use crate::app::App;
use crate::middleware::authorization::CurrentPlayer;
use crate::res;
use crate::response::EitherExt;
use axum::extract::{Extension, Json, State};
use axum::response::Response;
use nil_core::ruler::Ruler;
use nil_core::world::cheat;
use nil_payload::request::cheat::resources::*;
use nil_payload::response::cheat::resources::*;
pub async fn get_resources(
State(app): State<App>,
Extension(player): Extension<CurrentPlayer>,
Json(req): Json<CheatGetResourcesRequest>,
) -> Response {
let ruler = req
.ruler
.unwrap_or_else(|| Ruler::from(player));
app
.world(req.world, |world| cheat::get_resources(world, &ruler))
.await
.try_map_left(|resources| res!(OK, CheatGetResourcesResponse(resources)))
.into_inner()
}
pub async fn set_food(
State(app): State<App>,
Extension(player): Extension<CurrentPlayer>,
Json(req): Json<CheatSetFoodRequest>,
) -> Response {
let ruler = req
.ruler
.unwrap_or_else(|| Ruler::from(player));
app
.world_mut(req.world, |world| cheat::set_food(world, &ruler, req.food))
.await
.try_map_left(|()| res!(OK))
.into_inner()
}
pub async fn set_iron(
State(app): State<App>,
Extension(player): Extension<CurrentPlayer>,
Json(req): Json<CheatSetIronRequest>,
) -> Response {
let ruler = req
.ruler
.unwrap_or_else(|| Ruler::from(player));
app
.world_mut(req.world, |world| cheat::set_iron(world, &ruler, req.iron))
.await
.try_map_left(|()| res!(OK))
.into_inner()
}
pub async fn set_max_food(
State(app): State<App>,
Extension(player): Extension<CurrentPlayer>,
Json(req): Json<CheatSetMaxFoodRequest>,
) -> Response {
let ruler = req
.ruler
.unwrap_or_else(|| Ruler::from(player));
app
.world_mut(req.world, |world| cheat::set_max_food(world, &ruler))
.await
.try_map_left(|()| res!(OK))
.into_inner()
}
pub async fn set_max_iron(
State(app): State<App>,
Extension(player): Extension<CurrentPlayer>,
Json(req): Json<CheatSetMaxIronRequest>,
) -> Response {
let ruler = req
.ruler
.unwrap_or_else(|| Ruler::from(player));
app
.world_mut(req.world, |world| cheat::set_max_iron(world, &ruler))
.await
.try_map_left(|()| res!(OK))
.into_inner()
}
pub async fn set_max_resources(
State(app): State<App>,
Extension(player): Extension<CurrentPlayer>,
Json(req): Json<CheatSetMaxResourcesRequest>,
) -> Response {
let ruler = req
.ruler
.unwrap_or_else(|| Ruler::from(player));
app
.world_mut(req.world, |world| cheat::set_max_resources(world, &ruler))
.await
.try_map_left(|()| res!(OK))
.into_inner()
}
pub async fn set_max_silo_resources(
State(app): State<App>,
Extension(player): Extension<CurrentPlayer>,
Json(req): Json<CheatSetMaxSiloResourcesRequest>,
) -> Response {
let ruler = req
.ruler
.unwrap_or_else(|| Ruler::from(player));
app
.world_mut(req.world, |world| {
cheat::set_max_silo_resources(world, &ruler)
})
.await
.try_map_left(|()| res!(OK))
.into_inner()
}
pub async fn set_max_stone(
State(app): State<App>,
Extension(player): Extension<CurrentPlayer>,
Json(req): Json<CheatSetMaxStoneRequest>,
) -> Response {
let ruler = req
.ruler
.unwrap_or_else(|| Ruler::from(player));
app
.world_mut(req.world, |world| cheat::set_max_stone(world, &ruler))
.await
.try_map_left(|()| res!(OK))
.into_inner()
}
pub async fn set_max_warehouse_resources(
State(app): State<App>,
Extension(player): Extension<CurrentPlayer>,
Json(req): Json<CheatSetMaxWarehouseResourcesRequest>,
) -> Response {
let ruler = req
.ruler
.unwrap_or_else(|| Ruler::from(player));
app
.world_mut(req.world, |world| {
cheat::set_max_warehouse_resources(world, &ruler)
})
.await
.try_map_left(|()| res!(OK))
.into_inner()
}
pub async fn set_max_wood(
State(app): State<App>,
Extension(player): Extension<CurrentPlayer>,
Json(req): Json<CheatSetMaxWoodRequest>,
) -> Response {
let ruler = req
.ruler
.unwrap_or_else(|| Ruler::from(player));
app
.world_mut(req.world, |world| cheat::set_max_wood(world, &ruler))
.await
.try_map_left(|()| res!(OK))
.into_inner()
}
pub async fn set_resources(
State(app): State<App>,
Extension(player): Extension<CurrentPlayer>,
Json(req): Json<CheatSetResourcesRequest>,
) -> Response {
let ruler = req
.ruler
.unwrap_or_else(|| Ruler::from(player));
app
.world_mut(req.world, |world| {
cheat::set_resources(world, &ruler, req.resources)
})
.await
.try_map_left(|()| res!(OK))
.into_inner()
}
pub async fn set_stone(
State(app): State<App>,
Extension(player): Extension<CurrentPlayer>,
Json(req): Json<CheatSetStoneRequest>,
) -> Response {
let ruler = req
.ruler
.unwrap_or_else(|| Ruler::from(player));
app
.world_mut(req.world, |world| {
cheat::set_stone(world, &ruler, req.stone)
})
.await
.try_map_left(|()| res!(OK))
.into_inner()
}
pub async fn set_wood(
State(app): State<App>,
Extension(player): Extension<CurrentPlayer>,
Json(req): Json<CheatSetWoodRequest>,
) -> Response {
let ruler = req
.ruler
.unwrap_or_else(|| Ruler::from(player));
app
.world_mut(req.world, |world| cheat::set_wood(world, &ruler, req.wood))
.await
.try_map_left(|()| res!(OK))
.into_inner()
}