use crate::chat::ChatMessage;
use crate::continent::coord::Coord;
use crate::error::Result;
use crate::event::{Event, Listener};
use crate::military::maneuver::ManeuverId;
use crate::player::PlayerId;
use crate::report::ReportKind;
use crate::report::battle::BattleReport;
use crate::report::support::SupportReport;
use crate::world::World;
impl World {
#[inline]
pub fn subscribe(&self) -> Listener {
self.emitter.subscribe()
}
fn broadcast(&self, event: Event) -> Result<()> {
self.emitter.broadcast(event)
}
fn emit_to(&self, target: PlayerId, event: Event) -> Result<()> {
self.emitter.emit_to(target, event)
}
fn emit_to_city_owner(&self, coord: Coord, event: Event) -> Result<()> {
let city = self.city(coord)?;
if let Some(player) = city.player() {
self.emitter.emit_to(player, event)?;
}
Ok(())
}
pub(super) fn emit_chat_message(&self, message: ChatMessage) -> Result<()> {
let world = self.config.id();
self.broadcast(Event::ChatMessage { world, message })
}
pub(super) fn emit_city(&self, coord: Coord) -> Result<()> {
let world = self.config.id();
self.emit_to_city_owner(coord, Event::City { world, coord })
}
pub(super) fn emit_drop(&self) -> Result<()> {
let world = self.config.id();
self.broadcast(Event::Drop { world })
}
pub(super) fn emit_military(&self, player: PlayerId) -> Result<()> {
let world = self.config.id();
self.emit_to(player.clone(), Event::Military { world, player })
}
pub(super) fn emit_military_to_maneuver_players(&self, id: ManeuverId) -> Result<()> {
let maneuver = self.military.maneuver(id)?;
let sender = self.city(maneuver.origin())?.player();
let target = self.city(maneuver.destination())?.player();
if let Some(sender) = &sender {
self.emit_military(sender.clone())?;
}
if let Some(target) = target
&& sender.is_none_or(|it| it != target)
{
self.emit_military(target)?;
}
Ok(())
}
pub(super) fn emit_player(&self, player: PlayerId) -> Result<()> {
let world = self.config.id();
self.emit_to(player.clone(), Event::Player { world, player })
}
pub(super) fn emit_public_city(&self, coord: Coord) -> Result<()> {
let world = self.config.id();
self.broadcast(Event::PublicCity { world, coord })
}
pub(super) fn emit_report(&self, player: PlayerId, report: ReportKind) -> Result<()> {
let world = self.config.id();
self.emit_to(player, Event::Report { world, report: Box::new(report) })
}
pub(super) fn emit_battle_report(&self, report: BattleReport) -> Result<()> {
if let Some(attacker) = report.attacker().player().cloned() {
self.emit_report(attacker, report.clone().into())?;
}
if let Some(defender) = report.defender().player().cloned() {
debug_assert_ne!(report.attacker().player(), Some(&defender));
self.emit_report(defender, report.into())?;
}
Ok(())
}
pub(super) fn emit_support_report(&self, report: SupportReport) -> Result<()> {
if let Some(sender) = report.sender().player().cloned() {
self.emit_report(sender, report.clone().into())?;
}
if let Some(receiver) = report.receiver().player().cloned() {
debug_assert_ne!(report.sender().player(), Some(&receiver));
self.emit_report(receiver, report.into())?;
}
Ok(())
}
pub(super) fn emit_round(&self) -> Result<()> {
let world = self.config.id();
let round = self.round.clone();
self.broadcast(Event::Round { world, round })
}
}