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Client

Struct Client 

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pub struct Client { /* private fields */ }

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impl Client

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pub async fn authorize( &self, req: AuthorizeRequest, ) -> Result<AuthorizeResponse>

Endpoint: POST /authorize

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pub async fn validate_token( &self, req: ValidateTokenRequest, ) -> Result<ValidateTokenResponse>

Endpoint: PUT /validate-token

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impl Client

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pub async fn simulate_battle( &self, req: SimulateBattleRequest, ) -> Result<SimulateBattleResponse>

Endpoint: PUT /simulate-battle

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impl Client

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pub async fn get_chat_history( &self, req: GetChatHistoryRequest, ) -> Result<GetChatHistoryResponse>

Endpoint: PUT /get-chat-history

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pub async fn push_chat_message( &self, req: PushChatMessageRequest, ) -> Result<PushChatMessageResponse>

Endpoint: POST /push-chat-message

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impl Client

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pub async fn cheat_get_build_steps( &self, req: CheatGetBuildStepsRequest, ) -> Result<CheatGetBuildStepsResponse>

Endpoint: PUT /cheat-get-build-steps

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impl Client

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pub async fn cheat_fill_world(&self, req: CheatFillWorldRequest) -> Result<()>

Endpoint: POST /cheat-fill-world

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pub async fn cheat_get_cities( &self, req: CheatGetCitiesRequest, ) -> Result<CheatGetCitiesResponse>

Endpoint: PUT /cheat-get-cities

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pub async fn cheat_get_city( &self, req: CheatGetCityRequest, ) -> Result<CheatGetCityResponse>

Endpoint: PUT /cheat-get-city

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pub async fn cheat_set_stability( &self, req: CheatSetStabilityRequest, ) -> Result<()>

Endpoint: POST /cheat-set-stability

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pub async fn cheat_spawn_city(&self, req: CheatSpawnCityRequest) -> Result<()>

Endpoint: POST /cheat-spawn-city

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impl Client

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pub async fn cheat_get_academy_recruit_queue( &self, req: CheatGetAcademyRecruitQueueRequest, ) -> Result<CheatGetAcademyRecruitQueueResponse>

Endpoint: PUT /cheat-get-academy-recruit-queue

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pub async fn cheat_get_academy_recruit_queues( &self, req: CheatGetAcademyRecruitQueuesRequest, ) -> Result<CheatGetAcademyRecruitQueuesResponse>

Endpoint: PUT /cheat-get-academy-recruit-queues

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pub async fn cheat_get_all_academy_recruit_queues( &self, req: CheatGetAllAcademyRecruitQueuesRequest, ) -> Result<CheatGetAllAcademyRecruitQueuesResponse>

Endpoint: PUT /cheat-get-all-academy-recruit-queues

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pub async fn cheat_get_all_prefecture_build_queues( &self, req: CheatGetAllPrefectureBuildQueuesRequest, ) -> Result<CheatGetAllPrefectureBuildQueuesResponse>

Endpoint: PUT /cheat-get-all-prefecture-build-queues

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pub async fn cheat_get_all_stable_recruit_queues( &self, req: CheatGetAllStableRecruitQueuesRequest, ) -> Result<CheatGetAllStableRecruitQueuesResponse>

Endpoint: PUT /cheat-get-all-stable-recruit-queues

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pub async fn cheat_get_infrastructure( &self, req: CheatGetInfrastructureRequest, ) -> Result<CheatGetInfrastructureResponse>

Endpoint: PUT /cheat-get-infrastructure

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pub async fn cheat_get_prefecture_build_queue( &self, req: CheatGetPrefectureBuildQueueRequest, ) -> Result<CheatGetPrefectureBuildQueueResponse>

Endpoint: PUT /cheat-get-prefecture-build-queue

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pub async fn cheat_get_prefecture_build_queues( &self, req: CheatGetPrefectureBuildQueuesRequest, ) -> Result<CheatGetPrefectureBuildQueuesResponse>

