1use nil_core::player::PlayerId;
5use serde::Serialize;
6use serde::ser::Serializer;
7use std::result::Result as StdResult;
8
9#[doc(hidden)]
10pub type Result<T, E = Error> = StdResult<T, E>;
11#[doc(hidden)]
12pub type AnyResult<T> = anyhow::Result<T>;
13
14#[derive(Debug, thiserror::Error)]
15pub enum Error {
16 #[error("Failed to authenticate")]
17 FailedToAuthenticate,
18
19 #[error("{}", display_failed_to_connect_websocket(.0.as_deref()))]
20 FailedToConnectWebsocket(Option<String>),
21
22 #[error("Player name contains invalid characters: {0}")]
23 InvalidPlayerId(PlayerId),
24
25 #[error("Missing world id")]
26 MissingWorldId,
27
28 #[error("{0}")]
29 RequestFailed(String),
30
31 #[error("Service unavailable")]
32 ServiceUnavailable,
33
34 #[error(transparent)]
35 Reqwest(#[from] reqwest::Error),
36 #[error(transparent)]
37 Tungstenite(#[from] tokio_tungstenite::tungstenite::Error),
38 #[error(transparent)]
39 Unknown(#[from] anyhow::Error),
40 #[error(transparent)]
41 Url(#[from] url::ParseError),
42}
43
44impl Serialize for Error {
45 fn serialize<S>(&self, serializer: S) -> StdResult<S::Ok, S::Error>
46 where
47 S: Serializer,
48 {
49 serializer.serialize_str(self.to_string().as_str())
50 }
51}
52
53fn display_failed_to_connect_websocket(message: Option<&str>) -> String {
54 message
55 .map(ToOwned::to_owned)
56 .unwrap_or_else(|| String::from("Failed to connect websocket"))
57}