mod a;
mod b;
use crate::continent::{ContinentSize, Coord, Distance};
use crate::ethic::Ethics;
use crate::military::army::personnel::ArmyPersonnel;
use crate::resources::Resources;
use crate::resources::influence::Influence;
use derive_more::Deref;
use serde::{Deserialize, Serialize};
use strum::{Display, EnumIter, EnumString, IntoEnumIterator};
pub use crate::npc::precursor::a::A;
pub use crate::npc::precursor::b::B;
pub const trait Precursor: Send + Sync {
fn id(&self) -> PrecursorId;
fn ethics(&self) -> &Ethics;
fn origin(&self) -> Coord;
fn resources(&self) -> &Resources;
fn resources_mut(&mut self) -> &mut Resources;
fn influence(&self) -> Influence;
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct PrecursorManager {
a: A,
b: B,
}
impl PrecursorManager {
pub const fn new(size: ContinentSize) -> Self {
Self { a: A::new(size), b: B::new(size) }
}
pub const fn precursor(&self, id: PrecursorId) -> &dyn Precursor {
match id {
PrecursorId::A => &self.a,
PrecursorId::B => &self.b,
}
}
pub(crate) const fn precursor_mut(&mut self, id: PrecursorId) -> &mut dyn Precursor {
match id {
PrecursorId::A => &mut self.a,
PrecursorId::B => &mut self.b,
}
}
pub fn precursors(&self) -> impl Iterator<Item = &dyn Precursor> {
PrecursorId::iter().map(|id| self.precursor(id))
}
pub fn is_within_territory(&self, coord: Coord, size: ContinentSize) -> bool {
let distance = initial_territory_radius(size);
macro_rules! check {
($($id:ident),+ $(,)?) => {
$(
let precursor = self.precursor(PrecursorId::$id);
if precursor.origin().is_within_distance(coord, distance) {
return true;
}
)+
};
}
check!(A, B);
false
}
}
#[derive(Deref)]
pub struct PrecursorBox(Box<dyn Precursor>);
impl PrecursorBox {
#[inline]
pub fn new(precursor: Box<dyn Precursor>) -> Self {
Self(precursor)
}
#[inline]
pub fn as_dyn(&self) -> &dyn Precursor {
&*self.0
}
}
impl<T> From<T> for PrecursorBox
where
T: Precursor + 'static,
{
fn from(value: T) -> Self {
Self::new(Box::new(value))
}
}
#[derive(Copy, Debug, Display, Hash, EnumIter, EnumString, Deserialize, Serialize)]
#[derive_const(Clone, PartialEq, Eq)]
#[cfg_attr(feature = "typescript", derive(ts_rs::TS))]
pub enum PrecursorId {
#[serde(rename = "A")]
#[strum(serialize = "A")]
A,
#[serde(rename = "B")]
#[strum(serialize = "B")]
B,
}
#[derive(Clone, Debug, Deserialize, Serialize)]
#[serde(rename_all = "camelCase")]
#[cfg_attr(feature = "typescript", derive(ts_rs::TS))]
pub struct PublicPrecursor {
id: PrecursorId,
origin: Coord,
}
impl PublicPrecursor {
pub const fn new<T>(precursor: &T) -> Self
where
T: [const] Precursor + ?Sized,
{
Self {
id: precursor.id(),
origin: precursor.origin(),
}
}
}
impl From<&dyn Precursor> for PublicPrecursor {
fn from(precursor: &dyn Precursor) -> Self {
Self::new(precursor)
}
}
impl<T> const From<&T> for PublicPrecursor
where
T: [const] Precursor,
{
fn from(precursor: &T) -> Self {
Self::new(precursor)
}
}
#[inline]
pub const fn initial_territory_radius(size: ContinentSize) -> Distance {
Distance::new(size.get().div_ceil(20).next_multiple_of(2))
}
#[inline]
pub const fn initial_city_amount(size: ContinentSize) -> u8 {
size.get().div_ceil(10).saturating_mul(2)
}
pub fn initial_offensive_personnel() -> ArmyPersonnel {
ArmyPersonnel::builder()
.axeman(5000)
.light_cavalry(2500)
.ram(300)
.build()
}
pub fn initial_defensive_personnel() -> ArmyPersonnel {
ArmyPersonnel::builder()
.archer(3000)
.pikeman(5000)
.swordsman(5000)
.heavy_cavalry(1000)
.build()
}