use crate::prelude::*;
pub struct Bricks {}
impl Pattern for Bricks {
fn new() -> Self {
Self {
}
}
fn pattern_2d(&self, p: (FP, FP)) -> FP {
let cell = 1.0;
let ratio = 2.0;
let brick = 1.0;
let gap_x = 0.08;
let uv = FP2::new(p.0, p.1);
let mut u = uv;
let bevelx = 0.07;
let bevel = FP2::new(bevelx, bevelx);
let gap = FP2::new(gap_x, gap_x);
let round = 0.25;
let w = FP2::new(ratio,1.0);
u = u.component_mul(&FP2::new(cell, cell).component_div(&w));
if brick == 1.0 {
u.x += 0.5 * u.y.floor() % 2.0;
}
let t = glm::fract(&u) - FP2::new(1.0, 1.0) / 2.0;
let s = w.component_mul(&t);
let a = w / 2.0 - gap - glm::abs(&s);
let b = a.component_mul(&FP2::new(2.0, 2.0)).component_div(&bevel);
let mut m = b.x.min(b.y);
if a.x < round && a.y < round {
m = (round - glm::length(&(FP2::new(round, round) - a))) * 2.0 / glm::dot(&bevel,&glm::normalize(&(FP2::new(round, round) - a)));
}
m.clamp(0.0, 1.0)
}
}