notan_app 0.6.0

Provides the core API for Notan
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
#![allow(clippy::type_complexity)]

use crate::assets::{AssetLoader, Assets};
use crate::config::*;
use crate::graphics::Graphics;
use crate::handlers::{
    AppCallback, AppHandler, DrawCallback, DrawHandler, EventCallback, EventHandler,
    ExtensionHandler, PluginHandler, SetupCallback,
};
use crate::parsers::*;
use crate::plugins::*;
use crate::{App, Backend, BackendSystem, FrameState, GfxExtension, GfxRenderer};
use indexmap::IndexMap;
#[cfg(feature = "audio")]
use notan_audio::Audio;
use notan_core::events::{Event, EventIterator};
use notan_core::mouse::MouseButton;
use notan_input::internals::{
    clear_keyboard, clear_mouse, process_keyboard_events, process_mouse_events,
    process_touch_events,
};

pub use crate::handlers::SetupHandler;

/// Configurations used at build time
pub trait BuildConfig<S, B>
where
    B: Backend,
{
    /// Applies the configuration on the builder
    fn apply(&self, builder: AppBuilder<S, B>) -> AppBuilder<S, B>;

    /// This config will be applied before the app is initiated not when is set
    fn late_evaluation(&self) -> bool {
        false
    }
}

/// The builder is charge of create and configure the application
pub struct AppBuilder<S, B> {
    setup_callback: SetupCallback<S>,
    backend: B,

    plugins: Plugins,
    assets: Assets,

    init_callback: Option<AppCallback<S>>,
    update_callback: Option<AppCallback<S>>,
    draw_callback: Option<DrawCallback<S>>,
    event_callback: Option<EventCallback<S>>,

    plugin_callbacks: Vec<Box<dyn FnOnce(&mut App, &mut Assets, &mut Graphics, &mut Plugins)>>,
    extension_callbacks: Vec<Box<dyn FnOnce(&mut App, &mut Assets, &mut Graphics, &mut Plugins)>>,

    late_config: Option<IndexMap<std::any::TypeId, Box<dyn BuildConfig<S, B>>>>,

    use_touch_as_mouse: bool,

    pub(crate) window: WindowConfig,
}

impl<S, B> AppBuilder<S, B>
where
    S: 'static,
    B: BackendSystem + 'static,
{
    /// Creates a new instance of the builder
    pub fn new<H, Params>(setup: H, backend: B) -> Self
    where
        H: SetupHandler<S, Params>,
    {
        let builder = AppBuilder {
            backend,
            plugins: Default::default(),
            assets: Assets::new(),
            setup_callback: setup.callback(),
            init_callback: None,
            update_callback: None,
            draw_callback: None,
            event_callback: None,
            plugin_callbacks: vec![],
            extension_callbacks: vec![],
            window: Default::default(),
            late_config: Some(Default::default()),
            use_touch_as_mouse: true,
        };

        builder.default_loaders()
    }

    #[allow(unreachable_code)]
    fn default_loaders(self) -> Self {
        #[cfg(feature = "audio")]
        {
            self.add_loader(create_texture_parser())
                .add_loader(create_audio_parser())
        }

        #[cfg(not(feature = "audio"))]
        {
            self.add_loader(create_texture_parser())
        }
    }

    /// Converts touch events as mouse events
    pub fn touch_as_mouse(mut self, enabled: bool) -> Self {
        self.use_touch_as_mouse = enabled;
        self
    }

    /// Applies a configuration
    pub fn add_config<C>(mut self, config: C) -> Self
    where
        C: BuildConfig<S, B> + 'static,
    {
        if config.late_evaluation() {
            if let Some(late_config) = &mut self.late_config {
                let typ = std::any::TypeId::of::<C>();
                late_config.insert(typ, Box::new(config));
            }

            self
        } else {
            config.apply(self)
        }
    }

    /// Sets a callback used before the application loop starts running
    pub fn initialize<H, Params>(mut self, handler: H) -> Self
    where
        H: AppHandler<S, Params>,
    {
        self.init_callback = Some(handler.callback());
        self
    }

    /// Sets a callback used on each frame
    pub fn update<H, Params>(mut self, handler: H) -> Self
    where
        H: AppHandler<S, Params>,
    {
        self.update_callback = Some(handler.callback());
        self
    }

