use crate::app::App;
use crate::middleware::authorization::CurrentPlayer;
use crate::res;
use crate::response::EitherExt;
use axum::extract::{Extension, Json, State};
use axum::response::Response;
use nil_payload::request::cheat::city::*;
pub async fn set_stability(
State(app): State<App>,
Json(req): Json<CheatSetStabilityRequest>,
) -> Response {
app
.world_mut(req.world, |world| {
world.cheat_set_stability(req.coord, req.stability)
})
.await
.try_map_left(|()| res!(OK))
.into_inner()
}
pub async fn spawn_city(
State(app): State<App>,
Extension(player): Extension<CurrentPlayer>,
Json(req): Json<CheatSpawnCityRequest>,
) -> Response {
app
.world_mut(req.world, move |world| {
let ruler = req.ruler.unwrap_or_else(|| player.into());
world.cheat_spawn_city(ruler, req.coord)
})
.await
.try_map_left(|()| res!(OK))
.into_inner()
}