Endpoint: PUT /cheat-get-prefecture-build-queues

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pub async fn cheat_get_stable_recruit_queue( &self, req: CheatGetStableRecruitQueueRequest, ) -> Result<CheatGetStableRecruitQueueResponse>

Endpoint: PUT /cheat-get-stable-recruit-queue

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pub async fn cheat_get_stable_recruit_queues( &self, req: CheatGetStableRecruitQueuesRequest, ) -> Result<CheatGetStableRecruitQueuesResponse>

Endpoint: PUT /cheat-get-stable-recruit-queues

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pub async fn cheat_get_storage_capacity( &self, req: CheatGetStorageCapacityRequest, ) -> Result<CheatGetStorageCapacityResponse>

Endpoint: PUT /cheat-get-storage-capacity

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pub async fn cheat_set_building_level( &self, req: CheatSetBuildingLevelRequest, ) -> Result<()>

Endpoint: POST /cheat-set-building-level

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pub async fn cheat_set_max_infrastructure( &self, req: CheatSetMaxInfrastructureRequest, ) -> Result<()>

Endpoint: POST /cheat-set-max-infrastructure

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impl Client

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pub async fn cheat_set_market_fee( &self, req: CheatSetMarketFeeRequest, ) -> Result<()>

Endpoint: POST /cheat-set-market-fee

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pub async fn cheat_set_market_vault_resources( &self, req: CheatSetMarketVaultResourcesRequest, ) -> Result<()>

Endpoint: POST /cheat-set-market-vault-resources

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impl Client

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pub async fn cheat_get_idle_armies_at( &self, req: CheatGetIdleArmiesAtRequest, ) -> Result<CheatGetIdleArmiesAtResponse>

Endpoint: PUT /cheat-get-idle-armies-at

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pub async fn cheat_get_idle_personnel_at( &self, req: CheatGetIdlePersonnelAtRequest, ) -> Result<CheatGetIdlePersonnelAtResponse>

Endpoint: PUT /cheat-get-idle-personnel-at

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pub async fn cheat_get_maneuvers( &self, req: CheatGetManeuversRequest, ) -> Result<CheatGetManeuversResponse>

Endpoint: PUT /cheat-get-maneuvers

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pub async fn cheat_get_maneuvers_of( &self, req: CheatGetManeuversOfRequest, ) -> Result<CheatGetManeuversOfResponse>

Endpoint: PUT /cheat-get-maneuvers-of

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pub async fn cheat_spawn_personnel( &self, req: CheatSpawnPersonnelRequest, ) -> Result<()>

Endpoint: POST /cheat-spawn-personnel

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impl Client

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pub async fn cheat_get_ethics( &self, req: CheatGetEthicsRequest, ) -> Result<CheatGetEthicsResponse>

Endpoint: PUT /cheat-get-ethics

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pub async fn cheat_set_bot_ethics( &self, req: CheatSetBotEthicsRequest, ) -> Result<()>

Endpoint: POST /cheat-set-bot-ethics

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pub async fn cheat_spawn_bot( &self, req: CheatSpawnBotRequest, ) -> Result<CheatSpawnBotResponse>

Endpoint: POST /cheat-spawn-bot

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impl Client

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pub async fn cheat_get_player( &self, req: CheatGetPlayerRequest, ) -> Result<CheatGetPlayerResponse>

Endpoint: PUT /cheat-get-player

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pub async fn cheat_get_players( &self, req: CheatGetPlayersRequest, ) -> Result<CheatGetPlayersResponse>

Endpoint: PUT /cheat-get-players

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impl Client

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pub async fn cheat_get_resources( &self, req: CheatGetResourcesRequest, ) -> Result<CheatGetResourcesResponse>

Endpoint: PUT /cheat-get-resources

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pub async fn cheat_set_food(&self, req: CheatSetFoodRequest) -> Result<()>

