use nil_core::continent::Coord;
use nil_core::military::army::personnel::ArmyPersonnel;
use nil_core::ruler::Ruler;
use nil_core::world::config::WorldId;
use serde::{Deserialize, Serialize};
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct CheatGetIdleArmiesAtRequest {
pub world: WorldId,
pub coord: Coord,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct CheatGetIdlePersonnelAtRequest {
pub world: WorldId,
pub coord: Coord,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct CheatSpawnPersonnelRequest {
pub world: WorldId,
pub coord: Coord,
pub personnel: ArmyPersonnel,
pub ruler: Option<Ruler>,
}