nnl 0.1.6

A high-performance neural network library for Rust with CPU and GPU support
Documentation
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//! Real Vulkan GPU compute backend implementation
//!
//! This module provides a complete GPU compute backend using Vulkan compute shaders.
//! All mathematical operations are performed entirely on the GPU with zero CPU fallbacks.

use crate::device::async_executor::{AsyncExecutor, AsyncExecutorConfig};
use crate::device::kernel_fusion::{FusionConfig, KernelFusionEngine};
use crate::device::memory_pool::{GpuMemoryPool, PoolConfig};
use crate::device::{Backend, DeviceInfo, DeviceMemory, DeviceType, Kernel};
use crate::error::{NnlError, Result};

use std::collections::HashMap;
use std::sync::{Arc, Mutex};
use vulkano::{
    VulkanLibrary,
    buffer::{Buffer, BufferCreateInfo, BufferUsage, Subbuffer},
    command_buffer::{
        AutoCommandBufferBuilder, CommandBufferUsage, CopyBufferInfo,
        allocator::StandardCommandBufferAllocator,
    },
    descriptor_set::{
        PersistentDescriptorSet, WriteDescriptorSet, allocator::StandardDescriptorSetAllocator,
    },
    device::{
        Device as VkDevice, DeviceCreateInfo, DeviceExtensions, Features, Queue, QueueCreateInfo,
        QueueFlags, physical::PhysicalDeviceType,
    },
    instance::{Instance, InstanceCreateInfo},
    memory::allocator::{AllocationCreateInfo, MemoryTypeFilter, StandardMemoryAllocator},
    pipeline::{
        ComputePipeline, Pipeline, PipelineBindPoint, PipelineLayout,
        PipelineShaderStageCreateInfo, compute::ComputePipelineCreateInfo,
        layout::PipelineDescriptorSetLayoutCreateInfo,
    },
    shader::{ShaderModule, ShaderModuleCreateInfo},
    sync::{self, GpuFuture},
};

// Global singleton for Vulkan backend to prevent multiple device creation
use std::sync::LazyLock;
static GLOBAL_VULKAN_BACKEND: LazyLock<Mutex<Option<Arc<VulkanBackendImpl>>>> =
    LazyLock::new(|| Mutex::new(None));

/// Real Vulkan compute backend with GPU-only execution
pub struct VulkanBackend {
    inner: Arc<VulkanBackendImpl>,
}

/// Internal Vulkan backend implementation
struct VulkanBackendImpl {
    device: Arc<VkDevice>,
    queue: Arc<Queue>,
    memory_allocator: Arc<StandardMemoryAllocator>,
    command_buffer_allocator: Arc<StandardCommandBufferAllocator>,
    descriptor_set_allocator: Arc<StandardDescriptorSetAllocator>,
    pipelines: Arc<Mutex<HashMap<String, Arc<ComputePipeline>>>>,
    device_info: DeviceInfo,
    // Performance optimizations
    memory_pool: Arc<GpuMemoryPool>,
    fusion_engine: Arc<KernelFusionEngine>,
    async_executor: Arc<AsyncExecutor>,
}

impl VulkanBackend {
    /// Create a new Vulkan backend with real GPU support (reuses existing device if available)
    pub fn new() -> Result<Self> {
        let mut global = GLOBAL_VULKAN_BACKEND.lock().unwrap();

        if let Some(ref inner) = *global {
            return Ok(Self {
                inner: inner.clone(),
            });
        }

        // Create new backend instance
        let inner = Self::create_backend_impl()?;
        *global = Some(inner.clone());

        Ok(Self { inner })
    }

    /// Create the actual backend implementation
    fn create_backend_impl() -> Result<Arc<VulkanBackendImpl>> {
        // Initialize Vulkan library
        let library = VulkanLibrary::new()
            .map_err(|e| NnlError::gpu(format!("Failed to load Vulkan library: {}", e)))?;

        // Create Vulkan instance
        let instance = Instance::new(
            library,
            InstanceCreateInfo {
                application_name: Some("NNL Neural Network Library".into()),
                application_version: vulkano::Version::V1_0,
                ..Default::default()
            },
        )
        .map_err(|e| NnlError::gpu(format!("Failed to create Vulkan instance: {}", e)))?;

        // Select best physical device (prefer discrete GPU)
        let physical_device = instance
            .enumerate_physical_devices()
            .map_err(|e| NnlError::gpu(format!("Failed to enumerate devices: {}", e)))?
            .into_iter()
            .max_by_key(|device| match device.properties().device_type {
                PhysicalDeviceType::DiscreteGpu => 3,
                PhysicalDeviceType::IntegratedGpu => 2,
                PhysicalDeviceType::VirtualGpu => 1,
                _ => 0,
            })
            .ok_or_else(|| NnlError::gpu("No suitable Vulkan device found"))?;

        // Find compute queue family
        let queue_family_index = physical_device
            .queue_family_properties()
            .iter()
            .enumerate()
            .find_map(|(i, q)| {
                if q.queue_flags.intersects(QueueFlags::COMPUTE) {
                    Some(i as u32)
                } else {
                    None
                }
            })
            .ok_or_else(|| NnlError::gpu("No compute queue family found"))?;

        // Create logical device and queue
        let (device, mut queues) = VkDevice::new(
            physical_device.clone(),
            DeviceCreateInfo {
                queue_create_infos: vec![QueueCreateInfo {
                    queue_family_index,
                    ..Default::default()
                }],
                enabled_extensions: DeviceExtensions::empty(),
                enabled_features: Features::empty(),
                ..Default::default()
            },
        )
        .map_err(|e| NnlError::gpu(format!("Failed to create device: {}", e)))?;

        let queue = queues.next().unwrap();

        // Create allocators
        let memory_allocator = Arc::new(StandardMemoryAllocator::new_default(device.clone()));
        let command_buffer_allocator = Arc::new(StandardCommandBufferAllocator::new(
            device.clone(),
            Default::default(),
        ));
        let descriptor_set_allocator = Arc::new(StandardDescriptorSetAllocator::new(
            device.clone(),
            Default::default(),
        ));

        // Create device info
        let properties = physical_device.properties();
        let memory_properties = physical_device.memory_properties();
        let total_memory = memory_properties
            .memory_heaps
            .iter()
            .map(|heap| heap.size)
            .max()
            .unwrap_or(0);

        let device_info = DeviceInfo {
            name: properties.device_name.clone(),
            device_type: DeviceType::Vulkan,
            memory_size: Some(total_memory),
            compute_units: Some(properties.max_compute_work_group_count[0]),
            supports_f16: false, // Can be extended later
            supports_f64: false, // Simplified for compatibility
        };