Endpoint: POST /cheat-set-food

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pub async fn cheat_set_iron(&self, req: CheatSetIronRequest) -> Result<()>

Endpoint: POST /cheat-set-iron

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pub async fn cheat_set_max_food( &self, req: CheatSetMaxFoodRequest, ) -> Result<()>

Endpoint: POST /cheat-set-max-food

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pub async fn cheat_set_max_iron( &self, req: CheatSetMaxIronRequest, ) -> Result<()>

Endpoint: POST /cheat-set-max-iron

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pub async fn cheat_set_max_resources( &self, req: CheatSetMaxResourcesRequest, ) -> Result<()>

Endpoint: POST /cheat-set-max-resources

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pub async fn cheat_set_max_silo_resources( &self, req: CheatSetMaxSiloResourcesRequest, ) -> Result<()>

Endpoint: POST /cheat-set-max-silo-resources

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pub async fn cheat_set_max_stone( &self, req: CheatSetMaxStoneRequest, ) -> Result<()>

Endpoint: POST /cheat-set-max-stone

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pub async fn cheat_set_max_warehouse_resources( &self, req: CheatSetMaxWarehouseResourcesRequest, ) -> Result<()>

Endpoint: POST /cheat-set-max-warehouse-resources

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pub async fn cheat_set_max_wood( &self, req: CheatSetMaxWoodRequest, ) -> Result<()>

Endpoint: POST /cheat-set-max-wood

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pub async fn cheat_set_resources( &self, req: CheatSetResourcesRequest, ) -> Result<()>

Endpoint: POST /cheat-set-resources

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pub async fn cheat_set_stone(&self, req: CheatSetStoneRequest) -> Result<()>

Endpoint: POST /cheat-set-stone

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pub async fn cheat_set_wood(&self, req: CheatSetWoodRequest) -> Result<()>

Endpoint: POST /cheat-set-wood

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impl Client

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pub async fn cheat_skip_round(&self, req: CheatSkipRoundRequest) -> Result<()>

Endpoint: POST /cheat-skip-round

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impl Client

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pub async fn get_cities( &self, req: GetCitiesRequest, ) -> Result<GetCitiesResponse>

Endpoint: PUT /get-cities

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pub async fn get_city(&self, req: GetCityRequest) -> Result<GetCityResponse>

Endpoint: PUT /get-city

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pub async fn get_city_score( &self, req: GetCityScoreRequest, ) -> Result<GetCityScoreResponse>

Endpoint: PUT /get-city-score

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pub async fn get_public_cities( &self, req: GetPublicCitiesRequest, ) -> Result<GetPublicCitiesResponse>

Endpoint: PUT /get-public-cities

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pub async fn get_public_city( &self, req: GetPublicCityRequest, ) -> Result<GetPublicCityResponse>

Endpoint: PUT /get-public-city

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pub async fn rename_city(&self, req: RenameCityRequest) -> Result<()>

Endpoint: POST /rename-city

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pub async fn search_city( &self, req: SearchCityRequest, ) -> Result<SearchCityResponse>

Endpoint: PUT /search-city

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pub async fn search_public_city( &self, req: SearchPublicCityRequest, ) -> Result<SearchPublicCityResponse>

Endpoint: PUT /search-public-city

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impl Client

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pub async fn get_continent_size( &self, req: GetContinentSizeRequest, ) -> Result<GetContinentSizeResponse>

Endpoint: PUT /get-continent-size

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pub async fn get_public_field( &self, req: GetPublicFieldRequest, ) -> Result<GetPublicFieldResponse>

Endpoint: PUT /get-public-field

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pub async fn get_public_fields( &self, req: GetPublicFieldsRequest, ) -> Result<GetPublicFieldsResponse>

Endpoint: PUT /get-public-fields

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impl Client

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pub async fn add_academy_recruit_order( &self, req: AddAcademyRecruitOrderRequest, ) -> Result<()>

