use crate::error::{Error, Result};
use crate::response::{MaybeResponse, from_err};
use crate::server::{remote, spawn_round_duration_task};
use crate::{VERSION, env, res};
use dashmap::DashMap;
use either::Either;
use jiff::Zoned;
use nil_core::chat::Chat;
use nil_core::continent::Continent;
use nil_core::military::Military;
use nil_core::npc::bot::BotManager;
use nil_core::npc::precursor::PrecursorManager;
use nil_core::player::PlayerManager;
use nil_core::ranking::Ranking;
use nil_core::report::ReportManager;
use nil_core::round::Round;
use nil_core::world::config::WorldId;
use nil_core::world::{World, WorldOptions};
use nil_crypto::password::Password;
use nil_server_database::Database;
use nil_server_database::model::game::{GameWithBlob, NewGame};
use nil_server_database::sql_types::player_id::db_PlayerId;
use nil_server_types::ServerKind;
use nil_server_types::round::RoundDuration;
use semver::{Prerelease, Version};
use std::num::NonZeroU16;
use std::sync::{Arc, Weak};
use std::time::Duration;
use tap::TryConv;
use tokio::sync::RwLock;
use tokio::task::{spawn, spawn_blocking};
#[derive(Clone)]
pub struct App {
server_kind: ServerKind,
database: Option<Database>,
worlds: Arc<DashMap<WorldId, Arc<RwLock<World>>>>,
world_limit: NonZeroU16,
world_limit_per_user: NonZeroU16,
}
#[bon::bon]
impl App {
pub fn new_local(world: World) -> Self {
let id = world.config().id();
let app = Self {
server_kind: ServerKind::Local { id },
database: None,
worlds: Arc::new(DashMap::new()),
world_limit: NonZeroU16::MIN,
world_limit_per_user: NonZeroU16::MIN,
};
app
.worlds
.insert(id, Arc::new(RwLock::new(world)));
app
}
pub async fn new_remote(database_url: &str) -> Result<Self> {
let worlds = Arc::new(DashMap::new());
let database = Database::new(database_url).await?;
let mut invalid_games = Vec::new();
for game_id in database.get_game_ids().await? {
if let Ok(game) = database.get_game_with_blob(game_id).await
&& has_valid_version(&game)
&& has_valid_age(&game)
&& let Ok(world) = game.to_world()
{
let world_id = world.config().id();
let round_id = world.round().id();
let is_round_idle = world.round().is_idle();
let database = database.clone();
let world = Arc::new(RwLock::new(world));
let weak_world = Arc::downgrade(&world);
if let Some(round_duration) = game.round_duration
&& !is_round_idle
{
spawn(spawn_round_duration_task(
round_id,
Weak::clone(&weak_world),
round_duration.into(),
));
}
world.write().await.on_next_round(
remote::on_next_round()
.database(database)
.weak_world(weak_world)
.maybe_round_duration(game.round_duration)
.call(),
);
worlds.insert(world_id, world);
} else {
tracing::warn!(invalid_game = %game_id);
invalid_games.push(game_id);
}
}
database.delete_games(invalid_games).await?;
Ok(Self {
server_kind: ServerKind::Remote,
database: Some(database),
worlds,
world_limit: env::remote_world_limit(),
world_limit_per_user: env::remote_world_limit_per_user(),
})
}
#[inline]
pub fn server_kind(&self) -> ServerKind {
self.server_kind
}
pub fn database(&self) -> Database {
if let ServerKind::Remote = self.server_kind
&& let Some(database) = &self.database
{
database.clone()
} else {
panic!("Not a remote server")
}
}
pub fn world_ids(&self) -> Vec<WorldId> {
self
.worlds
.iter()
.map(|entry| *entry.key())
.collect()
}
#[inline]
pub fn world_limit(&self) -> u16 {
self.world_limit.get()
}
#[inline]
pub fn world_limit_per_user(&self) -> u16 {
self.world_limit_per_user.get()
}
#[builder]
pub(crate) async fn create_remote(
&self,
#[builder(start_fn)] options: &WorldOptions,
#[builder(into)] player_id: db_PlayerId,
#[builder(into)] world_description: Option<String>,
#[builder(into)] world_password: Option<Password>,
#[builder(into)] round_duration: Option<RoundDuration>,
server_version: Version,
) -> Result<WorldId> {
self
.check_remote_world_limit(player_id.clone())
.await?;
let database = self.database();
let user = database.get_user(player_id).await?;
let world = World::try_from(options)?;
let world_id = world.config().id();
let blob = world.to_bytes()?;
NewGame::builder(world_id, blob)
.created_by(user.id)
.maybe_description(world_description)
.maybe_password(world_password)
.maybe_round_duration(round_duration)
.server_version(server_version)
.build()
.await?
