use bon::Builder;
use nil_core::world::config::WorldId;
use nil_payload_macros::FromWorld;
use serde::{Deserialize, Serialize};
#[derive(Builder, Clone, Debug, Deserialize, Serialize, FromWorld)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(ts_rs::TS))]
#[cfg_attr(feature = "typescript", ts(export))]
pub struct GetRoundRequest {
#[builder(start_fn, into)]
pub world: WorldId,
}
#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(ts_rs::TS))]
#[cfg_attr(feature = "typescript", ts(export))]
pub struct SetPlayerReadyRequest {
#[builder(start_fn, into)]
pub world: WorldId,
pub is_ready: bool,
}
#[derive(Builder, Clone, Debug, Deserialize, Serialize, FromWorld)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(ts_rs::TS))]
#[cfg_attr(feature = "typescript", ts(export))]
pub struct StartRoundRequest {
#[builder(start_fn, into)]
pub world: WorldId,
}