Endpoint: POST /add-academy-recruit-order

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pub async fn cancel_academy_recruit_order( &self, req: CancelAcademyRecruitOrderRequest, ) -> Result<()>

Endpoint: POST /cancel-academy-recruit-order

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pub async fn get_academy_recruit_catalog( &self, req: GetAcademyRecruitCatalogRequest, ) -> Result<GetAcademyRecruitCatalogResponse>

Endpoint: PUT /get-academy-recruit-catalog

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impl Client

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pub async fn toggle_building(&self, req: ToggleBuildingRequest) -> Result<()>

Endpoint: POST /toggle-building

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impl Client

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pub async fn add_prefecture_build_order( &self, req: AddPrefectureBuildOrderRequest, ) -> Result<()>

Endpoint: POST /add-prefecture-build-order

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pub async fn cancel_prefecture_build_order( &self, req: CancelPrefectureBuildOrderRequest, ) -> Result<()>

Endpoint: POST /cancel-prefecture-build-order

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pub async fn get_prefecture_build_catalog( &self, req: GetPrefectureBuildCatalogRequest, ) -> Result<GetPrefectureBuildCatalogResponse>

Endpoint: PUT /get-prefecture-build-catalog

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impl Client

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pub async fn add_stable_recruit_order( &self, req: AddStableRecruitOrderRequest, ) -> Result<()>

Endpoint: POST /add-stable-recruit-order

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pub async fn cancel_stable_recruit_order( &self, req: CancelStableRecruitOrderRequest, ) -> Result<()>

Endpoint: POST /cancel-stable-recruit-order

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pub async fn get_stable_recruit_catalog( &self, req: GetStableRecruitCatalogRequest, ) -> Result<GetStableRecruitCatalogResponse>

Endpoint: PUT /get-stable-recruit-catalog

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impl Client

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pub async fn add_workshop_recruit_order( &self, req: AddWorkshopRecruitOrderRequest, ) -> Result<()>

Endpoint: POST /add-workshop-recruit-order

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pub async fn cancel_workshop_recruit_order( &self, req: CancelWorkshopRecruitOrderRequest, ) -> Result<()>

Endpoint: POST /cancel-workshop-recruit-order

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pub async fn get_workshop_recruit_catalog( &self, req: GetWorkshopRecruitCatalogRequest, ) -> Result<GetWorkshopRecruitCatalogResponse>

Endpoint: PUT /get-workshop-recruit-catalog

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impl Client

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pub async fn buy_resources(&self, req: BuyResourcesRequest) -> Result<()>

Endpoint: POST /buy-resources

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pub async fn get_market( &self, req: GetMarketRequest, ) -> Result<GetMarketResponse>

Endpoint: PUT /get-market

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pub async fn get_market_fee( &self, req: GetMarketFeeRequest, ) -> Result<GetMarketFeeResponse>

Endpoint: PUT /get-market-fee

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pub async fn sell_resources(&self, req: SellResourcesRequest) -> Result<()>

Endpoint: POST /sell-resources

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pub async fn send_resources(&self, req: SendResourcesRequest) -> Result<()>

Endpoint: POST /send-resources

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impl Client

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pub async fn cancel_maneuver(&self, req: CancelManeuverRequest) -> Result<()>

Endpoint: POST /cancel-maneuver

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pub async fn get_armies( &self, req: GetArmiesRequest, ) -> Result<GetArmiesResponse>

Endpoint: PUT /get-armies

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pub async fn get_army(&self, req: GetArmyRequest) -> Result<GetArmyResponse>

Endpoint: PUT /get-army

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pub async fn get_army_owner( &self, req: GetArmyOwnerRequest, ) -> Result<GetArmyOwnerResponse>

Endpoint: PUT /get-army-owner

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pub async fn get_idle_armies_at( &self, req: GetIdleArmiesAtRequest, ) -> Result<GetIdleArmiesAtResponse>

