use crate::app::App;
use crate::error::CoreError;
use crate::middleware::authorization::CurrentPlayer;
use crate::res;
use crate::response::{EitherExt, from_err};
use axum::extract::{Extension, Json, State};
use axum::response::Response;
use nil_payload::request::round::*;
use nil_payload::response::round::*;
pub async fn get(State(app): State<App>, Json(req): Json<GetRoundRequest>) -> Response {
app
.round(req.world, Clone::clone)
.await
.map_left(|round| res!(OK, GetRoundResponse(round)))
.into_inner()
}
pub async fn set_ready(
State(app): State<App>,
Extension(player): Extension<CurrentPlayer>,
Json(req): Json<SetPlayerReadyRequest>,
) -> Response {
app
.world_blocking_mut(req.world, move |world| {
world.set_player_ready(&player, req.is_ready)?;
Ok::<_, CoreError>(world.round().clone())
})
.await
.try_map_left(|round| res!(OK, SetPlayerReadyResponse(round)))
.into_inner()
}
pub async fn start(
State(app): State<App>,
Extension(player): Extension<CurrentPlayer>,
Json(req): Json<StartRoundRequest>,
) -> Response {
if app.server_kind().is_remote() {
match app
.database()
.was_game_created_by(req.world, player)
.await
{
Ok(true) => {}
Ok(false) => return res!(FORBIDDEN),
Err(err) => return from_err(err),
}
}
app
.world_blocking_mut(req.world, move |world| {
world.start_round()?;
Ok::<_, CoreError>(world.round().clone())
})
.await
.try_map_left(|round| res!(OK, StartRoundResponse(round)))
.into_inner()
}