use crate::app::App;
use crate::middleware::authorization::CurrentPlayer;
use crate::res;
use crate::response::EitherExt;
use axum::extract::{Extension, Json, State};
use axum::response::Response;
use nil_core::ruler::Ruler;
use nil_core::world::World;
use nil_payload::request::cheat::military::*;
use nil_payload::response::cheat::military::*;
pub async fn get_idle_armies_at(
State(app): State<App>,
Json(req): Json<CheatGetIdleArmiesAtRequest>,
) -> Response {
app
.world(req.world, |world| world.cheat_get_idle_armies_at(req.coord))
.await
.try_map_left(|armies| res!(OK, CheatGetIdleArmiesAtResponse(armies)))
.into_inner()
}
pub async fn get_idle_personnel_at(
State(app): State<App>,
Json(req): Json<CheatGetIdlePersonnelAtRequest>,
) -> Response {
app
.world(req.world, |world| {
world.cheat_get_idle_personnel_at(req.coord)
})
.await
.try_map_left(|personnel| res!(OK, CheatGetIdlePersonnelAtResponse(personnel)))
.into_inner()
}
pub async fn get_maneuvers(
State(app): State<App>,
Json(req): Json<CheatGetManeuversRequest>,
) -> Response {
app
.world(req.world, World::cheat_get_maneuvers)
.await
.try_map_left(|maneuvers| res!(OK, CheatGetManeuversResponse(maneuvers)))
.into_inner()
}
pub async fn get_maneuvers_of(
State(app): State<App>,
Extension(player): Extension<CurrentPlayer>,
Json(req): Json<CheatGetManeuversOfRequest>,
) -> Response {
let ruler = req
.ruler
.unwrap_or_else(|| Ruler::from(player.0));
app
.world(req.world, |world| world.cheat_get_maneuvers_of(ruler))
.await
.try_map_left(|maneuvers| res!(OK, CheatGetManeuversOfResponse(maneuvers)))
.into_inner()
}
pub async fn spawn_personnel(
State(app): State<App>,
Json(req): Json<CheatSpawnPersonnelRequest>,
) -> Response {
app
.world_blocking_mut(req.world, move |world| {
world.cheat_spawn_personnel(req.coord, req.personnel, req.ruler)
})
.await
.try_map_left(|()| res!(OK))
.into_inner()
}