use crate::military::army::Army;
use crate::military::army::personnel::ArmyPersonnel;
use crate::military::squad::Squad;
use crate::military::squad::size::SquadSize;
use crate::military::unit::stats::ranged_debuff::RangedDebuff;
use bon::Builder;
use nil_util::{ConstDeref, F64Math};
use serde::{Deserialize, Serialize};
use std::iter::Sum;
use std::ops::{Add, AddAssign, Div, Mul, MulAssign, Sub};
#[derive(Copy, Debug, Deserialize, Serialize, ConstDeref, F64Math)]
#[derive_const(Clone, Default, PartialEq, Eq, PartialOrd, Ord)]
#[cfg_attr(feature = "typescript", derive(ts_rs::TS))]
pub struct Power(u32);
impl Power {
#[inline]
pub const fn new(value: u32) -> Self {
Self(value)
}
}
impl const From<u32> for Power {
fn from(value: u32) -> Self {
Power::new(value)
}
}
impl const From<Power> for u32 {
fn from(value: Power) -> Self {
value.0
}
}
impl const From<Power> for f64 {
fn from(value: Power) -> Self {
f64::from(value.0)
}
}
impl<'a> Sum<&'a Squad> for Power {
fn sum<I>(iter: I) -> Self
where
I: Iterator<Item = &'a Squad>,
{
iter.fold(Power::default(), |mut acc, squad| {
acc += squad.power();
acc
})
}
}
impl<'a> Sum<&'a ArmyPersonnel> for Power {
fn sum<I>(iter: I) -> Self
where
I: Iterator<Item = &'a ArmyPersonnel>,
{
iter.flat_map(ArmyPersonnel::iter).sum()
}
}
impl<'a> Sum<&'a Army> for Power {
fn sum<I>(iter: I) -> Self
where
I: Iterator<Item = &'a Army>,
{
iter.flat_map(Army::iter).sum()
}
}
impl const Add for Power {
type Output = Power;
fn add(self, rhs: Self) -> Self::Output {
Self(self.0.saturating_add(rhs.0))
}
}
impl const AddAssign for Power {
fn add_assign(&mut self, rhs: Self) {
*self = *self + rhs;
}
}
impl const Sub for Power {
type Output = Power;
fn sub(self, rhs: Self) -> Self::Output {
Self(self.0.saturating_sub(rhs.0))
}
}
impl const Mul for Power {
type Output = Power;
fn mul(self, rhs: Self) -> Self::Output {
Self(self.0.saturating_mul(rhs.0))
}
}
impl const Mul<u32> for Power {
type Output = Power;
fn mul(self, rhs: u32) -> Self::Output {
Self(self.0.saturating_mul(rhs))
}
}
impl const Mul<Power> for u32 {
type Output = u32;
fn mul(self, rhs: Power) -> Self::Output {
self.saturating_mul(rhs.0)
}
}
impl const Mul<RangedDebuff> for Power {
type Output = f64;
fn mul(self, rhs: RangedDebuff) -> Self::Output {
f64::from(self.0) * rhs
}
}
impl const Mul<SquadSize> for Power {
type Output = Power;
fn mul(self, rhs: SquadSize) -> Self::Output {
self * u32::from(rhs)
}
}
impl const MulAssign<u32> for Power {
fn mul_assign(&mut self, rhs: u32) {
*self = *self * rhs;
}
}
impl const MulAssign<SquadSize> for Power {
fn mul_assign(&mut self, rhs: SquadSize) {
*self = *self * rhs;
}
}
impl const Div for Power {
type Output = Power;
fn div(self, rhs: Self) -> Self::Output {
Self(self.0.saturating_div(rhs.0))
}
}
impl const Div<u32> for Power {
type Output = Power;
fn div(self, rhs: u32) -> Self::Output {
Self(self.0.saturating_div(rhs))
}
}
impl const Div<Power> for u32 {
type Output = u32;
fn div(self, rhs: Power) -> Self::Output {
self.saturating_div(rhs.0)
}
}
#[derive(Copy, Debug, Deserialize, Serialize, ConstDeref, F64Math)]
#[derive_const(Clone, Default, PartialEq, Eq, PartialOrd, Ord)]
#[cfg_attr(feature = "typescript", derive(ts_rs::TS))]
pub struct AttackPower(Power);
impl AttackPower {
pub const fn new<P>(value: P) -> Self
where
P: [const] Into<Power>,
{
Self(value.into())
}
}
