use nil_core::continent::Coord;
use nil_core::infrastructure::prelude::{BuildingId, BuildingLevel};
use nil_core::ruler::Ruler;
use nil_core::world::config::WorldId;
use serde::{Deserialize, Serialize};
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct CheatGetAcademyRecruitQueueRequest {
pub world: WorldId,
pub coord: Coord,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct CheatGetAcademyRecruitQueuesRequest {
pub world: WorldId,
pub coords: Vec<Coord>,
#[serde(default)]
pub filter_empty: bool,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct CheatGetAllAcademyRecruitQueuesRequest {
pub world: WorldId,
#[serde(default)]
pub filter_empty: bool,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct CheatGetAllPrefectureBuildQueuesRequest {
pub world: WorldId,
#[serde(default)]
pub filter_empty: bool,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct CheatGetAllStableRecruitQueuesRequest {
pub world: WorldId,
#[serde(default)]
pub filter_empty: bool,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct CheatGetInfrastructureRequest {
pub world: WorldId,
pub coord: Coord,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct CheatGetPrefectureBuildQueueRequest {
pub world: WorldId,
pub coord: Coord,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct CheatGetPrefectureBuildQueuesRequest {
pub world: WorldId,
pub coords: Vec<Coord>,
#[serde(default)]
pub filter_empty: bool,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct CheatGetStableRecruitQueueRequest {
pub world: WorldId,
pub coord: Coord,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct CheatGetStableRecruitQueuesRequest {
pub world: WorldId,
pub coords: Vec<Coord>,
#[serde(default)]
pub filter_empty: bool,
}
#[derive(Clone, Debug, Default, Deserialize, Serialize)]
#[serde(default, rename_all = "camelCase")]
pub struct CheatGetStorageCapacityRequest {
pub world: WorldId,
pub ruler: Option<Ruler>,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct CheatSetBuildingLevelRequest {
pub world: WorldId,
pub coord: Coord,
pub id: BuildingId,
pub level: BuildingLevel,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct CheatSetMaxInfrastructureRequest {
pub world: WorldId,
pub coord: Coord,
}