Structs§
- The main client structure handling datagram communication, participant management, and input (step) prediction.
- The main host structure managing game logic and client connections.
- Identifier for a host connection.
Enums§
- Represents errors that can occur while chunking datagrams.
Traits§
- A trait representing callbacks for the
Assent
simulation. - A callback trait that allows a game to handle the event when the authoritative state