use serde::{Deserialize, Serialize};
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
pub struct PrometheusSeries {
pub values: Vec<(f64, String)>,
}
#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
pub struct ServerResourcesResponse {
pub cpus: Vec<PrometheusSeries>,
pub ram: Vec<PrometheusSeries>,
pub max_ram: usize,
pub players: Vec<PrometheusSeries>,
pub server_fps: Vec<PrometheusSeries>,
}