use crate::behavior::Behavior;
use crate::behavior::score::BehaviorScore;
use crate::error::Result;
use crate::world::World;
use std::ops::ControlFlow;
#[derive(Debug)]
pub struct IdleBehavior;
impl IdleBehavior {
const SCORE: BehaviorScore = BehaviorScore::new(0.1);
}
impl Behavior for IdleBehavior {
fn score(&self, _: &World) -> Result<BehaviorScore> {
Ok(Self::SCORE)
}
fn behave(&self, _: &mut World) -> Result<ControlFlow<()>> {
Ok(ControlFlow::Break(()))
}
}