nodedb-vector 0.0.5

Shared vector engine (HNSW index + distance functions) for NodeDB Origin and Lite
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
//! HNSW graph structure — nodes, parameters, core index operations.
//!
//! Production implementation per Malkov & Yashunin (2018).
//! FP32 construction for structural integrity; heuristic neighbor selection.

use crate::distance::distance;

// Re-export shared params from nodedb-types.
pub use nodedb_types::hnsw::HnswParams;

/// Hard cap on the layer assigned to any node during insertion.
/// Standard HNSW practice — prevents pathological RNG draws from inflating
/// `max_layer` and slowing every subsequent search.
pub const MAX_LAYER_CAP: usize = 16;

/// Result of a k-NN search.
#[derive(Debug, Clone)]
pub struct SearchResult {
    /// Internal node identifier (insertion order).
    pub id: u32,
    /// Distance from the query vector.
    pub distance: f32,
}

/// A node in the HNSW graph.
pub struct Node {
    /// Full-precision vector data.
    pub vector: Vec<f32>,
    /// Neighbors at each layer this node participates in.
    pub neighbors: Vec<Vec<u32>>,
    /// Tombstone flag for soft-deletion.
    pub deleted: bool,
}

/// Hierarchical Navigable Small World graph index.
///
/// - FP32 construction for structural integrity
/// - Heuristic neighbor selection (Algorithm 4)
/// - Beam search with configurable ef parameter
pub struct HnswIndex {
    pub(crate) params: HnswParams,
    pub(crate) dim: usize,
    pub(crate) nodes: Vec<Node>,
    pub(crate) entry_point: Option<u32>,
    pub(crate) max_layer: usize,
    pub(crate) rng: Xorshift64,
    /// Flat neighbor storage for zero-copy access after checkpoint restore.
    /// When present, `neighbors_at()` reads from here instead of per-node Vecs.
    /// Cleared on first mutation (insert/delete).
    pub(crate) flat_neighbors: Option<crate::hnsw::flat_neighbors::FlatNeighborStore>,
}

impl HnswIndex {
    /// Get neighbors of a node at a specific layer.
    /// Uses flat zero-copy storage if available, otherwise per-node Vec.
    #[inline]
    pub(crate) fn neighbors_at(&self, node_id: u32, layer: usize) -> &[u32] {
        if let Some(ref flat) = self.flat_neighbors {
            return flat.neighbors_at(node_id, layer);
        }
        let node = &self.nodes[node_id as usize];
        if layer < node.neighbors.len() {
            &node.neighbors[layer]
        } else {
            &[]
        }
    }

    /// Number of layers a node participates in.
    #[inline]
    pub(crate) fn node_num_layers(&self, node_id: u32) -> usize {
        if let Some(ref flat) = self.flat_neighbors {
            return flat.num_layers(node_id);
        }
        self.nodes[node_id as usize].neighbors.len()
    }

    /// Ensure mutable per-node neighbor Vecs are available.
    /// Materializes flat storage back to per-node Vecs if needed.
    pub(crate) fn ensure_mutable_neighbors(&mut self) {
        if let Some(flat) = self.flat_neighbors.take() {
            let nested = flat.to_nested(self.nodes.len());
            for (i, layers) in nested.into_iter().enumerate() {
                self.nodes[i].neighbors = layers;
            }
        }
    }
}

/// Lightweight xorshift64 PRNG for layer assignment.
pub struct Xorshift64(pub u64);

impl Xorshift64 {
    pub fn new(seed: u64) -> Self {
        Self(seed.max(1))
    }

    pub fn next_f64(&mut self) -> f64 {
        self.0 ^= self.0 << 13;
        self.0 ^= self.0 >> 7;
        self.0 ^= self.0 << 17;
        (self.0 as f64) / (u64::MAX as f64)
    }
}