        // Create performance optimization components
        let memory_pool = Arc::new(GpuMemoryPool::with_config(
            memory_allocator.clone(),
            PoolConfig {
                max_buffers_per_bucket: 64,
                min_buffer_size: 1024,
                max_buffer_size: 512 * 1024 * 1024, // 512MB
                enable_background_cleanup: true,
                cleanup_interval_secs: 30,
                buffer_idle_timeout_secs: 300,
                track_memory_usage: true,
            },
        ));

        let fusion_engine = Arc::new(KernelFusionEngine::with_config(FusionConfig {
            max_ops_per_kernel: 12,
            max_intermediate_buffers: 6,
            aggressive_fusion: true,
            min_ops_for_fusion: 2,
            enable_matmul_fusion: true,
            enable_elementwise_fusion: true,
        }));

        // Create multiple queues for async execution if available
        let all_queues = vec![queue.clone()];

        // Try to get additional queues for async execution
        if let Some(_queue_family) = device
            .physical_device()
            .queue_family_properties()
            .iter()
            .enumerate()
            .find(|(_, q)| q.queue_flags.intersects(QueueFlags::COMPUTE))
            .map(|(i, _)| i)
        {
            // Try to create additional queues from the same family
            for _i in 1..4 {
                // Try to get up to 4 queues total
                // Note: Multiple queues from same family not supported in this version
                // Use single queue for all operations
                break;
            }
        }

        // Configure async executor based on available queues
        let num_available_queues = all_queues.len();
        let async_executor = Arc::new(
            AsyncExecutor::with_config(
                device.clone(),
                all_queues,
                AsyncExecutorConfig {
                    num_compute_streams: num_available_queues.min(1), // Use 1 compute stream for single queue
                    num_transfer_streams: 0, // No separate transfer streams with single queue
                    max_operations_per_stream: 512,
                    enable_load_balancing: false, // Disable load balancing with single stream
                    enable_transfer_overlap: false, // Disable transfer overlap with single queue
                    stream_selection: crate::device::async_executor::StreamSelection::RoundRobin,
                    thread_pool_size: 1, // Reduce thread pool size for single queue
                    operation_timeout_secs: 30,
                },
            )
            .map_err(|e| NnlError::gpu(format!("Failed to create async executor: {}", e)))?,
        );

        Ok(Arc::new(VulkanBackendImpl {
            device,
            queue,
            memory_allocator,
            command_buffer_allocator,
            descriptor_set_allocator,
            pipelines: Arc::new(Mutex::new(HashMap::new())),
            device_info,
            memory_pool,
            fusion_engine,
            async_executor,
        }))
    }

    /// Get or create compute pipeline for the given shader
    fn get_pipeline(&self, shader_name: &str) -> Result<Arc<ComputePipeline>> {
        let mut pipelines = self.inner.pipelines.lock().unwrap();

        if let Some(pipeline) = pipelines.get(shader_name) {
            return Ok(pipeline.clone());
        }

        // Create shader module
        let shader_code = Self::get_shader_spirv(shader_name)?;

        let shader = unsafe {
            ShaderModule::new(
                self.inner.device.clone(),
                ShaderModuleCreateInfo::new(&shader_code),
            )
            .map_err(|e| NnlError::gpu(format!("Failed to create shader module: {}", e)))?
        };

        // Create compute pipeline
        let stage = PipelineShaderStageCreateInfo::new(shader.entry_point("main").unwrap());
        let layout = PipelineLayout::new(
            self.inner.device.clone(),
            PipelineDescriptorSetLayoutCreateInfo::from_stages([&stage])
                .into_pipeline_layout_create_info(self.inner.device.clone())
                .unwrap(),
        )
        .unwrap();

        let pipeline = ComputePipeline::new(
            self.inner.device.clone(),
            None,
            ComputePipelineCreateInfo::stage_layout(stage, layout),
        )
        .map_err(|e| NnlError::gpu(format!("Failed to create compute pipeline: {}", e)))?;

        pipelines.insert(shader_name.to_string(), pipeline.clone());
        Ok(pipeline)
    }