    /// Sets a callback executed after each update to draw
    pub fn draw<H, Params>(mut self, handler: H) -> Self
    where
        H: DrawHandler<S, Params>,
    {
        self.draw_callback = Some(handler.callback());
        self
    }

    /// Sets a callback to be used on each event
    pub fn event<H, Params>(mut self, handler: H) -> Self
    where
        H: EventHandler<S, Params>,
    {
        self.event_callback = Some(handler.callback());
        self
    }

    /// Sets a plugin that can alter or control the app
    pub fn add_plugin<P: Plugin + 'static>(mut self, mut plugin: P) -> Self {
        plugin.build(&mut self);
        self.plugins.add(plugin);
        self
    }

    /// Adds a plugin using parameters from the app
    pub fn add_plugin_with<P, H, Params>(mut self, handler: H) -> Self
    where
        P: Plugin + 'static,
        H: PluginHandler<P, Params> + 'static,
    {
        let cb =
            move |app: &mut App, assets: &mut Assets, gfx: &mut Graphics, plugins: &mut Plugins| {
                let p = handler.callback().exec(app, assets, gfx, plugins);
                plugins.add(p);
            };
        self.plugin_callbacks.push(Box::new(cb));
        self
    }

    /// Adds an extension using parameters from the app
    pub fn add_graphic_ext<R, E, H, Params>(mut self, handler: H) -> Self
    where
        R: GfxRenderer,
        E: GfxExtension<R> + 'static,
        H: ExtensionHandler<R, E, Params> + 'static,
    {
        let cb =
            move |app: &mut App, assets: &mut Assets, gfx: &mut Graphics, plugins: &mut Plugins| {
                let e = handler.callback().exec(app, assets, gfx, plugins);
                gfx.add_extension(e);
            };
        self.extension_callbacks.push(Box::new(cb));
        self
    }

    /// Adds a new [AssetLoader]
    pub fn add_loader(mut self, loader: AssetLoader) -> Self {
        self.assets.add_loader(loader);
        self
    }

    /// Creates and run the application
    pub fn build(self) -> Result<(), String> {
        let mut builder = self;
        if let Some(late_config) = builder.late_config.take() {
            for (_, config) in late_config {
                builder = config.apply(builder);
            }
        }

        let AppBuilder {
            mut backend,
            setup_callback,
            mut plugins,
            mut assets,

            init_callback,
            update_callback,
            draw_callback,
            event_callback,
            mut plugin_callbacks,
            mut extension_callbacks,
            window,
            use_touch_as_mouse,
            ..
        } = builder;

        let initialize = backend.initialize(window)?;

        let mut graphics = Graphics::new(backend.get_graphics_backend())?;

        #[cfg(feature = "audio")]
        let audio = Audio::new(backend.get_audio_backend())?;
        #[cfg(feature = "audio")]
        let mut app = App::new(Box::new(backend), audio);

        #[cfg(not(feature = "audio"))]
        let mut app = App::new(Box::new(backend));

        let (width, height) = app.window().size();
        let win_dpi = app.window().dpi();
        graphics.set_size(width, height);
        graphics.set_dpi(win_dpi);

        // add graphics extensions
        extension_callbacks.reverse();
        while let Some(cb) = extension_callbacks.pop() {
            cb(&mut app, &mut assets, &mut graphics, &mut plugins);
        }

        // add plguins
        plugin_callbacks.reverse();
        while let Some(cb) = plugin_callbacks.pop() {
            cb(&mut app, &mut assets, &mut graphics, &mut plugins);
        }

        // create the state
        let mut state = setup_callback.exec(&mut app, &mut assets, &mut graphics, &mut plugins);

        // init callback from plugins
        let _ = plugins.init(&mut app, &mut assets, &mut graphics).map(|flow| match flow {
            AppFlow::Next => Ok(()),
            _ => Err(format!(
                "Aborted application loop because a plugin returns on the init method AppFlow::{:?} instead of AppFlow::Next",
                flow
            )),
        })?;

        // app init life event
        if let Some(cb) = &init_callback {
            cb.exec(&mut app, &mut assets, &mut plugins, &mut state);
        }

        let mut current_touch_id: Option<u64> = None;

        let mut first_loop = true;
        if let Err(e) = initialize(app, state, move |app, mut state| {
            // update system delta time and fps here
            app.system_timer.update();

            let win_size = app.window().size();
            if graphics.size() != win_size {
                let (width, height) = win_size;
                graphics.set_size(width, height);
            }

            let win_dpi = app.window().dpi();
            if (graphics.dpi() - win_dpi).abs() > f64::EPSILON {
                graphics.set_dpi(win_dpi);
            }

