use std::collections::HashMap;
use std::sync::Arc;
use std::sync::atomic::{AtomicU32, Ordering};
use noesis_runtime::events::subscribe_click;
use noesis_runtime::view::{FrameworkElement, MouseButton, View};
use noesis_runtime::xaml_provider::XamlProvider;
const VISIBILITY_XAML: &str = r##"<?xml version="1.0" encoding="utf-8"?>
<Grid xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Background="#FF202020" Width="200" Height="200">
<Button x:Name="HitButton"
Content="Below"
Width="100" Height="40"
HorizontalAlignment="Center"
VerticalAlignment="Center"/>
<!-- Drawn last → on top in z-order. When Visible the Border covers
the button and intercepts hit-tests; when Collapsed it leaves
the visual tree entirely so clicks reach the button below. -->
<Border x:Name="Overlay"
Background="#80FF0000"
Visibility="Collapsed"/>
</Grid>"##;
struct InMem {
bytes: HashMap<String, Vec<u8>>,
}
impl XamlProvider for InMem {
fn as_any_mut(&mut self) -> &mut dyn std::any::Any {
self
}
fn load_xaml(&mut self, uri: &str) -> Option<&[u8]> {
self.bytes.get(uri).map(Vec::as_slice)
}
}
#[test]
fn set_visibility_toggles_overlay_and_blocks_hit_test() {
if let (Ok(name), Ok(key)) = (
std::env::var("NOESIS_LICENSE_NAME"),
std::env::var("NOESIS_LICENSE_KEY"),
) {
noesis_runtime::set_license(&name, &key);
}
noesis_runtime::init();
let click_count = Arc::new(AtomicU32::new(0));
{
let mut bytes = HashMap::new();
bytes.insert(
"scene.xaml".to_string(),
VISIBILITY_XAML.as_bytes().to_vec(),
);
let provider = InMem { bytes };
let _registered = noesis_runtime::xaml_provider::set_xaml_provider(provider);
let element = FrameworkElement::load("scene.xaml").expect("load_xaml returned None");
let mut view = View::create(element);
view.set_size(200, 200);
view.activate();
let content = view.content().expect("View::content returned None");
let button = content.find_name("HitButton").expect("find_name HitButton");
let counter_in_handler = Arc::clone(&click_count);
let _click_sub = subscribe_click(&button, move || {
counter_in_handler.fetch_add(1, Ordering::SeqCst);
})
.expect("subscribe_click returned None : HitButton not a button?");
assert!(view.update(0.0), "first Update should report change");
let _ = view.mouse_move(100, 100);
let _ = view.update(0.016);
let _ = view.mouse_button_down(100, 100, MouseButton::Left);
let _ = view.update(0.032);
let _ = view.mouse_button_up(100, 100, MouseButton::Left);
let _ = view.update(0.048);
assert_eq!(
click_count.load(Ordering::SeqCst),
1,
"with overlay Collapsed, click should reach the button"
);
let mut overlay = content.find_name("Overlay").expect("find_name Overlay");
overlay.set_visibility(true);
let _ = view.update(0.064);
let _ = view.mouse_button_down(100, 100, MouseButton::Left);
let _ = view.update(0.080);
let _ = view.mouse_button_up(100, 100, MouseButton::Left);
let _ = view.update(0.096);
assert_eq!(
click_count.load(Ordering::SeqCst),
1,
"with overlay Visible, click should NOT reach the button"
);
overlay.set_visibility(false);
let _ = view.update(0.112);
let _ = view.mouse_button_down(100, 100, MouseButton::Left);
let _ = view.update(0.128);
let _ = view.mouse_button_up(100, 100, MouseButton::Left);
let _ = view.update(0.144);
assert_eq!(
click_count.load(Ordering::SeqCst),
2,
"with overlay Collapsed again, click should reach the button"
);
drop(_click_sub);
drop(overlay);
view.deactivate();
drop(view);
}
noesis_runtime::shutdown();
}