use crate::chat::ChatMessage;
use crate::continent::coord::Coord;
use crate::error::Result;
use crate::event::{Event, Listener};
use crate::military::maneuver::ManeuverId;
use crate::player::PlayerId;
use crate::report::ReportKind;
use crate::report::battle::BattleReport;
use crate::report::support::SupportReport;
use crate::world::World;
use std::collections::HashSet;
impl World {
#[inline]
pub fn subscribe(&self) -> Listener {
self.emitter.subscribe()
}
fn broadcast(&self, event: Event) -> Result<()> {
self.emitter.broadcast(event)
}
fn emit_to(&self, target: PlayerId, event: Event) -> Result<()> {
self.emitter.emit_to(target, event)
}
fn emit_to_city_owner(&self, coord: Coord, event: Event) -> Result<()> {
let city = self.city(coord)?;
if let Some(player) = city.player() {
self.emitter.emit_to(player.clone(), event)?;
}
Ok(())
}
pub(super) fn emit_chat_message(&self, message: ChatMessage) -> Result<()> {
let world = self.config.id();
self.broadcast(Event::ChatMessage { world, message })
}
pub(super) fn emit_city(&self, coord: Coord) -> Result<()> {
let world = self.config.id();
self.emit_to_city_owner(coord, Event::City { world, coord })
}
pub(super) fn emit_drop(&self) -> Result<()> {
let world = self.config.id();
self.broadcast(Event::Drop { world })
}
pub(super) fn emit_military(&self, player: PlayerId) -> Result<()> {
let world = self.config.id();
self.emit_to(player.clone(), Event::Military { world, player })
}
pub(super) fn emit_military_to_maneuver_players(&self, id: ManeuverId) -> Result<()> {
let maneuver = self.military.maneuver(id)?;
let mut players = HashSet::with_capacity(3);
if let Some(player) = self
.military
.army(maneuver.army())?
.owner()
.player()
{
players.insert(player);
}
if let Some(player) = self.city(maneuver.origin())?.player() {
players.insert(player);
}
if let Some(player) = self.city(maneuver.destination())?.player() {
players.insert(player);
}
for player in players {
self.emit_military(player.clone())?;
}
Ok(())
}
pub(super) fn emit_player(&self, player: PlayerId) -> Result<()> {
let world = self.config.id();
self.emit_to(player.clone(), Event::Player { world, player })
}
pub(super) fn emit_public_city(&self, coord: Coord) -> Result<()> {
let world = self.config.id();
self.broadcast(Event::PublicCity { world, coord })?;
self.emit_city(coord)?;
Ok(())
}
pub(super) fn emit_report(&self, player: PlayerId, report: ReportKind) -> Result<()> {
let world = self.config.id();
self.emit_to(player, Event::Report { world, report: Box::new(report) })
}
pub(super) fn emit_battle_report(&self, report: &BattleReport) -> Result<()> {
let mut players = HashSet::with_capacity(2);
if let Some(player) = report.attacker().player() {
players.insert(player);
}
if let Some(player) = report.defender().player() {
players.insert(player);
}
for player in players {
self.emit_report(player.clone(), report.clone().into())?;
}
Ok(())
}
pub(super) fn emit_support_report(&self, report: &SupportReport) -> Result<()> {
let mut players = HashSet::with_capacity(2);
if let Some(player) = report.sender().player() {
players.insert(player);
}
if let Some(player) = report.receiver().player() {
players.insert(player);
}
for player in players {
self.emit_report(player.clone(), report.clone().into())?;
}
Ok(())
}
pub(super) fn emit_round(&self) -> Result<()> {
let world = self.config.id();
let round = self.round.clone();
self.broadcast(Event::Round { world, round })
}
}