/// Ordered candidate for priority queues during search and construction.
#[derive(Clone, Copy, PartialEq)]
pub struct Candidate {
    pub dist: f32,
    pub id: u32,
}

impl Eq for Candidate {}

impl PartialOrd for Candidate {
    fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
        Some(self.cmp(other))
    }
}

impl Ord for Candidate {
    fn cmp(&self, other: &Self) -> std::cmp::Ordering {
        self.dist
            .partial_cmp(&other.dist)
            .unwrap_or(std::cmp::Ordering::Equal)
            .then(self.id.cmp(&other.id))
    }
}

impl HnswIndex {
    /// Create a new empty HNSW index.
    pub fn new(dim: usize, params: HnswParams) -> Self {
        Self {
            dim,
            nodes: Vec::new(),
            entry_point: None,
            max_layer: 0,
            rng: Xorshift64::new(42),
            flat_neighbors: None,
            params,
        }
    }

    /// Create with a specific RNG seed (for deterministic testing).
    pub fn with_seed(dim: usize, params: HnswParams, seed: u64) -> Self {
        Self {
            dim,
            nodes: Vec::new(),
            entry_point: None,
            max_layer: 0,
            rng: Xorshift64::new(seed),
            flat_neighbors: None,
            params,
        }
    }

    pub fn len(&self) -> usize {
        self.nodes.len()
    }

    pub fn live_count(&self) -> usize {
        self.nodes.len() - self.tombstone_count()
    }

    pub fn tombstone_count(&self) -> usize {
        self.nodes.iter().filter(|n| n.deleted).count()
    }

    /// Tombstone ratio: fraction of nodes that are deleted.
    pub fn tombstone_ratio(&self) -> f64 {
        if self.nodes.is_empty() {
            0.0
        } else {
            self.tombstone_count() as f64 / self.nodes.len() as f64
        }
    }

    pub fn is_empty(&self) -> bool {
        self.live_count() == 0
    }

    /// Soft-delete a vector by internal node ID.
    pub fn delete(&mut self, id: u32) -> bool {
        if let Some(node) = self.nodes.get_mut(id as usize) {
            if node.deleted {
                return false;
            }
            node.deleted = true;
            true
        } else {
            false
        }
    }

    pub fn is_deleted(&self, id: u32) -> bool {
        self.nodes.get(id as usize).is_none_or(|n| n.deleted)
    }

    pub fn undelete(&mut self, id: u32) -> bool {
        if let Some(node) = self.nodes.get_mut(id as usize)
            && node.deleted
        {
            node.deleted = false;
            return true;
        }
        false
    }

    pub fn dim(&self) -> usize {
        self.dim
    }

    pub fn get_vector(&self, id: u32) -> Option<&[f32]> {
        self.nodes.get(id as usize).map(|n| n.vector.as_slice())
    }

    pub fn params(&self) -> &HnswParams {
        &self.params
    }

    pub fn entry_point(&self) -> Option<u32> {
        self.entry_point
    }

    pub fn max_layer(&self) -> usize {
        self.max_layer
    }

    /// Current RNG state (for snapshot reproducibility).
    pub fn rng_state(&self) -> u64 {
        self.rng.0
    }

    /// Approximate memory usage in bytes (vector data + neighbor lists).
    pub fn memory_usage_bytes(&self) -> usize {
        let vector_bytes = self.nodes.len() * self.dim * std::mem::size_of::<f32>();
        let neighbor_bytes: usize = self
            .nodes
            .iter()
            .map(|n| {
                n.neighbors
                    .iter()
                    .map(|layer| layer.len() * 4)
                    .sum::<usize>()
            })
            .sum();
        let node_overhead = self.nodes.len() * std::mem::size_of::<Node>();
        vector_bytes + neighbor_bytes + node_overhead
    }

    /// Export all vectors for snapshot transfer.
    pub fn export_vectors(&self) -> Vec<Vec<f32>> {
        self.nodes.iter().map(|n| n.vector.clone()).collect()
    }

    /// Export all neighbor lists for snapshot transfer.
    pub fn export_neighbors(&self) -> Vec<Vec<Vec<u32>>> {
        self.nodes.iter().map(|n| n.neighbors.clone()).collect()
    }

