ninres 0.0.1

Read commonly used Nintendo file formats.
Documentation

Ninres-rs

Read commonly used Nintendo file formats.

Please refer to the Wiki: https://github.com/Kinnay/Nintendo-File-Formats/wiki

All file formats are behind feature flags. Here is a list of available Nintendo file format features:

bfres, sarc

You can also enable additional features:

tar_ninres: write Nintendo resource to tar ball.

zstd: ZSTD decompression.

All features of this crate can be compiled to WebAssembly.

Examples

Enable desired features in Cargo.toml.

    [dependencies]
    ninres = { version = "*", features = ["bfres", "sarc", "zstd"] }

In your main.rs.

    use std::fs::read;
    use ninres::{NinRes, NinResFile};

    let buffer = read("foo.pack")?;
    let ninres = buffer.as_ninres()?;

    match &ninres {
        NinResFile::Bfres(_bfres) => {}
        NinResFile::Sarc(_sarc) => {}
    }

Write to tar

Convert resource into tar buffer. This buffer can then e.g. be stored in a file.

The mode parameter refers to the file mode within the tar ball.

Examples

    use ninres::{sarc::Sarc, IntoTar};
    use std::{fs::{read, File}, io::Write};

    let sarc_file = Sarc::new(&read("./assets/M1_Model.pack")?)?;
    let tar = sarc_file.into_tar(0o644)?;

    let mut file = File::create("M1_Model.tar")?;
    file.write_all(&tar.into_inner()[..])?;