use crate::chat::{Chat, ChatMessage, ChatMessageId, ChatMessageKind};
use crate::error::Result;
use crate::player::PlayerId;
use crate::world::World;
impl World {
#[inline]
pub fn chat(&self) -> &Chat {
&self.chat
}
pub fn push_chat_message(&mut self, author: PlayerId, message: &str) -> Result<ChatMessageId> {
let message = ChatMessage::builder(message)
.author(author)
.kind(ChatMessageKind::Default)
.build();
let id = message.id();
self.chat.push(message.clone());
self.emit_chat_updated(message)?;
Ok(id)
}
}