/// Decimate by spatial trees.
/// Creates buckets by bisecting on each dimension, creating quadrants for 2d scatter and octants for 3d scatter.
/// Continues subdividing by prioritizing larger undivided buckets until reaching the max amount of buckets.
#[derive(
Debug,
Clone,
conjure_object::serde::Serialize,
conjure_object::serde::Deserialize,
PartialEq,
Eq,
PartialOrd,
Ord,
Hash,
Copy
)]
#[serde(crate = "conjure_object::serde")]
#[conjure_object::private::staged_builder::staged_builder]
#[builder(crate = conjure_object::private::staged_builder, update, inline)]
pub struct SpatialDecimateStrategy {}
impl SpatialDecimateStrategy {
/// Constructs a new instance of the type.
#[inline]
pub fn new() -> Self {
Self::builder().build()
}
}