Endpoint: PUT /get-idle-armies-at

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pub async fn get_idle_armies_coords( &self, req: GetIdleArmiesCoordsRequest, ) -> Result<GetIdleArmiesCoordsResponse>

Endpoint: PUT /get-idle-armies-coords

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pub async fn get_maneuver( &self, req: GetManeuverRequest, ) -> Result<GetManeuverResponse>

Endpoint: PUT /get-maneuver

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pub async fn request_maneuver( &self, req: RequestManeuverRequest, ) -> Result<RequestManeuverResponse>

Endpoint: POST /request-maneuver

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impl Client

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pub async fn get_bot_coords( &self, req: GetBotCoordsRequest, ) -> Result<GetBotCoordsResponse>

Endpoint: PUT /get-bot-coords

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pub async fn get_public_bot( &self, req: GetPublicBotRequest, ) -> Result<GetPublicBotResponse>

Endpoint: PUT /get-public-bot

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pub async fn get_public_bots( &self, req: GetPublicBotsRequest, ) -> Result<GetPublicBotsResponse>

Endpoint: PUT /get-public-bots

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impl Client

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pub async fn get_precursor_coords( &self, req: GetPrecursorCoordsRequest, ) -> Result<GetPrecursorCoordsResponse>

Endpoint: PUT /get-precursor-coords

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pub async fn get_public_precursor( &self, req: GetPublicPrecursorRequest, ) -> Result<GetPublicPrecursorResponse>

Endpoint: PUT /get-public-precursor

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pub async fn get_public_precursors( &self, req: GetPublicPrecursorsRequest, ) -> Result<GetPublicPrecursorsResponse>

Endpoint: PUT /get-public-precursors

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impl Client

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pub async fn get_player( &self, req: GetPlayerRequest, ) -> Result<GetPlayerResponse>

Endpoint: PUT /get-player

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pub async fn get_player_coords( &self, req: GetPlayerCoordsRequest, ) -> Result<GetPlayerCoordsResponse>

Endpoint: PUT /get-player-coords

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pub async fn get_player_ids( &self, req: GetPlayerIdsRequest, ) -> Result<GetPlayerIdsResponse>

Endpoint: PUT /get-player-ids

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pub async fn get_player_maintenance( &self, req: GetPlayerMaintenanceRequest, ) -> Result<GetPlayerMaintenanceResponse>

Endpoint: PUT /get-player-maintenance

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pub async fn get_player_military( &self, req: GetPlayerMilitaryRequest, ) -> Result<GetPlayerMilitaryResponse>

Endpoint: PUT /get-player-military

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pub async fn get_player_status( &self, req: GetPlayerStatusRequest, ) -> Result<GetPlayerStatusResponse>

Endpoint: PUT /get-player-status

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pub async fn get_player_storage_capacity( &self, req: GetPlayerStorageCapacityRequest, ) -> Result<GetPlayerStorageCapacityResponse>

Endpoint: PUT /get-player-storage-capacity

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pub async fn get_player_worlds( &self, req: GetPlayerWorldsRequest, ) -> Result<GetPlayerWorldsResponse>

Endpoint: PUT /get-player-worlds

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pub async fn get_public_player( &self, req: GetPublicPlayerRequest, ) -> Result<GetPublicPlayerResponse>

Endpoint: PUT /get-public-player

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pub async fn get_public_players( &self, req: GetPublicPlayersRequest, ) -> Result<GetPublicPlayersResponse>

Endpoint: PUT /get-public-players

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pub async fn player_exists( &self, req: PlayerExistsRequest, ) -> Result<PlayerExistsResponse>

Endpoint: PUT /player-exists

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pub async fn set_player_status(&self, req: SetPlayerStatusRequest) -> Result<()>

Endpoint: POST /set-player-status

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pub async fn spawn_player(&self, req: SpawnPlayerRequest) -> Result<()>

Endpoint: POST /spawn-player

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impl Client

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pub async fn get_rank(&self, req: GetRankRequest) -> Result<GetRankResponse>