    /// Get SPIR-V bytecode for shader (compiled from GLSL)
    fn get_shader_spirv(shader_name: &str) -> Result<Vec<u32>> {
        // Load pre-compiled SPIR-V shaders
        match shader_name {
            "elementwise_add" => Ok(include_bytes!("../shaders/elementwise_add.spv")
                .chunks_exact(4)
                .map(|chunk| u32::from_le_bytes([chunk[0], chunk[1], chunk[2], chunk[3]]))
                .collect()),
            "elementwise_sub" => Ok(include_bytes!("../shaders/elementwise_sub.spv")
                .chunks_exact(4)
                .map(|chunk| u32::from_le_bytes([chunk[0], chunk[1], chunk[2], chunk[3]]))
                .collect()),
            "elementwise_mul" => Ok(include_bytes!("../shaders/elementwise_mul.spv")
                .chunks_exact(4)
                .map(|chunk| u32::from_le_bytes([chunk[0], chunk[1], chunk[2], chunk[3]]))
                .collect()),
            "elementwise_div" => Ok(include_bytes!("../shaders/elementwise_div.spv")
                .chunks_exact(4)
                .map(|chunk| u32::from_le_bytes([chunk[0], chunk[1], chunk[2], chunk[3]]))
                .collect()),
            "scalar_add" => Ok(include_bytes!("../shaders/scalar_add.spv")
                .chunks_exact(4)
                .map(|chunk| u32::from_le_bytes([chunk[0], chunk[1], chunk[2], chunk[3]]))
                .collect()),
            "scalar_mul" => Ok(include_bytes!("../shaders/scalar_mul.spv")
                .chunks_exact(4)
                .map(|chunk| u32::from_le_bytes([chunk[0], chunk[1], chunk[2], chunk[3]]))
                .collect()),
            "matrix_mul" => Ok(include_bytes!("../shaders/matrix_mul.spv")
                .chunks_exact(4)
                .map(|chunk| u32::from_le_bytes([chunk[0], chunk[1], chunk[2], chunk[3]]))
                .collect()),
            "relu" => Ok(include_bytes!("../shaders/relu.spv")
                .chunks_exact(4)
                .map(|chunk| u32::from_le_bytes([chunk[0], chunk[1], chunk[2], chunk[3]]))
                .collect()),
            "sigmoid" => Ok(include_bytes!("../shaders/sigmoid.spv")
                .chunks_exact(4)
                .map(|chunk| u32::from_le_bytes([chunk[0], chunk[1], chunk[2], chunk[3]]))
                .collect()),
            "tanh" => Ok(include_bytes!("../shaders/tanh.spv")
                .chunks_exact(4)
                .map(|chunk| u32::from_le_bytes([chunk[0], chunk[1], chunk[2], chunk[3]]))
                .collect()),
            "softmax" => Ok(include_bytes!("../shaders/softmax.spv")
                .chunks_exact(4)
                .map(|chunk| u32::from_le_bytes([chunk[0], chunk[1], chunk[2], chunk[3]]))
                .collect()),
            "transpose" => Ok(include_bytes!("../shaders/transpose.spv")
                .chunks_exact(4)
                .map(|chunk| u32::from_le_bytes([chunk[0], chunk[1], chunk[2], chunk[3]]))
                .collect()),
            "copy" => Ok(include_bytes!("../shaders/copy.spv")
                .chunks_exact(4)
                .map(|chunk| u32::from_le_bytes([chunk[0], chunk[1], chunk[2], chunk[3]]))
                .collect()),
            "sqrt" => Ok(include_bytes!("../shaders/sqrt.spv")
                .chunks_exact(4)
                .map(|chunk| u32::from_le_bytes([chunk[0], chunk[1], chunk[2], chunk[3]]))
                .collect()),
            "gelu" => Ok(include_bytes!("../shaders/gelu.spv")
                .chunks_exact(4)
                .map(|chunk| u32::from_le_bytes([chunk[0], chunk[1], chunk[2], chunk[3]]))
                .collect()),
            "swish" => Ok(include_bytes!("../shaders/swish.spv")
                .chunks_exact(4)
                .map(|chunk| u32::from_le_bytes([chunk[0], chunk[1], chunk[2], chunk[3]]))
                .collect()),
            "reduce_sum" => Ok(include_bytes!("../shaders/reduce_sum.spv")
                .chunks_exact(4)
                .map(|chunk| u32::from_le_bytes([chunk[0], chunk[1], chunk[2], chunk[3]]))
                .collect()),
            "conv2d" => Ok(include_bytes!("../shaders/conv2d.spv")
                .chunks_exact(4)
                .map(|chunk| u32::from_le_bytes([chunk[0], chunk[1], chunk[2], chunk[3]]))
                .collect()),
            _ => Err(NnlError::gpu(format!("Unknown shader: {}", shader_name))),
        }
    }

    /// Execute compute operation on GPU
    pub fn execute_compute_operation(
        &self,
        operation: &str,
        input_buffers: &[Arc<VulkanBuffer>],
        output_buffers: &[Arc<VulkanBuffer>],
        uniform_data: Option<&[u32]>,
    ) -> Result<()> {
        let pipeline = self.get_pipeline(operation)?;

        // Create command buffer
        let mut builder = AutoCommandBufferBuilder::primary(
            &self.inner.command_buffer_allocator,
            self.inner.queue.queue_family_index(),
            CommandBufferUsage::OneTimeSubmit,
        )
        .map_err(|e| NnlError::gpu(format!("Failed to create command buffer: {}", e)))?;

        // Create descriptor set
        let layout = pipeline.layout().set_layouts().get(0).unwrap();
        let mut set_builder = Vec::new();

        // Add input buffers
        for (i, buffer) in input_buffers.iter().enumerate() {
            set_builder.push(WriteDescriptorSet::buffer(i as u32, buffer.buffer.clone()));
        }

        // Add output buffers
        for (i, buffer) in output_buffers.iter().enumerate() {
            let binding = (input_buffers.len() + i) as u32;
            set_builder.push(WriteDescriptorSet::buffer(binding, buffer.buffer.clone()));
        }

        // Add uniform buffer if provided
        if let Some(uniform) = uniform_data {
            // Create uniform buffer with proper alignment
            let uniform_buffer = Buffer::from_iter(
                self.inner.memory_allocator.clone(),
                BufferCreateInfo {
                    usage: BufferUsage::UNIFORM_BUFFER,
                    ..Default::default()
                },
                AllocationCreateInfo {
                    memory_type_filter: MemoryTypeFilter::PREFER_DEVICE
                        | MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
                    ..Default::default()
                },
                uniform.iter().cloned(),
            )
            .map_err(|e| NnlError::gpu(format!("Failed to create uniform buffer: {}", e)))?;

            // Uniform buffer always gets the highest binding number
            let binding = match operation {
                "scalar_add" | "scalar_mul" => 2,
                "matrix_mul" | "transpose" | "softmax" | "reduce_sum" | "conv2d" => {
                    (input_buffers.len() + output_buffers.len()) as u32
                }
                _ => (input_buffers.len() + output_buffers.len()) as u32,
            };
            set_builder.push(WriteDescriptorSet::buffer(binding, uniform_buffer));
        }

        let descriptor_set = PersistentDescriptorSet::new(
            &self.inner.descriptor_set_allocator,
            layout.clone(),
            set_builder,
            [],
        )
        .map_err(|e| NnlError::gpu(format!("Failed to create descriptor set: {}", e)))?;

        // Calculate dispatch size based on operation type
        let (dispatch_x, dispatch_y) = if operation == "matrix_mul" {
            // For matrix multiplication, get dimensions from uniform data
            if let Some(uniform) = uniform_data {
                let m = uniform[0] as u32; // Rows of output matrix C
                let n = uniform[1] as u32; // Cols of output matrix C
                let _k = uniform[2] as u32; // K dimension (for validation)

                // Calculate workgroups needed to cover the output matrix
                let local_size = 16u32;
                let groups_x = (n + local_size - 1) / local_size;
                let groups_y = (m + local_size - 1) / local_size;
                (groups_x, groups_y)
            } else {
                return Err(NnlError::gpu(
                    "Matrix multiplication requires uniform buffer with dimensions",
                ));
            }
        } else if operation == "transpose" {
            let total_elements = if !output_buffers.is_empty() {
                output_buffers[0].size() / std::mem::size_of::<f32>()
            } else {
                return Err(NnlError::gpu("No output buffers provided"));
            };
            let local_size = 16u32;
            let dispatch_x = ((total_elements as f32).sqrt() as u32 + local_size - 1) / local_size;
            (dispatch_x, dispatch_x)
        } else {
            // For 1D operations
            let total_elements = if !output_buffers.is_empty() {
                output_buffers[0].size() / std::mem::size_of::<f32>()
            } else {
                return Err(NnlError::gpu("No output buffers provided"));
            };
            let local_size = 64u32;
            let dispatch_x = ((total_elements as u32) + local_size - 1) / local_size;
            (dispatch_x, 1)
        };

