nil-server 0.5.5

Multiplayer strategy game
Documentation
// Copyright (C) Call of Nil contributors
// SPDX-License-Identifier: AGPL-3.0-only

use crate::app::App;
use crate::res;
use crate::response::from_err;
use axum::extract::{Json, State};
use axum::response::Response;
use nil_payload::request::user::*;
use nil_payload::response::user::*;
use nil_server_database::model::user::NewUser;

pub async fn create(State(app): State<App>, Json(req): Json<CreateUserRequest>) -> Response {
  if app.server_kind().is_remote() {
    let result = try {
      let new = NewUser::new(req.player, req.password).await?;
      app.database().create_user(new).await?;
    };

    result
      .map(|()| res!(CREATED))
      .unwrap_or_else(from_err)
  } else {
    res!(FORBIDDEN)
  }
}

pub async fn exists(State(app): State<App>, Json(req): Json<UserExistsRequest>) -> Response {
  if app.server_kind().is_remote() {
    app
      .database()
      .user_exists(req.user)
      .await
      .map(|yes| res!(OK, UserExistsResponse(yes)))
      .unwrap_or_else(from_err)
  } else {
    res!(FORBIDDEN)
  }
}