.insert_bundle(multishape.build(draw_mode, transform));
}
}