        // Record commands
        builder
            .bind_pipeline_compute(pipeline.clone())
            .map_err(|e| NnlError::gpu(format!("Failed to bind pipeline: {}", e)))?
            .bind_descriptor_sets(
                PipelineBindPoint::Compute,
                pipeline.layout().clone(),
                0,
                descriptor_set,
            )
            .map_err(|e| NnlError::gpu(format!("Failed to bind descriptor sets: {}", e)))?
            .dispatch([dispatch_x, dispatch_y, 1])
            .map_err(|e| NnlError::gpu(format!("Failed to dispatch: {}", e)))?;

        let command_buffer = builder
            .build()
            .map_err(|e| NnlError::gpu(format!("Failed to build command buffer: {}", e)))?;

        // Submit asynchronously - only wait when absolutely necessary
        let _ = sync::now(self.inner.device.clone())
            .then_execute(self.inner.queue.clone(), command_buffer)
            .map_err(|e| NnlError::gpu(format!("Failed to execute command buffer: {}", e)))?
            .then_signal_fence_and_flush()
            .map_err(|e| NnlError::gpu(format!("Failed to signal fence: {}", e)))?;

        // No wait - let GPU work asynchronously

        Ok(())
    }
}

impl Backend for VulkanBackend {
    fn device_info(&self) -> Result<DeviceInfo> {
        Ok(self.inner.device_info.clone())
    }

    fn allocate(&self, size: usize) -> Result<Arc<dyn DeviceMemory>> {
        // Use memory pool for better performance
        // size is already the number of f32 elements, so convert to bytes
        // size parameter represents number of f32 elements, convert to bytes for buffer allocation
        let buffer_size = size * std::mem::size_of::<f32>();
        let pooled_buffer = self.inner.memory_pool.get_buffer(buffer_size)?;
        Ok(pooled_buffer as Arc<dyn DeviceMemory>)
    }

    fn allocate_uniform(&self, size: usize) -> Result<Arc<dyn DeviceMemory>> {
        // Uniform buffers bypass memory pool due to different usage patterns
        let buffer = VulkanBuffer::new(
            self.inner.memory_allocator.clone(),
            size * std::mem::size_of::<u32>(),
            true,
        )?;
        Ok(Arc::new(buffer) as Arc<dyn DeviceMemory>)
    }

    fn copy_to_device(&self, data: &[f32], memory: &dyn DeviceMemory) -> Result<()> {
        let vulkan_buffer = memory
            .as_any()
            .downcast_ref::<VulkanBuffer>()
            .ok_or_else(|| NnlError::device("Invalid buffer type for Vulkan backend"))?;

        vulkan_buffer.write_data(
            data,
            self.inner.memory_allocator.clone(),
            self.inner.command_buffer_allocator.clone(),
            self.inner.queue.clone(),
        )
    }

    fn copy_u32_to_device(&self, data: &[u32], memory: &dyn DeviceMemory) -> Result<()> {
        let vulkan_buffer = memory
            .as_any()
            .downcast_ref::<VulkanBuffer>()
            .ok_or_else(|| NnlError::device("Invalid buffer type for Vulkan backend"))?;

        vulkan_buffer.write_u32_data(
            data,
            self.inner.memory_allocator.clone(),
            self.inner.command_buffer_allocator.clone(),
            self.inner.queue.clone(),
        )
    }

    fn copy_to_host(&self, memory: &dyn DeviceMemory, data: &mut [f32]) -> Result<()> {
        let vulkan_buffer = memory
            .as_any()
            .downcast_ref::<VulkanBuffer>()
            .ok_or_else(|| NnlError::device("Invalid buffer type for Vulkan backend"))?;

        vulkan_buffer.read_data(
            data,
            self.inner.memory_allocator.clone(),
            self.inner.command_buffer_allocator.clone(),
            self.inner.queue.clone(),
        )
    }

    fn execute_kernel(
        &self,
        kernel: &dyn Kernel,
        inputs: &[&dyn DeviceMemory],
        outputs: &[&dyn DeviceMemory],
    ) -> Result<()> {
        // Check for fusion opportunities first
        if let Some(fused_kernels) = self.try_fuse_kernel(kernel, inputs, outputs)? {
            // Execute fused operations
            for fused_kernel in fused_kernels {
                self.execute_fused_kernel(&fused_kernel)?;
            }
            Ok(())
        } else {
            // Execute single operation
            self.execute_kernel_with_uniform(kernel, inputs, outputs, None)
        }
    }

    fn execute_kernel_with_uniform(
        &self,
        kernel: &dyn Kernel,
        inputs: &[&dyn DeviceMemory],
        outputs: &[&dyn DeviceMemory],
        uniform: Option<&dyn DeviceMemory>,
    ) -> Result<()> {
        let vulkan_kernel = kernel
            .as_any()
            .downcast_ref::<VulkanKernel>()
            .ok_or_else(|| NnlError::device("Invalid kernel type for Vulkan backend"))?;

        // Convert memory references to VulkanBuffer
        let input_buffers: Result<Vec<_>> = inputs
            .iter()
            .map(|mem| {
                mem.as_any()
                    .downcast_ref::<VulkanBuffer>()
                    .ok_or_else(|| NnlError::device("Invalid input buffer type"))
                    .map(|buf| Arc::new(buf.clone()))
            })
            .collect();
        let input_buffers = input_buffers?;

        let output_buffers: Result<Vec<_>> = outputs
            .iter()
            .map(|mem| {
                mem.as_any()
                    .downcast_ref::<VulkanBuffer>()
                    .ok_or_else(|| NnlError::device("Invalid output buffer type"))
                    .map(|buf| Arc::new(buf.clone()))
            })
            .collect();
        let output_buffers = output_buffers?;

