nimble-client-logic 0.0.17-dev

Nimble Client Logic
Documentation
# 🎮 Nimble Client Logic

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`nimble-client-logic` is a robust Rust crate designed to manage client-side logic for multiplayer game
sessions using the Nimble protocol messages. It facilitates seamless communication between the client and host,
ensuring synchronized game states and smooth gameplay experiences.

## ✨ Features

- **🔗 Connection Management**: Establish and manage connections with the host, ensuring protocol compatibility
 and handling connection states.
- **đŸ•šī¸ Game State Handling**: Download and maintain the complete game state from the host, ensuring consistency across
 all clients.
- **đŸ‘Ĩ Participant Management**: Dynamically add and remove players from the game session.
- **⚡ Step Prediction & Reconciliation**: Send predicted player steps to the host and reconcile them with
 authoritative steps received, ensuring responsive gameplay.
- **đŸ“Ļ Blob Streaming**: Efficiently handle large game state transfers using blob streaming.
- **📈 Metrics Tracking**: Monitor server buffer delta ticks to optimize performance and synchronization.

## đŸ“Ļ Installation

Add `nimble-client-logic` to your project's `Cargo.toml`:

```toml
[dependencies]
nimble-client-logic = "0.0.17-dev"
```

## License

This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details.