impl const From<u32> for AttackPower {
fn from(value: u32) -> Self {
Self(Power::new(value))
}
}
impl const From<AttackPower> for f64 {
fn from(value: AttackPower) -> Self {
f64::from(value.0)
}
}
impl<'a> Sum<&'a Squad> for AttackPower {
fn sum<I>(iter: I) -> Self
where
I: Iterator<Item = &'a Squad>,
{
iter.fold(AttackPower::default(), |mut acc, squad| {
acc += squad.attack();
acc
})
}
}
impl<'a> Sum<&'a ArmyPersonnel> for AttackPower {
fn sum<I>(iter: I) -> Self
where
I: Iterator<Item = &'a ArmyPersonnel>,
{
iter.flat_map(ArmyPersonnel::iter).sum()
}
}
impl<'a> Sum<&'a Army> for AttackPower {
fn sum<I>(iter: I) -> Self
where
I: Iterator<Item = &'a Army>,
{
iter.flat_map(Army::iter).sum()
}
}
impl Add for AttackPower {
type Output = AttackPower;
fn add(self, rhs: Self) -> Self::Output {
Self(self.0 + rhs.0)
}
}
impl AddAssign for AttackPower {
fn add_assign(&mut self, rhs: Self) {
*self = *self + rhs;
}
}
impl const Mul<u32> for AttackPower {
type Output = AttackPower;
fn mul(self, rhs: u32) -> Self::Output {
Self(self.0 * rhs)
}
}
impl const Mul<RangedDebuff> for AttackPower {
type Output = f64;
fn mul(self, rhs: RangedDebuff) -> Self::Output {
self.0 * rhs
}
}
impl const Mul<SquadSize> for AttackPower {
type Output = AttackPower;
fn mul(self, rhs: SquadSize) -> Self::Output {
Self(self.0 * rhs)
}
}
#[derive(Copy, Builder, Debug, Deserialize, Serialize)]
#[derive_const(Clone, Default, PartialEq, Eq)]
#[builder(const)]
#[cfg_attr(feature = "typescript", derive(ts_rs::TS))]
pub struct DefensePower {
pub(crate) cavalry: Power,
pub(crate) infantry: Power,
pub(crate) ranged: Power,
}
impl DefensePower {
#[inline]
pub const fn cavalry(&self) -> Power {
self.cavalry
}
#[inline]
pub const fn infantry(&self) -> Power {
self.infantry
}
#[inline]
pub const fn ranged(&self) -> Power {
self.ranged
}
pub const fn mean(&self) -> Power {
let defense = 0u32
.saturating_add(*self.cavalry)
.saturating_add(*self.infantry)
.saturating_add(*self.ranged);
Power::new(defense / 3)
}
}
impl<'a> Sum<&'a Squad> for DefensePower {
fn sum<I>(iter: I) -> Self
where
I: Iterator<Item = &'a Squad>,
{
iter.fold(DefensePower::default(), |mut acc, squad| {
acc += squad.defense();
acc
})
}
}
impl<'a> Sum<&'a ArmyPersonnel> for DefensePower {
fn sum<I>(iter: I) -> Self
where
I: Iterator<Item = &'a ArmyPersonnel>,
{
iter.flat_map(ArmyPersonnel::iter).sum()
}
}
impl<'a> Sum<&'a Army> for DefensePower {
fn sum<I>(iter: I) -> Self
where
I: Iterator<Item = &'a Army>,
{
iter.flat_map(Army::iter).sum()
}
}
impl const Add for DefensePower {
type Output = DefensePower;
fn add(mut self, rhs: Self) -> Self::Output {
self.cavalry += rhs.cavalry;
self.infantry += rhs.infantry;
self.ranged += rhs.ranged;
self
}
}
impl const AddAssign for DefensePower {
fn add_assign(&mut self, rhs: Self) {
*self = *self + rhs;
}
}
impl const Mul<u32> for DefensePower {
type Output = DefensePower;
fn mul(mut self, rhs: u32) -> Self::Output {
self.cavalry *= rhs;
self.infantry *= rhs;
self.ranged *= rhs;
self
}
}
impl const Mul<SquadSize> for DefensePower {
type Output = DefensePower;
fn mul(self, rhs: SquadSize) -> Self::Output {
self * u32::from(rhs)
}
}
impl const MulAssign<u32> for DefensePower {
fn mul_assign(&mut self, rhs: u32) {
*self = *self * rhs;
}
}
impl const MulAssign<SquadSize> for DefensePower {
fn mul_assign(&mut self, rhs: SquadSize) {
*self = *self * rhs;
}
}