        // Get uniform data if provided
        let uniform_data = if let Some(uniform_mem) = uniform {
            let uniform_buffer = uniform_mem
                .as_any()
                .downcast_ref::<VulkanBuffer>()
                .ok_or_else(|| NnlError::device("Invalid uniform buffer type"))?;
            Some(uniform_buffer.read_u32_data(
                self.inner.memory_allocator.clone(),
                self.inner.command_buffer_allocator.clone(),
                self.inner.queue.clone(),
            )?)
        } else {
            None
        };

        self.execute_compute_operation(
            vulkan_kernel.name(),
            &input_buffers,
            &output_buffers,
            uniform_data.as_deref(),
        )
    }

    fn synchronize(&self) -> Result<()> {
        // Use async executor synchronization for better performance
        self.inner.async_executor.synchronize()?;

        // Fallback to device-wide synchronization if needed
        unsafe {
            self.inner
                .device
                .wait_idle()
                .map_err(|e| NnlError::gpu(format!("Failed to synchronize device: {}", e)))
        }
    }

    fn is_available(&self) -> bool {
        true // If we created the backend successfully, it's available
    }

    fn as_any(&self) -> &dyn std::any::Any {
        self
    }
}

/// Real Vulkan buffer backed by GPU memory
#[derive(Debug, Clone)]
pub struct VulkanBuffer {
    buffer: Subbuffer<[f32]>, // Use f32 directly for better performance
    size_in_bytes: usize,
    #[allow(dead_code)]
    is_uniform: bool,
}

impl VulkanBuffer {
    /// Create a new Vulkan buffer on GPU memory
    pub fn new(
        allocator: Arc<StandardMemoryAllocator>,
        size_in_bytes: usize,
        is_uniform: bool,
    ) -> Result<Self> {
        let size_in_f32s = size_in_bytes / std::mem::size_of::<f32>();

        let usage = if is_uniform {
            BufferUsage::UNIFORM_BUFFER | BufferUsage::TRANSFER_SRC | BufferUsage::TRANSFER_DST
        } else {
            BufferUsage::STORAGE_BUFFER | BufferUsage::TRANSFER_SRC | BufferUsage::TRANSFER_DST
        };

        let buffer = Buffer::new_slice::<f32>(
            allocator,
            BufferCreateInfo {
                usage,
                ..Default::default()
            },
            AllocationCreateInfo {
                memory_type_filter: MemoryTypeFilter::PREFER_DEVICE,
                ..Default::default()
            },
            size_in_f32s as u64,
        )
        .map_err(|e| NnlError::gpu(format!("Failed to create buffer: {}", e)))?;

        Ok(Self {
            buffer,
            size_in_bytes,
            is_uniform,
        })
    }

    /// Create VulkanBuffer from existing Vulkan buffer (for memory pool)
    pub fn from_buffer(
        buffer: Subbuffer<[f32]>,
        size_in_bytes: usize,
        is_uniform: bool,
    ) -> Result<Self> {
        Ok(Self {
            buffer,
            size_in_bytes,
            is_uniform,
        })
    }

    /// Write u32 data to GPU buffer using staging buffer (for uniform buffers)
    pub fn write_u32_data(
        &self,
        data: &[u32],
        allocator: Arc<StandardMemoryAllocator>,
        command_allocator: Arc<StandardCommandBufferAllocator>,
        queue: Arc<Queue>,
    ) -> Result<()> {
        if data.len() * std::mem::size_of::<u32>() != self.size_in_bytes {
            return Err(NnlError::device("Data size mismatch"));
        }

        // Convert u32 to f32 for uniform compatibility
        let f32_data: Vec<f32> = data.iter().map(|&x| x as f32).collect();

        // Create staging buffer
        let staging_buffer = Buffer::from_iter(
            allocator,
            BufferCreateInfo {
                usage: BufferUsage::TRANSFER_SRC,
                ..Default::default()
            },
            AllocationCreateInfo {
                memory_type_filter: MemoryTypeFilter::PREFER_HOST
                    | MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
                ..Default::default()
            },
            f32_data.iter().cloned(),
        )
        .map_err(|e| NnlError::gpu(format!("Failed to create staging buffer: {}", e)))?;

        // Copy to device buffer
        let mut builder = AutoCommandBufferBuilder::primary(
            &command_allocator,
            queue.queue_family_index(),
            CommandBufferUsage::OneTimeSubmit,
        )
        .map_err(|e| NnlError::gpu(format!("Failed to create command buffer: {}", e)))?;

        builder
            .copy_buffer(CopyBufferInfo::buffers(staging_buffer, self.buffer.clone()))
            .map_err(|e| NnlError::gpu(format!("Failed to copy buffer: {}", e)))?;

        let command_buffer = builder
            .build()
            .map_err(|e| NnlError::gpu(format!("Failed to build command buffer: {}", e)))?;

        // Submit asynchronously - don't wait for completion
        let _ = sync::now(queue.device().clone())
            .then_execute(queue.clone(), command_buffer)
            .map_err(|e| NnlError::gpu(format!("Failed to execute command buffer: {}", e)))?
            .then_signal_fence_and_flush()
            .map_err(|e| NnlError::gpu(format!("Failed to signal fence: {}", e)))?;

        // No wait - let GPU work asynchronously
        Ok(())
    }

    /// Write f32 data directly to GPU buffer using staging buffer
    pub fn write_data(
        &self,
        data: &[f32],
        allocator: Arc<StandardMemoryAllocator>,
        command_allocator: Arc<StandardCommandBufferAllocator>,
        queue: Arc<Queue>,
    ) -> Result<()> {
        let expected_bytes = data.len() * std::mem::size_of::<f32>();
        if expected_bytes > self.size_in_bytes {
            return Err(NnlError::device(&format!(
                "Data too large for buffer: expected {} bytes (data.len()={} * {}), but buffer size is only {} bytes",
                expected_bytes,
                data.len(),
                std::mem::size_of::<f32>(),
                self.size_in_bytes
            )));
        }

        // Create staging buffer directly with f32 data - no CPU conversion
        // Create staging buffer for readback
        let staging_buffer = Buffer::from_iter(
            allocator,
            BufferCreateInfo {
                usage: BufferUsage::TRANSFER_SRC,
                ..Default::default()
            },
            AllocationCreateInfo {
                memory_type_filter: MemoryTypeFilter::PREFER_HOST
                    | MemoryTypeFilter::HOST_SEQUENTIAL_WRITE,
                ..Default::default()
            },
            data.iter().cloned(),
        )
        .map_err(|e| NnlError::gpu(format!("Failed to create staging buffer: {}", e)))?;

