use bon::Builder;
use nil_core::continent::Coord;
use nil_core::infrastructure::prelude::{BuildingId, BuildingLevel};
use nil_core::ruler::Ruler;
use nil_core::world::config::WorldId;
use serde::{Deserialize, Serialize};
#[cfg(feature = "typescript")]
use ts_rs::TS;
#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(TS))]
#[cfg_attr(feature = "typescript", ts(export))]
pub struct CheatGetAcademyRecruitQueueRequest {
#[builder(start_fn)]
pub world: WorldId,
#[builder(into)]
pub coord: Coord,
}
#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(TS))]
#[cfg_attr(feature = "typescript", ts(export))]
pub struct CheatGetAcademyRecruitQueuesRequest {
#[builder(start_fn)]
pub world: WorldId,
#[serde(default)]
#[builder(default, with = FromIterator::from_iter)]
pub coords: Vec<Coord>,
#[serde(default)]
#[builder(default)]
pub filter_empty: bool,
}
#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(TS))]
#[cfg_attr(feature = "typescript", ts(export))]
pub struct CheatGetAllAcademyRecruitQueuesRequest {
#[builder(start_fn)]
pub world: WorldId,
#[serde(default)]
#[builder(default)]
pub filter_empty: bool,
}
#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(TS))]
#[cfg_attr(feature = "typescript", ts(export))]
pub struct CheatGetAllPrefectureBuildQueuesRequest {
#[builder(start_fn)]
pub world: WorldId,
#[serde(default)]
#[builder(default)]
pub filter_empty: bool,
}
#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(TS))]
#[cfg_attr(feature = "typescript", ts(export))]
pub struct CheatGetAllStableRecruitQueuesRequest {
#[builder(start_fn)]
pub world: WorldId,
#[serde(default)]
#[builder(default)]
pub filter_empty: bool,
}
#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(TS))]
#[cfg_attr(feature = "typescript", ts(export))]
pub struct CheatGetInfrastructureRequest {
#[builder(start_fn)]
pub world: WorldId,
#[builder(into)]
pub coord: Coord,
}
#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(TS))]
#[cfg_attr(feature = "typescript", ts(export))]
pub struct CheatGetPrefectureBuildQueueRequest {
#[builder(start_fn)]
pub world: WorldId,
#[builder(into)]
pub coord: Coord,
}
#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(TS))]
#[cfg_attr(feature = "typescript", ts(export))]
pub struct CheatGetPrefectureBuildQueuesRequest {
#[builder(start_fn)]
pub world: WorldId,
#[serde(default)]
#[builder(default, with = FromIterator::from_iter)]
pub coords: Vec<Coord>,
#[serde(default)]
#[builder(default)]
pub filter_empty: bool,
}
#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(TS))]
#[cfg_attr(feature = "typescript", ts(export))]
pub struct CheatGetStableRecruitQueueRequest {
#[builder(start_fn)]
pub world: WorldId,
#[builder(into)]
pub coord: Coord,
}
#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(TS))]
#[cfg_attr(feature = "typescript", ts(export))]
pub struct CheatGetStableRecruitQueuesRequest {
#[builder(start_fn)]
pub world: WorldId,
#[serde(default)]
#[builder(default, with = FromIterator::from_iter)]
pub coords: Vec<Coord>,
#[serde(default)]
#[builder(default)]
pub filter_empty: bool,
}
#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(TS))]
#[cfg_attr(feature = "typescript", ts(export, optional_fields = nullable))]
pub struct CheatGetStorageCapacityRequest {
#[builder(start_fn)]
pub world: WorldId,
#[serde(default)]
#[builder(into)]
pub ruler: Option<Ruler>,
}
#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(TS))]
#[cfg_attr(feature = "typescript", ts(export))]
pub struct CheatSetBuildingLevelRequest {
#[builder(start_fn)]
pub world: WorldId,
#[builder(into)]
pub coord: Coord,
#[builder(into)]
pub id: BuildingId,
#[builder(into)]
pub level: BuildingLevel,
}
#[derive(Builder, Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(TS))]
#[cfg_attr(feature = "typescript", ts(export))]
pub struct CheatSetMaxInfrastructureRequest {
#[builder(start_fn)]
pub world: WorldId,
#[builder(into)]
pub coord: Coord,
}