## Compresses normal vectors (or any 3D unit vector) using [Octahedron encoding](https://knarkowicz.wordpress.com/2014/04/16/octahedron-normal-vector-encoding/).
[](https://crates.io/crates/normal_pack/) [](https://docs.rs/normal_pack/) [](LICENSE.txt)
This lossy compression scheme is able to achieve a compression ratio as high as 6:1 with an average error rate of less than 1 degree,
depending on which representation is chosen.
### Example:
```rust
let normal = [-0.5082557, 0.54751796, 0.6647558];
let encoded = normal_pack::EncodedUnitVector3U8::encode(normal);
let decoded = encoded.decode();
assert_eq!(decoded, [-0.52032965, 0.5473598, 0.6554802]);
```
### Why compress my normals?
It is common for 3D renderers to be bottlenecked by memory bandwidth, such as when loading normals from VRAM for high-poly meshes to supply to your vertex shader.
A smaller memory footprint for your normals corresponds to memory bandwidth savings and higher FPS in such scenarios.
### How bad is 1 degree of error?
The `teapot` example generates a reference visual and contains the wgsl code required to decode the vector in a shader.
#### Standard [f32; 3] representation

#### Packed into a [u8; 2]

#### As a video
[normal_pack_error](https://github.com/user-attachments/assets/c4070012-9b8d-4573-bc18-f02f54101c67)
*The skybox used in the example is the work of Emil Persson, aka Humus. [http://www.humus.name](http://www.humus.name)*