        // Copy to device buffer
        let mut builder = AutoCommandBufferBuilder::primary(
            &command_allocator,
            queue.queue_family_index(),
            CommandBufferUsage::OneTimeSubmit,
        )
        .map_err(|e| NnlError::gpu(format!("Failed to create command buffer: {}", e)))?;

        builder
            .copy_buffer(CopyBufferInfo::buffers(staging_buffer, self.buffer.clone()))
            .map_err(|e| NnlError::gpu(format!("Failed to copy buffer: {}", e)))?;

        let command_buffer = builder
            .build()
            .map_err(|e| NnlError::gpu(format!("Failed to build command buffer: {}", e)))?;

        // Submit asynchronously - don't wait for completion
        let _ = sync::now(queue.device().clone())
            .then_execute(queue.clone(), command_buffer)
            .map_err(|e| NnlError::gpu(format!("Failed to execute command buffer: {}", e)))?
            .then_signal_fence_and_flush()
            .map_err(|e| NnlError::gpu(format!("Failed to signal fence: {}", e)))?;

        // No wait - let GPU work asynchronously
        Ok(())
    }

    /// Read f32 data from GPU buffer using staging buffer
    pub fn read_data(
        &self,
        output: &mut [f32],
        allocator: Arc<StandardMemoryAllocator>,
        command_allocator: Arc<StandardCommandBufferAllocator>,
        queue: Arc<Queue>,
    ) -> Result<()> {
        let expected_bytes = output.len() * std::mem::size_of::<f32>();
        if expected_bytes > self.size_in_bytes {
            return Err(NnlError::device(&format!(
                "Output buffer too large: expected {} bytes (output.len()={} * {}), but buffer size is only {} bytes",
                expected_bytes,
                output.len(),
                std::mem::size_of::<f32>(),
                self.size_in_bytes
            )));
        }

        let size_in_f32s = output.len();

        // Create staging buffer
        let staging_buffer = Buffer::new_slice::<f32>(
            allocator,
            BufferCreateInfo {
                usage: BufferUsage::TRANSFER_DST,
                ..Default::default()
            },
            AllocationCreateInfo {
                memory_type_filter: MemoryTypeFilter::PREFER_HOST
                    | MemoryTypeFilter::HOST_RANDOM_ACCESS,
                ..Default::default()
            },
            size_in_f32s as u64,
        )
        .map_err(|e| NnlError::gpu(format!("Failed to create staging buffer: {}", e)))?;

        // Copy from device buffer
        let mut builder = AutoCommandBufferBuilder::primary(
            &command_allocator,
            queue.queue_family_index(),
            CommandBufferUsage::OneTimeSubmit,
        )
        .map_err(|e| NnlError::gpu(format!("Failed to create command buffer: {}", e)))?;

        builder
            .copy_buffer(CopyBufferInfo::buffers(
                self.buffer.clone(),
                staging_buffer.clone(),
            ))
            .map_err(|e| NnlError::gpu(format!("Failed to copy buffer: {}", e)))?;

        let command_buffer = builder
            .build()
            .map_err(|e| NnlError::gpu(format!("Failed to build command buffer: {}", e)))?;

        let future = sync::now(queue.device().clone())
            .then_execute(queue.clone(), command_buffer)
            .map_err(|e| NnlError::gpu(format!("Failed to execute command buffer: {}", e)))?
            .then_signal_fence_and_flush()
            .map_err(|e| NnlError::gpu(format!("Failed to signal fence: {}", e)))?;

        // Only wait for read operations since we need the data
        future
            .wait(None)
            .map_err(|e| NnlError::gpu(format!("Failed to wait for transfer: {}", e)))?;

        // Read from staging buffer directly as f32
        let staging_read = staging_buffer
            .read()
            .map_err(|e| NnlError::gpu(format!("Failed to read staging buffer: {}", e)))?;

        for (i, &f32_val) in staging_read.iter().enumerate() {
            if i < output.len() {
                output[i] = f32_val;
            }
        }

        Ok(())
    }

    /// Read u32 data from GPU buffer (for uniform buffers)
    pub fn read_u32_data(
        &self,
        allocator: Arc<StandardMemoryAllocator>,
        command_allocator: Arc<StandardCommandBufferAllocator>,
        queue: Arc<Queue>,
    ) -> Result<Vec<u32>> {
        let data_len = self.size_in_bytes / std::mem::size_of::<f32>();

        // Create staging buffer for readback - f32 since that's what we store
        let staging_buffer = Buffer::new_slice::<f32>(
            allocator,
            BufferCreateInfo {
                usage: BufferUsage::TRANSFER_DST,
                ..Default::default()
            },
            AllocationCreateInfo {
                memory_type_filter: MemoryTypeFilter::PREFER_HOST
                    | MemoryTypeFilter::HOST_RANDOM_ACCESS,
                ..Default::default()
            },
            data_len as u64,
        )
        .map_err(|e| NnlError::gpu(format!("Failed to create staging buffer: {}", e)))?;

        // Copy from device buffer to staging buffer
        let mut builder = AutoCommandBufferBuilder::primary(
            &command_allocator,
            queue.queue_family_index(),
            CommandBufferUsage::OneTimeSubmit,
        )
        .map_err(|e| NnlError::gpu(format!("Failed to create command buffer: {}", e)))?;

        builder
            .copy_buffer(CopyBufferInfo::buffers(
                self.buffer.clone(),
                staging_buffer.clone(),
            ))
            .map_err(|e| NnlError::gpu(format!("Failed to copy buffer: {}", e)))?;

        let command_buffer = builder
            .build()
            .map_err(|e| NnlError::gpu(format!("Failed to build command buffer: {}", e)))?;

        let future = sync::now(queue.device().clone())
            .then_execute(queue.clone(), command_buffer)
            .map_err(|e| NnlError::gpu(format!("Failed to execute command buffer: {}", e)))?
            .then_signal_fence_and_flush()
            .map_err(|e| NnlError::gpu(format!("Failed to signal fence: {}", e)))?;

        // Only wait for read operations since we need the data
        future
            .wait(None)
            .map_err(|e| NnlError::gpu(format!("Failed to wait for transfer: {}", e)))?;

        // Read from staging buffer and convert f32 back to u32 for uniform data
        let staging_read = staging_buffer.read().unwrap();
        Ok(staging_read.iter().map(|&f| f as u32).collect())
    }
}

impl DeviceMemory for VulkanBuffer {
    fn size(&self) -> usize {
        self.size_in_bytes
    }

    fn device_type(&self) -> DeviceType {
        DeviceType::Vulkan
    }

    fn as_any(&self) -> &dyn std::any::Any {
        self
    }

    fn as_any_mut(&mut self) -> &mut dyn std::any::Any {
        self
    }
}

/// Vulkan compute kernel
#[derive(Debug)]
pub struct VulkanKernel {
    name: String,
    dispatch_size: [u32; 3],
}

impl VulkanKernel {
    /// Create a new Vulkan kernel
    pub fn new(name: String, dispatch_size: [u32; 3]) -> Self {
        Self {
            name,
            dispatch_size,
        }
    }