Endpoint: PUT /get-rank

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pub async fn get_ranking( &self, req: GetRankingRequest, ) -> Result<GetRankingResponse>

Endpoint: PUT /get-ranking

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impl Client

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pub async fn forward_report(&self, req: ForwardReportRequest) -> Result<()>

Endpoint: POST /forward-report

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impl Client

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pub async fn get_round(&self, req: GetRoundRequest) -> Result<GetRoundResponse>

Endpoint: PUT /get-round

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pub async fn set_player_ready( &self, req: SetPlayerReadyRequest, ) -> Result<SetPlayerReadyResponse>

Endpoint: POST /set-player-ready

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pub async fn start_round( &self, req: StartRoundRequest, ) -> Result<StartRoundResponse>

Endpoint: POST /start-round

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impl Client

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pub async fn create_user(&self, req: CreateUserRequest) -> Result<()>

Endpoint: POST /create-user

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pub async fn user_exists( &self, req: UserExistsRequest, ) -> Result<UserExistsResponse>

Endpoint: PUT /user-exists

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impl Client

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pub async fn create_remote_world( &self, req: CreateRemoteWorldRequest, ) -> Result<CreateRemoteWorldResponse>

Endpoint: POST /create-remote-world

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pub async fn delete_remote_world( &self, req: DeleteRemoteWorldRequest, ) -> Result<()>

Endpoint: POST /delete-remote-world

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pub async fn get_remote_world( &self, req: GetRemoteWorldRequest, ) -> Result<GetRemoteWorldResponse>

Endpoint: PUT /get-remote-world

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pub async fn get_remote_world_limit( &self, ) -> Result<GetRemoteWorldLimitResponse>

Endpoint: GET /get-remote-world-limit

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pub async fn get_remote_world_limit_per_user( &self, ) -> Result<GetRemoteWorldLimitPerUserResponse>

Endpoint: GET /get-remote-world-limit-per-user

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pub async fn get_remote_worlds(&self) -> Result<GetRemoteWorldsResponse>

Endpoint: GET /get-remote-worlds

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pub async fn get_world_bots( &self, req: GetWorldBotsRequest, ) -> Result<GetWorldBotsResponse>

Endpoint: PUT /get-world-bots

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pub async fn get_world_config( &self, req: GetWorldConfigRequest, ) -> Result<GetWorldConfigResponse>

Endpoint: PUT /get-world-config

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pub async fn get_world_personnel( &self, req: GetWorldPersonnelRequest, ) -> Result<GetWorldPersonnelResponse>

Endpoint: PUT /get-world-personnel

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pub async fn get_world_players( &self, req: GetWorldPlayersRequest, ) -> Result<GetWorldPlayersResponse>

Endpoint: PUT /get-world-players

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pub async fn get_world_precursors( &self, req: GetWorldPrecursorsRequest, ) -> Result<GetWorldPrecursorsResponse>

Endpoint: PUT /get-world-precursors

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pub async fn get_world_rulers( &self, req: GetWorldRulersRequest, ) -> Result<GetWorldRulersResponse>

Endpoint: PUT /get-world-rulers

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pub async fn get_world_stats( &self, req: GetWorldStatsRequest, ) -> Result<GetWorldStatsResponse>

Endpoint: PUT /get-world-stats

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pub async fn save_local_world(&self, req: SaveLocalWorldRequest) -> Result<()>

Endpoint: POST /save-local-world

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impl Client

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pub fn new(server: ServerAddr) -> Self

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pub fn new_local(addr: SocketAddrV4) -> Self

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pub fn new_remote() -> Self

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pub async fn update<OnEvent>( &mut self, options: ClientOptions, on_event: Option<OnEvent>, ) -> Result<()>
where OnEvent: Fn(Event) -> BoxFuture<'static, ()> + Send + Sync + 'static,

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pub async fn stop(&mut self)

