nil-server-database 0.5.5

Multiplayer strategy game
Documentation
use diesel::backend::Backend;
use diesel::deserialize::{self as de, FromSql, FromSqlRow};
use diesel::expression::AsExpression;
use diesel::serialize::{self as ser, IsNull, Output, ToSql};
use diesel::sql_types::Integer;
use diesel::sqlite::Sqlite;
use nil_util::ConstDeref;
use serde::{Deserialize, Serialize};
use std::fmt;
use std::num::NonZeroU32;

macro_rules! impl_u32 {
  ($($name:ident),+ $(,)?) => {
    $(
      #[derive(
        FromSqlRow,
        AsExpression,
        Debug,
        Copy,
        Hash,
        Deserialize,
        Serialize,
        ConstDeref,
      )]
      #[derive_const(Clone, PartialEq, Eq, PartialOrd, Ord)]
      #[diesel(sql_type = Integer)]
      pub struct $name(NonZeroU32);

      impl $name {
        /// # Safety
        ///
        /// Value must not be zero.
        pub const unsafe fn new_unchecked(value: u32) -> Self {
          Self(unsafe { NonZeroU32::new_unchecked(value) })
        }
      }

      impl FromSql<Integer, Sqlite> for $name
      where
        i32: FromSql<Integer, Sqlite>,
      {
        fn from_sql(bytes: <Sqlite as Backend>::RawValue<'_>) -> de::Result<Self> {
          let value: u32 = i64::from_sql(bytes)?.try_into()?;
          NonZeroU32::try_from(value)
            .map($name)
            .map_err(Into::into)
        }
      }

      impl ToSql<Integer, Sqlite> for $name
      where
        i32: ToSql<Integer, Sqlite>,
      {
        fn to_sql<'b>(&'b self, out: &mut Output<'b, '_, Sqlite>) -> ser::Result {
          out.set_value(i32::try_from(self.0.get())?);
          Ok(IsNull::No)
        }
      }

      impl fmt::Display for $name {
        fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
          write!(f, "{}", self.0)
        }
      }
    )+
  }
}

impl_u32!(UserId);