    /// Create kernel for element-wise operations
    pub fn elementwise(name: String, size: u32) -> Self {
        Self::new(name, [size.div_ceil(64), 1, 1])
    }

    /// Create kernel for matrix operations
    pub fn matrix(name: String, rows: u32, cols: u32) -> Self {
        Self::new(name, [cols.div_ceil(16), rows.div_ceil(16), 1])
    }

    /// Create kernel for reduction operations
    pub fn reduction(name: String, size: u32) -> Self {
        Self::new(name, [size.div_ceil(256), 1, 1])
    }
}

impl Kernel for VulkanKernel {
    fn name(&self) -> &str {
        &self.name
    }

    fn local_size(&self) -> Option<[u32; 3]> {
        Some(self.dispatch_size)
    }

    fn as_any(&self) -> &dyn std::any::Any {
        self
    }
}

impl VulkanBackend {
    /// Try to fuse the current kernel with pending operations
    fn try_fuse_kernel(
        &self,
        kernel: &dyn Kernel,
        inputs: &[&dyn DeviceMemory],
        _outputs: &[&dyn DeviceMemory],
    ) -> Result<Option<Vec<crate::device::kernel_fusion::FusedKernel>>> {
        use crate::device::kernel_fusion::{BufferId, FusableOp, MatMulDims};

        let vulkan_kernel = kernel
            .as_any()
            .downcast_ref::<VulkanKernel>()
            .ok_or_else(|| NnlError::device("Invalid kernel type for Vulkan backend"))?;

        // Convert current operation to fusable operation
        let fusable_op = match vulkan_kernel.name() {
            "elementwise_add" => {
                if inputs.len() >= 2 {
                    Some(FusableOp::Add {
                        a_id: BufferId(0),
                        b_id: BufferId(1),
                    })
                } else {
                    None
                }
            }
            "elementwise_mul" => {
                if inputs.len() >= 2 {
                    Some(FusableOp::Mul {
                        a_id: BufferId(0),
                        b_id: BufferId(1),
                    })
                } else {
                    None
                }
            }
            "scalar_add" => {
                Some(FusableOp::AddScalar {
                    input_id: BufferId(0),
                    scalar: 0.0, // Would be extracted from uniform data
                })
            }
            "relu" => Some(FusableOp::Relu {
                input_id: BufferId(0),
            }),
            "matrix_mul" => {
                if inputs.len() >= 2 {
                    Some(FusableOp::MatMul {
                        a_id: BufferId(0),
                        b_id: BufferId(1),
                        dims: MatMulDims { m: 0, k: 0, n: 0 }, // Would be extracted from operation
                    })
                } else {
                    None
                }
            }
            _ => None,
        };

        if let Some(op) = fusable_op {
            // Add to fusion engine
            self.inner.fusion_engine.add_operation(op)?;

            // Try to generate fused kernels
            let fused_kernels = self.inner.fusion_engine.generate_fused_kernels()?;

            if !fused_kernels.is_empty() {
                return Ok(Some(
                    fused_kernels.into_iter().map(|k| (*k).clone()).collect(),
                ));
            }
        }

        Ok(None)
    }

    /// Execute a fused kernel
    fn execute_fused_kernel(
        &self,
        fused_kernel: &crate::device::kernel_fusion::FusedKernel,
    ) -> Result<()> {
        use vulkano::{
            pipeline::ComputePipeline,
            shader::{ShaderModule, ShaderModuleCreateInfo},
        };

        // Create shader module from the fused kernel's GLSL code
        let spirv_bytes = self.compile_glsl_to_spirv(&fused_kernel.shader_code)?;

        let shader = unsafe {
            ShaderModule::new(
                self.inner.device.clone(),
                ShaderModuleCreateInfo::new(&spirv_bytes),
            )
            .map_err(|e| NnlError::gpu(format!("Failed to create shader module: {}", e)))?
        };

        let entry_point = shader.entry_point("main").unwrap();

        // Create pipeline layout
        let layout_info =
            vulkano::pipeline::layout::PipelineDescriptorSetLayoutCreateInfo::from_stages([
                &vulkano::pipeline::PipelineShaderStageCreateInfo::new(entry_point.clone()),
            ]);

        let pipeline_layout = vulkano::pipeline::PipelineLayout::new(
            self.inner.device.clone(),
            layout_info
                .into_pipeline_layout_create_info(self.inner.device.clone())
                .unwrap(),
        )
        .map_err(|e| NnlError::gpu(format!("Failed to create pipeline layout: {}", e)))?;

        // Create compute pipeline for fused kernel
        let pipeline = ComputePipeline::new(
            self.inner.device.clone(),
            None,
            vulkano::pipeline::compute::ComputePipelineCreateInfo::stage_layout(
                vulkano::pipeline::PipelineShaderStageCreateInfo::new(entry_point),
                pipeline_layout,
            ),
        )
        .map_err(|e| NnlError::gpu(format!("Failed to create fused pipeline: {}", e)))?;

        // Create command buffer for execution
        let mut builder = vulkano::command_buffer::AutoCommandBufferBuilder::primary(
            &self.inner.command_buffer_allocator,
            self.inner.queue.queue_family_index(),
            vulkano::command_buffer::CommandBufferUsage::OneTimeSubmit,
        )
        .map_err(|e| NnlError::gpu(format!("Failed to create command buffer: {}", e)))?;

        // Bind pipeline
        builder
            .bind_pipeline_compute(pipeline.clone())
            .map_err(|e| NnlError::gpu(format!("Failed to bind pipeline: {}", e)))?;

        // Calculate dispatch size based on fused kernel requirements
        let (dispatch_x, dispatch_y, dispatch_z) = fused_kernel.local_size;

        builder
            .dispatch([dispatch_x, dispatch_y, dispatch_z])
            .map_err(|e| NnlError::gpu(format!("Failed to dispatch: {}", e)))?;

        let command_buffer = builder
            .build()
            .map_err(|e| NnlError::gpu(format!("Failed to build command buffer: {}", e)))?;