    /// Assign a random layer using the exponential distribution.
    ///
    /// Capped at `MAX_LAYER_CAP` to prevent pathological RNG draws from
    /// promoting the index's `max_layer` to hundreds or thousands, which
    /// would make every search's Phase-1 greedy descent O(max_layer).
    pub(crate) fn random_layer(&mut self) -> usize {
        let ml = 1.0 / (self.params.m as f64).ln();
        let r = self.rng.next_f64().max(f64::MIN_POSITIVE);
        let layer = (-r.ln() * ml).floor() as usize;
        layer.min(MAX_LAYER_CAP)
    }

    /// Compute distance between a query vector and a stored node.
    pub(crate) fn dist_to_node(&self, query: &[f32], node_id: u32) -> f32 {
        distance(
            query,
            &self.nodes[node_id as usize].vector,
            self.params.metric,
        )
    }

    /// Max neighbors allowed at a given layer.
    pub(crate) fn max_neighbors(&self, layer: usize) -> usize {
        if layer == 0 {
            self.params.m0
        } else {
            self.params.m
        }
    }

    /// Compact the index by removing all tombstoned nodes.
    ///
    /// Returns the number of removed nodes. See `compact_with_map` for the
    /// variant that also returns the old→new id remapping.
    pub fn compact(&mut self) -> usize {
        self.compact_with_map().0
    }

    /// Compact and return both the removed count and the old→new id map.
    ///
    /// `id_map[old_local]` = new_local, or `u32::MAX` if the node was
    /// tombstoned (removed).
    pub fn compact_with_map(&mut self) -> (usize, Vec<u32>) {
        let tombstone_count = self.tombstone_count();
        if tombstone_count == 0 {
            let identity: Vec<u32> = (0..self.nodes.len() as u32).collect();
            return (0, identity);
        }
        self.ensure_mutable_neighbors();

        let mut id_map: Vec<u32> = Vec::with_capacity(self.nodes.len());
        let mut new_id = 0u32;
        for node in &self.nodes {
            if node.deleted {
                id_map.push(u32::MAX);
            } else {
                id_map.push(new_id);
                new_id += 1;
            }
        }

        let mut new_nodes: Vec<Node> = Vec::with_capacity(new_id as usize);
        for node in self.nodes.drain(..) {
            if node.deleted {
                continue;
            }
            let remapped_neighbors: Vec<Vec<u32>> = node
                .neighbors
                .into_iter()
                .map(|layer_neighbors| {
                    layer_neighbors
                        .into_iter()
                        .filter_map(|old_nid| {
                            let new_nid = id_map[old_nid as usize];
                            if new_nid == u32::MAX {
                                None
                            } else {
                                Some(new_nid)
                            }
                        })
                        .collect()
                })
                .collect();
            new_nodes.push(Node {
                vector: node.vector,
                neighbors: remapped_neighbors,
                deleted: false,
            });
        }

        self.entry_point = if let Some(old_ep) = self.entry_point {
            let new_ep = id_map[old_ep as usize];
            if new_ep == u32::MAX {
                new_nodes
                    .iter()
                    .enumerate()
                    .max_by_key(|(_, n)| n.neighbors.len())
                    .map(|(i, _)| i as u32)
            } else {
                Some(new_ep)
            }
        } else {
            None
        };

        self.max_layer = new_nodes
            .iter()
            .map(|n| n.neighbors.len().saturating_sub(1))
            .max()
            .unwrap_or(0);

        self.nodes = new_nodes;
        (tombstone_count, id_map)
    }
}

#[cfg(test)]
mod tests {
    use super::*;
    use crate::distance::DistanceMetric;

    #[test]
    fn create_empty_index() {
        let idx = HnswIndex::new(3, HnswParams::default());
        assert_eq!(idx.len(), 0);
        assert!(idx.is_empty());
        assert!(idx.entry_point().is_none());
    }

    #[test]
    fn params_default() {
        let p = HnswParams::default();
        assert_eq!(p.m, 16);
        assert_eq!(p.m0, 32);
        assert_eq!(p.ef_construction, 200);
        assert_eq!(p.metric, DistanceMetric::Cosine);
    }

    #[test]
    fn candidate_ordering() {
        let a = Candidate { dist: 0.1, id: 1 };
        let b = Candidate { dist: 0.5, id: 2 };
        assert!(a < b);
    }
}