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pub fn server_addr(&self) -> ServerAddr

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pub fn world(&self) -> Option<WorldId>

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pub fn user_agent(&self) -> &str

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pub fn set_user_agent(&mut self, user_agent: &str)

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pub fn is_local(&self) -> bool

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pub fn is_remote(&self) -> bool

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pub async fn get_server_kind(&self) -> Result<GetServerKindResponse>

Endpoint: GET /get-server-kind

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pub async fn is_ready(&self) -> bool

Endpoint: GET /

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pub async fn version(&self) -> Result<VersionResponse>

Endpoint: GET /version

Trait Implementations§

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impl Default for Client

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fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl !Freeze for Client

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impl !RefUnwindSafe for Client

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impl !UnwindSafe for Client

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impl Send for Client

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impl Sync for Client

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impl Unpin for Client

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impl UnsafeUnpin for Client

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Conv for T

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fn conv<T>(self) -> T
where Self: Into<T>,

Converts self into T using Into<T>. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pipe for T
where T: ?Sized,

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fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> R
where Self: Sized,

Pipes by value. This is generally the method you want to use. Read more
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fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> R
where R: 'a,

Borrows self and passes that borrow into the pipe function. Read more
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where R: 'a,

Mutably borrows self and passes that borrow into the pipe function. Read more
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fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
where Self: Borrow<B>, B: 'a + ?Sized, R: 'a,

Borrows self, then passes self.borrow() into the pipe function. Read more
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fn pipe_borrow_mut<'a, B, R>( &'a mut self, func: impl FnOnce(&'a mut B) -> R, ) -> R
where Self: BorrowMut<B>, B: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.borrow_mut() into the pipe function. Read more
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where Self: AsRef<U>, U: 'a + ?Sized, R: 'a,

Borrows self, then passes self.as_ref() into the pipe function.
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fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
where Self: AsMut<U>, U: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.as_mut() into the pipe function.
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where Self: Deref<Target = T>, T: 'a + ?Sized, R: 'a,

Borrows self, then passes self.deref() into the pipe function.
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fn pipe_deref_mut<'a, T, R>( &'a mut self, func: impl FnOnce(&'a mut T) -> R, ) -> R
where Self: DerefMut<Target = T> + Deref, T: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.deref_mut() into the pipe function.
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impl<T> PolicyExt for T
where T: ?Sized,

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fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Sized + Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
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fn or<P, B, E>(self, other: P) -> Or<T, P>
where T: Sized + Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> Tap for T

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fn tap(self, func: impl FnOnce(&Self)) -> Self

Immutable access to a value. Read more
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fn tap_mut(self, func: impl FnOnce(&mut Self)) -> Self

Mutable access to a value. Read more
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fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Immutable access to the Borrow<B> of a value. Read more
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fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Mutable access to the BorrowMut<B> of a value. Read more
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fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Immutable access to the AsRef<R> view of a value. Read more
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fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Mutable access to the AsMut<R> view of a value. Read more
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fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Immutable access to the Deref::Target of a value. Read more
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fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Mutable access to the Deref::Target of a value. Read more
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fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self

Calls .tap() only in debug builds, and is erased in release builds.
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fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self

Calls .tap_mut() only in debug builds, and is erased in release builds.
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fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Calls .tap_borrow() only in debug builds, and is erased in release builds.
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fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Calls .tap_borrow_mut() only in debug builds, and is erased in release builds.
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fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Calls .tap_ref() only in debug builds, and is erased in release builds.
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fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Calls .tap_ref_mut() only in debug builds, and is erased in release builds.
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fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Calls .tap_deref() only in debug builds, and is erased in release builds.
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fn tap_deref_mut_dbg<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Calls .tap_deref_mut() only in debug builds, and is erased in release builds.
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impl<T> TryConv for T

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fn try_conv<T>(self) -> Result<T, Self::Error>
where Self: TryInto<T>,

Attempts to convert self into T using TryInto<T>. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more