use bon::Builder;
use nil_core::player::PlayerId;
use nil_core::world::config::WorldId;
use nil_payload_macros::FromWorld;
use serde::{Deserialize, Serialize};
#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(ts_rs::TS))]
#[cfg_attr(feature = "typescript", ts(export, optional_fields = nullable))]
pub struct CheatGetPlayerRequest {
#[builder(start_fn, into)]
pub world: WorldId,
#[serde(default)]
#[builder(into)]
pub player: Option<PlayerId>,
}
#[derive(Builder, Clone, Debug, Deserialize, Serialize, FromWorld)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(ts_rs::TS))]
#[cfg_attr(feature = "typescript", ts(export))]
pub struct CheatGetPlayersRequest {
#[builder(start_fn, into)]
pub world: WorldId,
}