.create(&database)
.await?;
let database = database.clone();
let world = Arc::new(RwLock::new(world));
world.write().await.on_next_round(
remote::on_next_round()
.database(database)
.weak_world(Arc::downgrade(&world))
.maybe_round_duration(round_duration)
.call(),
);
self.worlds.insert(world_id, world);
Ok(world_id)
}
async fn check_remote_world_limit(&self, player: db_PlayerId) -> Result<()> {
let database = self.database();
let limit = i64::from(self.world_limit.get());
if database.count_games().await? >= limit {
return Err(Error::WorldLimitReached);
}
let limit_per_user = i64::from(self.world_limit_per_user.get());
if database.count_games_by_user(player).await? >= limit_per_user {
return Err(Error::WorldLimitReached);
}
Ok(())
}
pub(crate) fn get(&self, id: WorldId) -> Result<Arc<RwLock<World>>> {
self
.worlds
.get(&id)
.map(|world| Arc::clone(&world))
.ok_or_else(|| Error::WorldNotFound(id))
}
pub(crate) fn remove(&self, id: WorldId) -> Option<Arc<RwLock<World>>> {
self.worlds.remove(&id).map(|it| it.1)
}
pub async fn world<F, T>(&self, id: WorldId, f: F) -> MaybeResponse<T>
where
F: FnOnce(&World) -> T,
{
match self.get(id) {
Ok(world) => Either::Left(f(&*world.read().await)),
Err(err) => Either::Right(from_err(err)),
}
}
pub async fn world_mut<F, T>(&self, id: WorldId, f: F) -> MaybeResponse<T>
where
F: FnOnce(&mut World) -> T,
{
match self.get(id) {
Ok(world) => Either::Left(f(&mut *world.write().await)),
Err(err) => Either::Right(from_err(err)),
}
}
pub async fn world_blocking<F, T>(&self, id: WorldId, f: F) -> MaybeResponse<T>
where
F: FnOnce(&World) -> T + Send + Sync + 'static,
T: Send + Sync + 'static,
{
match self.get(id) {
Ok(world) => {
match spawn_blocking(move || f(&world.blocking_read())).await {
Ok(value) => Either::Left(value),
Err(err) => {
tracing::error!(message = %err, error = ?err);
Either::Right(res!(INTERNAL_SERVER_ERROR))
}
}
}
Err(err) => Either::Right(from_err(err)),
}
}
pub async fn world_blocking_mut<F, T>(&self, id: WorldId, f: F) -> MaybeResponse<T>
where
F: FnOnce(&mut World) -> T + Send + Sync + 'static,
T: Send + Sync + 'static,
{
match self.get(id) {
Ok(world) => {
match spawn_blocking(move || f(&mut world.blocking_write())).await {
Ok(value) => Either::Left(value),
Err(err) => {
tracing::error!(message = %err, error = ?err);
Either::Right(res!(INTERNAL_SERVER_ERROR))
}
}
}
Err(err) => Either::Right(from_err(err)),
}
}
pub async fn bot_manager<F, T>(&self, id: WorldId, f: F) -> MaybeResponse<T>
where
F: FnOnce(&BotManager) -> T,
{
self
.world(id, |world| f(world.bot_manager()))
.await
}
pub async fn chat<F, T>(&self, id: WorldId, f: F) -> MaybeResponse<T>
where
F: FnOnce(&Chat) -> T,
{
self.world(id, |world| f(world.chat())).await
}
pub async fn continent<F, T>(&self, id: WorldId, f: F) -> MaybeResponse<T>
where
F: FnOnce(&Continent) -> T,
{
self
.world(id, |world| f(world.continent()))
.await
}
pub async fn military<F, T>(&self, id: WorldId, f: F) -> MaybeResponse<T>
where
F: FnOnce(&Military) -> T,
{
self
.world(id, |world| f(world.military()))
.await
}
pub async fn player_manager<F, T>(&self, id: WorldId, f: F) -> MaybeResponse<T>
where
F: FnOnce(&PlayerManager) -> T,
{
self
.world(id, |world| f(world.player_manager()))
.await
}
pub async fn precursor_manager<F, T>(&self, id: WorldId, f: F) -> MaybeResponse<T>
where
F: FnOnce(&PrecursorManager) -> T,
{
self
.world(id, |world| f(world.precursor_manager()))
.await
}
pub async fn ranking<F, T>(&self, id: WorldId, f: F) -> MaybeResponse<T>
where
F: FnOnce(&Ranking) -> T,
{
self
.world(id, |world| f(world.ranking()))
.await
}
pub async fn report_manager<F, T>(&self, id: WorldId, f: F) -> MaybeResponse<T>
where
F: FnOnce(&ReportManager) -> T,
{
self
.world(id, |world| f(world.report_manager()))
.await
}
pub async fn round<F, T>(&self, id: WorldId, f: F) -> MaybeResponse<T>
where
F: FnOnce(&Round) -> T,
{
self
.world(id, |world| f(world.round()))
.await
}
}
fn has_valid_version(game: &GameWithBlob) -> bool {
let Ok(version) = Version::parse(VERSION) else {
unreachable!("Current version should always be valid")
};
let minor = if version.major == 0 { version.minor } else { 0 };
let version_cmp = semver::Comparator {
op: semver::Op::Caret,
major: version.major,
minor: Some(minor),
patch: Some(0),
pre: Prerelease::EMPTY,
};
version_cmp.matches(&game.server_version)
}
fn has_valid_age(game: &GameWithBlob) -> bool {
let Ok(duration) = game
.updated_at
.duration_until(&Zoned::now())
.try_conv::<Duration>()
else {
return false;
};
duration <= Duration::from_days(30)
}