#[derive(
Debug,
Clone,
conjure_object::serde::Serialize,
conjure_object::serde::Deserialize,
PartialEq,
Eq,
PartialOrd,
Ord,
Hash
)]
#[serde(crate = "conjure_object::serde")]
#[conjure_object::private::staged_builder::staged_builder]
#[builder(crate = conjure_object::private::staged_builder, update, inline)]
pub struct EventDisposition {
#[serde(rename = "priority")]
priority: super::super::scout::api::Priority,
#[builder(
custom(type = super::super::scout::api::DispositionState, convert = Box::new)
)]
#[serde(rename = "state")]
state: Box<super::super::scout::api::DispositionState>,
#[builder(default, set(item(type = super::super::scout::rids::api::UserRid)))]
#[serde(
rename = "assignees",
skip_serializing_if = "std::collections::BTreeSet::is_empty",
default
)]
assignees: std::collections::BTreeSet<super::super::scout::rids::api::UserRid>,
}
impl EventDisposition {
#[inline]
pub fn new(
priority: super::super::scout::api::Priority,
state: super::super::scout::api::DispositionState,
) -> Self {
Self::builder().priority(priority).state(state).build()
}
#[inline]
pub fn priority(&self) -> &super::super::scout::api::Priority {
&self.priority
}
#[inline]
pub fn state(&self) -> &super::super::scout::api::DispositionState {
&*self.state
}
#[inline]
pub fn assignees(
&self,
) -> &std::collections::BTreeSet<super::super::scout::rids::api::UserRid> {
&self.assignees
}
}