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use crate::error::{KicadError, Result};
use std::collections::HashMap;
pub struct ModelExporter;
impl ModelExporter {
pub fn new() -> Self {
Self
}
/// Convert OBJ format to VRML (.wrl) format
/// This follows the Python implementation logic exactly
pub fn obj_to_wrl(&self, obj_data: &[u8]) -> Result<String> {
let obj_str = String::from_utf8_lossy(obj_data);
// Parse materials and vertices
let materials = self.parse_obj_materials(&obj_str);
let vertices = self.parse_obj_vertices(&obj_str)?;
// Generate VRML output
let mut output = String::new();
output.push_str("#VRML V2.0 utf8\n");
output.push_str("# 3D model generated by nlbn (https://github.com/linkyourbin/nlbn)\n");
// Split by "usemtl" to process each material section
let parts: Vec<&str> = obj_str.split("usemtl").collect();
// Skip first part (before any usemtl)
for shape_data in parts.iter().skip(1) {
let lines: Vec<&str> = shape_data.lines().collect();
if lines.is_empty() {
continue;
}
// First line is the material name
let material_name = lines[0].trim();
let material = materials.get(material_name).cloned().unwrap_or_else(|| Material {
diffuse: (0.8, 0.8, 0.8),
specular: (0.5, 0.5, 0.5),
});
// Process faces for this material
let mut index_counter = 0;
let mut link_dict: HashMap<i32, i32> = HashMap::new();
let mut coord_index = Vec::new();
let mut points = Vec::new();
for line in lines.iter().skip(1) {
let line = line.trim();
if line.starts_with("f ") {
// Parse face indices
let parts: Vec<&str> = line.split_whitespace().collect();
let mut face_index = Vec::new();
for part in parts.iter().skip(1) {
// Handle format like "1//" or "1"
let index_str = part.replace("//", "");
if let Ok(index) = index_str.parse::<i32>() {
// Check if we've seen this vertex before
if !link_dict.contains_key(&index) {
link_dict.insert(index, index_counter);
face_index.push(index_counter);
// Add vertex (OBJ indices are 1-based)
if (index as usize) <= vertices.len() {
points.push(vertices[(index - 1) as usize].clone());
}
index_counter += 1;
} else {
face_index.push(*link_dict.get(&index).unwrap());
}
}
}
// Add -1 terminator
face_index.push(-1);
coord_index.push(face_index);
}
}
// Skip if no faces found
if points.is_empty() || coord_index.is_empty() {
continue;
}
// Duplicate last point (Python does this: points.insert(-1, points[-1]))
if points.len() > 0 {
let last = points[points.len() - 1].clone();
points.insert(points.len() - 1, last);
}
// Generate Shape for this material
output.push_str("\nShape {\n");
output.push_str(" appearance Appearance {\n");
output.push_str(" material Material {\n");
output.push_str(&format!(" diffuseColor {} {} {}\n",
material.diffuse.0, material.diffuse.1, material.diffuse.2));
output.push_str(&format!(" specularColor {} {} {}\n",
material.specular.0, material.specular.1, material.specular.2));
output.push_str(" ambientIntensity 0.2\n");
output.push_str(" transparency 0\n");
output.push_str(" shininess 0.5\n");
output.push_str(" }\n");
output.push_str(" }\n");
output.push_str(" geometry IndexedFaceSet {\n");
output.push_str(" ccw TRUE\n");
output.push_str(" solid FALSE\n");
output.push_str(" coord DEF co Coordinate {\n");
output.push_str(" point [\n");
// Write vertices
for (i, vertex) in points.iter().enumerate() {
if i < points.len() - 1 {
output.push_str(&format!(" {}, ", vertex));
} else {
output.push_str(&format!(" {}\n", vertex));
}
}
output.push_str(" ]\n");
output.push_str(" }\n");
output.push_str(" coordIndex [\n");
// Write face indices
for (i, face) in coord_index.iter().enumerate() {
output.push_str(" ");
for (j, idx) in face.iter().enumerate() {
if j < face.len() - 1 {
output.push_str(&format!("{}, ", idx));
} else {
output.push_str(&format!("{}", idx));
}
}
if i < coord_index.len() - 1 {
output.push_str(",\n");
} else {
output.push_str("\n");
}
}
output.push_str(" ]\n");
output.push_str(" }\n");
output.push_str("}\n");
}
Ok(output)
}
/// Export STEP file (just write binary data as-is)
pub fn export_step(&self, step_data: &[u8]) -> Result<Vec<u8>> {
Ok(step_data.to_vec())
}
fn parse_obj_vertices(&self, obj: &str) -> Result<Vec<String>> {
let mut vertices = Vec::new();
for line in obj.lines() {
let line = line.trim();
if line.starts_with("v ") {
let parts: Vec<&str> = line.split_whitespace().collect();
if parts.len() >= 4 {
let x = parts[1].parse::<f64>()
.map_err(|_| KicadError::ModelExport("Invalid vertex X coordinate".to_string()))?;
let y = parts[2].parse::<f64>()
.map_err(|_| KicadError::ModelExport("Invalid vertex Y coordinate".to_string()))?;
let z = parts[3].parse::<f64>()
.map_err(|_| KicadError::ModelExport("Invalid vertex Z coordinate".to_string()))?;
// Convert from mm to inches by dividing by 2.54, round to 4 decimals
let vx = format!("{:.4}", x / 2.54);
let vy = format!("{:.4}", y / 2.54);
let vz = format!("{:.4}", z / 2.54);
vertices.push(format!("{} {} {}", vx, vy, vz));
}
}
}
Ok(vertices)
}
fn parse_obj_materials(&self, obj: &str) -> HashMap<String, Material> {
let mut materials = HashMap::new();
let mut current_material: Option<(String, Material)> = None;
for line in obj.lines() {
let line = line.trim();
if line.starts_with("newmtl ") {
// Save previous material if exists
if let Some((name, mat)) = current_material.take() {
materials.insert(name, mat);
}
// Start new material
let parts: Vec<&str> = line.split_whitespace().collect();
if parts.len() >= 2 {
current_material = Some((
parts[1].to_string(),
Material {
diffuse: (0.8, 0.8, 0.8),
specular: (0.5, 0.5, 0.5),
}
));
}
} else if let Some((_, ref mut mat)) = current_material {
if line.starts_with("Kd ") {
// Diffuse color
let parts: Vec<&str> = line.split_whitespace().collect();
if parts.len() >= 4 {
if let (Ok(r), Ok(g), Ok(b)) = (
parts[1].parse::<f64>(),
parts[2].parse::<f64>(),
parts[3].parse::<f64>()
) {
mat.diffuse = (r, g, b);
}
}
} else if line.starts_with("Ks ") {
// Specular color
let parts: Vec<&str> = line.split_whitespace().collect();
if parts.len() >= 4 {
if let (Ok(r), Ok(g), Ok(b)) = (
parts[1].parse::<f64>(),
parts[2].parse::<f64>(),
parts[3].parse::<f64>()
) {
mat.specular = (r, g, b);
}
}
} else if line == "endmtl" {
// End of material definition
if let Some((name, mat)) = current_material.take() {
materials.insert(name, mat);
}
}
}
}
// Save last material if not ended with endmtl
if let Some((name, mat)) = current_material {
materials.insert(name, mat);
}
materials
}
}
impl Default for ModelExporter {
fn default() -> Self {
Self::new()
}
}
#[derive(Debug, Clone)]
struct Material {
diffuse: (f64, f64, f64),
specular: (f64, f64, f64),
}