use crate::military::unit::stats::power::Power;
use crate::ranking::score::Score;
use crate::resources::maintenance::Maintenance;
use derive_more::{Deref, Display, From, Into};
use serde::{Deserialize, Serialize};
use std::cmp::Ordering;
use std::ops::{Add, AddAssign, Mul, MulAssign, Sub, SubAssign};
#[derive(
Clone,
Copy,
Debug,
Default,
Deref,
Display,
From,
Into,
PartialEq,
Eq,
PartialOrd,
Ord,
Deserialize,
Serialize,
)]
#[into(u32, f64)]
pub struct SquadSize(u32);
impl SquadSize {
#[inline]
pub const fn new(size: u32) -> Self {
Self(size)
}
#[inline]
pub fn random() -> Self {
Self::new(rand::random())
}
#[inline]
pub fn checked_sub(self, rhs: Self) -> Option<Self> {
self.0.checked_sub(rhs.0).map(Self::new)
}
}
impl PartialEq<u32> for SquadSize {
fn eq(&self, other: &u32) -> bool {
self.0.eq(other)
}
}
impl PartialOrd<u32> for SquadSize {
fn partial_cmp(&self, other: &u32) -> Option<Ordering> {
self.0.partial_cmp(other)
}
}
impl Add for SquadSize {
type Output = SquadSize;
fn add(self, rhs: Self) -> Self::Output {
Self(self.0.saturating_add(rhs.0))
}
}
impl Add<u32> for SquadSize {
type Output = SquadSize;
fn add(self, rhs: u32) -> Self::Output {
Self(self.0.saturating_add(rhs))
}
}
impl AddAssign for SquadSize {
fn add_assign(&mut self, rhs: Self) {
*self = *self + rhs;
}
}
impl AddAssign<u32> for SquadSize {
fn add_assign(&mut self, rhs: u32) {
*self = *self + rhs;
}
}
impl From<f64> for SquadSize {
fn from(value: f64) -> Self {
debug_assert!(value >= 0.0);
debug_assert!(value.is_finite());
Self::new(value as u32)
}
}
impl Sub for SquadSize {
type Output = SquadSize;
fn sub(self, rhs: Self) -> Self::Output {
Self(self.0.saturating_sub(rhs.0))
}
}
impl Sub<u32> for SquadSize {
type Output = SquadSize;
fn sub(self, rhs: u32) -> Self::Output {
Self(self.0.saturating_sub(rhs))
}
}
impl SubAssign for SquadSize {
fn sub_assign(&mut self, rhs: Self) {
*self = *self - rhs;
}
}
impl SubAssign<u32> for SquadSize {
fn sub_assign(&mut self, rhs: u32) {
*self = *self - rhs;
}
}
impl Mul<Maintenance> for SquadSize {
type Output = Maintenance;
fn mul(self, rhs: Maintenance) -> Self::Output {
let rhs = u32::from(rhs);
Maintenance::new(self.0.saturating_mul(rhs))
}
}
impl Mul<Power> for SquadSize {
type Output = Power;
fn mul(self, rhs: Power) -> Self::Output {
rhs * self.0
}
}
impl Mul<SquadSize> for Power {
type Output = Power;
fn mul(self, rhs: SquadSize) -> Self::Output {
self * rhs.0
}
}
impl Mul<Score> for SquadSize {
type Output = Score;
fn mul(self, rhs: Score) -> Self::Output {
let rhs = u32::from(rhs);
Score::new(self.0.saturating_mul(rhs))
}
}
impl Mul<f64> for SquadSize {
type Output = SquadSize;
fn mul(self, rhs: f64) -> Self::Output {
debug_assert!(rhs.is_finite());
debug_assert!(rhs.is_sign_positive());
debug_assert!(!rhs.is_subnormal());
Self((f64::from(self.0) * rhs).floor() as u32)
}
}
impl MulAssign<f64> for SquadSize {
fn mul_assign(&mut self, rhs: f64) {
*self = *self * rhs;
}
}