use crate::error::{Error, Result};
use crate::model::game::{Game, GameWithBlob, NewGame};
use crate::sql_types::duration::db_Duration;
use crate::sql_types::game_id::GameId;
use crate::sql_types::hashed_password::HashedPassword;
use crate::sql_types::id::UserId;
use crate::sql_types::player_id::db_PlayerId;
use crate::sql_types::zoned::db_Zoned;
use crate::{Database, conn};
use diesel::prelude::*;
use diesel::result::Error as DieselError;
use diesel_async::RunQueryDsl;
use nil_crypto::password::Password;
use tap::Pipe;
macro_rules! decl_get {
($fn_name:ident, $model:ident) => {
pub async fn $fn_name(&self, id: impl Into<GameId>) -> Result<$model> {
use $crate::schema::game;
let id: GameId = id.into();
let result = game::table
.find(&id)
.select($model::as_select())
.first(conn!(self))
.await;
if let Err(DieselError::NotFound) = &result {
Err(Error::GameNotFound(id))
} else {
Ok(result?)
}
}
};
}
macro_rules! decl_get_all {
($fn_name:ident, $model:ident) => {
pub async fn $fn_name(&self) -> Result<Vec<$model>> {
use $crate::schema::game;
game::table
.select($model::as_select())
.load(conn!(self))
.await
.map_err(Into::into)
}
};
}
impl Database {
decl_get!(get_game, Game);
decl_get!(get_game_with_blob, GameWithBlob);
decl_get_all!(get_games, Game);
decl_get_all!(get_games_with_blob, GameWithBlob);
pub async fn count_games(&self) -> Result<i64> {
use crate::schema::game;
game::table
.count()
.get_result(conn!(self))
.await
.map_err(Into::into)
}
pub async fn create_game(&self, new: &NewGame) -> Result<usize> {
use crate::schema::game;
diesel::insert_into(game::table)
.values(new)
.on_conflict(game::id)
.do_update()
.set((
game::world_blob.eq(new.blob()),
game::updated_at.eq(db_Zoned::now()),
))
.execute(conn!(self))
.await
.map_err(Into::into)
}
pub async fn delete_game(&self, id: impl Into<GameId>) -> Result<usize> {
use crate::schema::game;
let id: GameId = id.into();
diesel::delete(game::table.find(id))
.execute(conn!(self))
.await
.map_err(Into::into)
}
pub async fn delete_games(&self, ids: &[GameId]) -> Result<usize> {
use crate::schema::game;
if ids.is_empty() {
Ok(0)
} else {
diesel::delete(game::table.filter(game::id.eq_any(ids)))
.execute(conn!(self))
.await
.map_err(Into::into)
}
}
pub async fn game_exists(&self, id: GameId) -> Result<bool> {
use crate::schema::game;
use diesel::dsl::{exists, select};
select(exists(game::table.find(id)))
.get_result(conn!(self))
.await
.map_err(Into::into)
}
pub async fn get_game_owner(&self, id: GameId) -> Result<db_PlayerId> {
use crate::schema::game;
let user_id = game::table
.find(&id)
.select(game::created_by)
.first::<UserId>(conn!(self))
.await?;
self.get_user_player_id(user_id).await
}
pub async fn get_game_ids(&self) -> Result<Vec<GameId>> {
use crate::schema::game;
game::table
.select(game::id)
.load(conn!(self))
.await
.map_err(Into::into)
}
pub async fn get_game_password(&self, id: GameId) -> Result<Option<HashedPassword>> {
use crate::schema::game;
let result = game::table
.find(&id)
.select(game::password)
.first(conn!(self))
.await;
if let Err(DieselError::NotFound) = &result {
Err(Error::GameNotFound(id))
} else {
Ok(result?)
}
}
pub async fn get_game_round_duration(&self, id: GameId) -> Result<Option<db_Duration>> {
use crate::schema::game;
let result = game::table
.find(&id)
.select(game::round_duration)
.first(conn!(self))
.await;
if let Err(DieselError::NotFound) = &result {
Err(Error::GameNotFound(id))
} else {
Ok(result?)
}
}
pub async fn update_game_blob(&self, id: GameId, blob: &[u8]) -> Result<usize> {
use crate::schema::game;
let n = diesel::update(game::table.find(&id))
.set((
game::world_blob.eq(blob),
game::updated_at.eq(db_Zoned::now()),
))
.execute(conn!(self))
.await?;
if n == 0 { Err(Error::GameNotFound(id)) } else { Ok(n) }
}
pub async fn verify_game_password(
&self,
id: impl Into<GameId>,
password: Option<&Password>,
) -> Result<bool> {
let id: GameId = id.into();
if let Some(hash) = self.get_game_password(id).await? {
password
.filter(|it| !it.trim().is_empty())
.is_some_and(|it| matches!(hash.verify(it), Ok(true)))
.pipe(Ok)
} else {
Ok(true)
}
}
pub async fn is_game_owned_by(
&self,
game_id: impl Into<GameId>,
player_id: impl Into<db_PlayerId>,
) -> Result<bool> {
let game_id: GameId = game_id.into();
let player_id: db_PlayerId = player_id.into();
let owner = self.get_game_owner(game_id).await?;
Ok(owner == player_id)
}
}