use node_tree::prelude::*;
use node_tree::trees::tree_simple::TreeSimple;
class! {
declare NodeA;
hk ready(&mut self) {
if self.depth() == 2 && self.name() == "NodeA1" {
warn!(self, "Failed to Initialize!");
}
if self.depth() == 1 && self.name() == "NodeA" {
self.get_node::<NodeA>(nodepath!("Foo/Bar")).unwrap();
}
}
}
#[test]
#[should_panic]
fn test_tree_pointer() {
let scene: NodeScene = scene! {
NodeA [
NodeA,
NodeA,
NodeA [
NodeA,
NodeA,
NodeA
]
]
};
let mut tree: Box<TreeSimple> = TreeSimple::new(scene, LoggerVerbosity::All);
while !tree.process().has_terminated() {}
}