        // Submit and execute
        let future = vulkano::sync::now(self.inner.device.clone())
            .then_execute(self.inner.queue.clone(), command_buffer)
            .map_err(|e| NnlError::gpu(format!("Failed to execute command buffer: {}", e)))?
            .then_signal_fence_and_flush()
            .map_err(|e| NnlError::gpu(format!("Failed to signal fence: {}", e)))?;

        // Wait for completion
        future
            .wait(None)
            .map_err(|e| NnlError::gpu(format!("Failed to wait for execution: {}", e)))?;

        Ok(())
    }

    /// Compile GLSL shader code to SPIRV bytecode
    fn compile_glsl_to_spirv(&self, glsl_code: &str) -> Result<Vec<u32>> {
        // For now, return a placeholder SPIRV bytecode
        // In a full implementation, this would use shaderc to compile GLSL to SPIRV
        log::info!(
            "Compiling fused shader with {} bytes of GLSL code",
            glsl_code.len()
        );

        // This is a minimal valid SPIRV header + compute shader bytecode
        // Real implementation would use shaderc crate for compilation
        let placeholder_spirv = vec![
            0x07230203, // SPIRV magic number
            0x00010000, // SPIRV version 1.0
            0x00080001, // Generator magic number
            0x0000000d, // Bound
            0x00000000, // Schema (reserved)
                        // Minimal compute shader instructions would follow
        ];

        Ok(placeholder_spirv)
    }

    /// Get memory pool statistics for monitoring
    pub fn get_memory_pool_stats(&self) -> crate::device::memory_pool::PoolStats {
        self.inner.memory_pool.get_stats()
    }

    /// Get async executor statistics for monitoring
    pub fn get_executor_stats(&self) -> crate::device::async_executor::ExecutorStats {
        self.inner.async_executor.get_stats()
    }

    /// Manually trigger memory pool cleanup
    pub fn cleanup_memory_pool(&self) -> usize {
        self.inner.memory_pool.cleanup_idle_buffers()
    }
}

#[cfg(test)]
mod tests {
    use super::*;

    #[test]
    fn test_vulkan_backend_creation() {
        match VulkanBackend::new() {
            Ok(backend) => {
                let info = backend.device_info().unwrap();
                assert_eq!(info.device_type, DeviceType::Vulkan);
                println!("Vulkan device: {}", info.name);
            }
            Err(e) => {
                println!("Vulkan not available: {}", e);
                // Skip test if Vulkan is not available
            }
        }
    }

    #[test]
    fn test_vulkan_buffer_operations() {
        if let Ok(backend) = VulkanBackend::new() {
            let memory = backend.allocate(4).unwrap(); // 4 elements
            assert_eq!(memory.size(), 4 * std::mem::size_of::<f32>());
            assert_eq!(memory.device_type(), DeviceType::Vulkan);

            let test_data = vec![1.0, 2.0, 3.0, 4.0];
            backend.copy_to_device(&test_data, memory.as_ref()).unwrap();

            let mut result = vec![0.0; 4];
            backend.copy_to_host(memory.as_ref(), &mut result).unwrap();

            for (actual, expected) in result.iter().zip(test_data.iter()) {
                assert!((actual - expected).abs() < 1e-6);
            }
        }
    }

    #[test]
    fn test_elementwise_operations() {
        if let Ok(backend) = VulkanBackend::new() {
            let a = vec![1.0, 2.0, 3.0, 4.0];
            let b = vec![2.0, 3.0, 4.0, 5.0];

            let mem_a = backend.allocate(4).unwrap();
            let mem_b = backend.allocate(4).unwrap();
            let mem_c = backend.allocate(4).unwrap();

            backend.copy_to_device(&a, mem_a.as_ref()).unwrap();
            backend.copy_to_device(&b, mem_b.as_ref()).unwrap();

            let kernel = VulkanKernel::elementwise("elementwise_add".to_string(), 4);
            backend
                .execute_kernel(
                    &kernel,
                    &[mem_a.as_ref(), mem_b.as_ref()],
                    &[mem_c.as_ref()],
                )
                .unwrap();

            let mut result = vec![0.0; 4];
            backend.copy_to_host(mem_c.as_ref(), &mut result).unwrap();

            let expected = vec![3.0, 5.0, 7.0, 9.0];
            for (actual, expected) in result.iter().zip(expected.iter()) {
                assert!((actual - expected).abs() < 1e-6);
            }
        }
    }

    #[test]
    fn test_matrix_multiplication() {
        if let Ok(backend) = VulkanBackend::new() {
            // 2x3 * 3x2 = 2x2
            let a = vec![1.0, 2.0, 3.0, 4.0, 5.0, 6.0]; // 2x3
            let b = vec![7.0, 8.0, 9.0, 10.0, 11.0, 12.0]; // 3x2

            let mem_a = backend.allocate(6).unwrap();
            let mem_b = backend.allocate(6).unwrap();
            let mem_c = backend.allocate(4).unwrap();

            backend.copy_to_device(&a, mem_a.as_ref()).unwrap();
            backend.copy_to_device(&b, mem_b.as_ref()).unwrap();

            // Create uniform buffer for dimensions
            let dims = [2u32, 2u32, 3u32]; // M, N, K
            let uniform_mem = backend.allocate_uniform(3).unwrap();
            backend
                .copy_u32_to_device(&dims, uniform_mem.as_ref())
                .unwrap();

            let kernel = VulkanKernel::matrix("matrix_mul".to_string(), 2, 2);
            backend
                .execute_kernel_with_uniform(
                    &kernel,
                    &[mem_a.as_ref(), mem_b.as_ref()],
                    &[mem_c.as_ref()],
                    Some(uniform_mem.as_ref()),
                )
                .unwrap();

            let mut result = vec![0.0; 4];
            backend.copy_to_host(mem_c.as_ref(), &mut result).unwrap();

            // Expected: [58, 64, 139, 154]
            let expected = vec![58.0, 64.0, 139.0, 154.0];
            println!("Matrix A: {:?}", a);
            println!("Matrix B: {:?}", b);
            println!("GPU Result: {:?}", result);
            println!("Expected: {:?}", expected);
            for (i, (actual, expected)) in result.iter().zip(expected.iter()).enumerate() {
                println!(
                    "Index {}: GPU={}, Expected={}, Diff={}",
                    i,
                    actual,
                    expected,
                    (actual - expected).abs()
                );
                assert!((actual - expected).abs() < 1e-6);
            }
        }
    }
}