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#[derive(Copy, Clone)]
pub enum Token {
E,
S,
EE,
ES,
SE,
SS,
}
use self::Token::*;
#[derive(Clone)]
pub struct HandshakePattern {
pre_i: Vec<Token>,
pre_r: Vec<Token>,
msg_patterns: Vec<Vec<Token>>,
name: &'static str,
}
impl HandshakePattern {
pub fn get_pre_i(&self) -> &[Token] {
&self.pre_i
}
pub fn get_pre_r(&self) -> &[Token] {
&self.pre_r
}
pub fn get_message_patterns(&self) -> &[Vec<Token>] {
&self.msg_patterns
}
pub fn get_name(&self) -> &str {
self.name
}
}
pub fn noise_n() -> HandshakePattern {
HandshakePattern {
pre_i: vec![],
pre_r: vec![S],
msg_patterns: vec![vec![E, ES]],
name: "N",
}
}
pub fn noise_k() -> HandshakePattern {
HandshakePattern {
pre_i: vec![S],
pre_r: vec![S],
msg_patterns: vec![vec![E, ES, SS]],
name: "K",
}
}
pub fn noise_x() -> HandshakePattern {
HandshakePattern {
pre_i: vec![],
pre_r: vec![S],
msg_patterns: vec![vec![E, ES, S, SS]],
name: "X",
}
}
pub fn noise_nn() -> HandshakePattern {
HandshakePattern {
pre_i: vec![],
pre_r: vec![],
msg_patterns: vec![vec![E], vec![E, EE]],
name: "NN",
}
}
pub fn noise_nk() -> HandshakePattern {
HandshakePattern {
pre_i: vec![],
pre_r: vec![S],
msg_patterns: vec![vec![E, ES], vec![E, EE]],
name: "NK",
}
}
pub fn noise_nx() -> HandshakePattern {
HandshakePattern {
pre_i: vec![],
pre_r: vec![],
msg_patterns: vec![vec![E], vec![E, EE, S, ES]],
name: "NX",
}
}
pub fn noise_xn() -> HandshakePattern {
HandshakePattern {
pre_i: vec![],
pre_r: vec![],
msg_patterns: vec![vec![E], vec![E, EE], vec![S, SE]],
name: "XN",
}
}
pub fn noise_xk() -> HandshakePattern {
HandshakePattern {
pre_i: vec![],
pre_r: vec![S],
msg_patterns: vec![vec![E, ES], vec![E, EE], vec![S, SE]],
name: "XK",
}
}
pub fn noise_xx() -> HandshakePattern {
HandshakePattern {
pre_i: vec![],
pre_r: vec![],
msg_patterns: vec![vec![E], vec![E, EE, S, ES], vec![S, SE]],
name: "XX",
}
}
pub fn noise_kn() -> HandshakePattern {
HandshakePattern {
pre_i: vec![S],
pre_r: vec![],
msg_patterns: vec![vec![E], vec![E, EE, SE]],
name: "KN",
}
}
pub fn noise_kk() -> HandshakePattern {
HandshakePattern {
pre_i: vec![S],
pre_r: vec![S],
msg_patterns: vec![vec![E, ES, SS], vec![E, EE, SE]],
name: "KK",
}
}
pub fn noise_kx() -> HandshakePattern {
HandshakePattern {
pre_i: vec![S],
pre_r: vec![],
msg_patterns: vec![vec![E], vec![E, EE, SE, S, ES]],
name: "KX",
}
}
pub fn noise_in() -> HandshakePattern {
HandshakePattern {
pre_i: vec![],
pre_r: vec![],
msg_patterns: vec![vec![E, S], vec![E, EE, SE]],
name: "IN",
}
}
pub fn noise_ik() -> HandshakePattern {
HandshakePattern {
pre_i: vec![],
pre_r: vec![S],
msg_patterns: vec![vec![E, ES, S, SS], vec![E, EE, SE]],
name: "IK",
}
}
pub fn noise_ix() -> HandshakePattern {
HandshakePattern {
pre_i: vec![],
pre_r: vec![],
msg_patterns: vec![vec![E, S], vec![E, EE, SE, S, ES]],
name: "IX",
}
}
pub fn noise_xx_fallback() -> HandshakePattern {
HandshakePattern {
pre_i: vec![],
pre_r: vec![E],
msg_patterns: vec![vec![E, EE, S, SE], vec![S, ES]],
name: "XXfallback",
}
}