            // Manage pre frame events
            if let AppFlow::SkipFrame = plugins.pre_frame(app, &mut assets, &mut graphics)? {
                return Ok(FrameState::Skip);
            }

            // update delta time and fps here
            app.timer.update();

            assets.tick((app, &mut graphics, &mut plugins, &mut state))?;

            let delta = app.timer.delta_f32();

            // Manage each event
            let mut events = app.backend.events_iter();
            while let Some(evt) = events.next() {
                if use_touch_as_mouse {
                    touch_as_mouse(&mut current_touch_id, &mut events, &evt);
                }

                process_keyboard_events(&mut app.keyboard, &evt, delta);
                process_mouse_events(&mut app.mouse, &evt, delta);
                process_touch_events(&mut app.touch, &evt, delta);

                match plugins.event(app, &mut assets, &evt)? {
                    AppFlow::Skip => {}
                    AppFlow::Next => {
                        if let Some(cb) = &event_callback {
                            cb.exec(app, &mut assets, &mut plugins, state, evt);
                        }
                    }
                    AppFlow::SkipFrame => return Ok(FrameState::Skip),
                }
            }

            // Manage update callback
            match plugins.update(app, &mut assets)? {
                AppFlow::Skip => {}
                AppFlow::Next => {
                    if let Some(cb) = &update_callback {
                        cb.exec(app, &mut assets, &mut plugins, state);
                    }
                }
                AppFlow::SkipFrame => return Ok(FrameState::Skip),
            }

            // Manage draw callback
            match plugins.draw(app, &mut assets, &mut graphics)? {
                AppFlow::Skip => {}
                AppFlow::Next => {
                    if let Some(cb) = &draw_callback {
                        cb.exec(app, &mut assets, &mut graphics, &mut plugins, state);
                    }
                }
                AppFlow::SkipFrame => return Ok(FrameState::Skip),
            }

            // call next frame in lazy mode if user is pressing mouse or keyboard
            if app.window().lazy_loop() {
                let mouse_down = !app.mouse.down.is_empty();
                let key_down = !app.keyboard.down.is_empty();
                if mouse_down || key_down {
                    app.window().request_frame();
                }
            }

            clear_mouse(&mut app.mouse);
            clear_keyboard(&mut app.keyboard);

            // Manage post frame event
            let _ = plugins.post_frame(app, &mut assets, &mut graphics)?;

            // Clean possible dropped resources on the backend
            graphics.clean();
            #[cfg(feature = "audio")]
            app.audio.clean();

            if app.closed {
                log::debug!("App Closed");
            }

            // Using lazy loop we need to draw 2 frames at the beginning to avoid
            // a blank window when the buffer is swapped
            if !app.closed && app.window().lazy_loop() && first_loop {
                first_loop = false;
                app.window().request_frame();
            }

            Ok(FrameState::End)
        }) {
            log::error!("{}", e);
        }

        Ok(())
    }
}

#[inline]
fn touch_as_mouse(current_touch_id: &mut Option<u64>, events: &mut EventIterator, evt: &Event) {
    match evt {
        Event::TouchStart { id, x, y } => {
            if current_touch_id.is_none() || current_touch_id.unwrap() == *id {
                *current_touch_id = Some(*id);
                events.push_front(Event::MouseDown {
                    button: MouseButton::Left,
                    x: *x as _,
                    y: *y as _,
                });
            }
        }
        Event::TouchMove { id, x, y } => {
            if let Some(last_id) = current_touch_id {
                if last_id == id {
                    events.push_front(Event::MouseMove {
                        x: *x as _,
                        y: *y as _,
                    });
                }
            }
        }
        Event::TouchEnd { id, x, y } => {
            if let Some(last_id) = current_touch_id {
                if last_id == id {
                    *current_touch_id = None;
                    events.push_front(Event::MouseUp {
                        button: MouseButton::Left,
                        x: *x as _,
                        y: *y as _,
                    });
                }
            }
        }
        Event::TouchCancel { id, x, y } => {
            if let Some(last_id) = current_touch_id {
                if last_id == id {
                    *current_touch_id = None;
                    events.push_front(Event::MouseUp {
                        button: MouseButton::Left,
                        x: *x as _,
                        y: *y as _,
                    });
                }
            }
        }
        _ => {}
    }
}