nil-client 0.5.5

Multiplayer strategy game
Documentation
// Copyright (C) Call of Nil contributors
// SPDX-License-Identifier: AGPL-3.0-only

use nil_core::player::PlayerId;
use serde::Serialize;
use serde::ser::Serializer;

pub use std::result::Result as StdResult;

pub type Result<T, E = Error> = StdResult<T, E>;
pub type AnyResult<T> = anyhow::Result<T>;

#[derive(Debug, thiserror::Error)]
pub enum Error {
  #[error("Failed to authenticate")]
  FailedToAuthenticate,

  #[error("{}", display_failed_to_connect_websocket(.0.as_deref()))]
  FailedToConnectWebsocket(Option<String>),

  #[error("Player name contains invalid characters: {0}")]
  InvalidPlayerId(PlayerId),

  #[error("Missing world id")]
  MissingWorldId,

  #[error("{0}")]
  RequestFailed(String),

  #[error("Service unavailable")]
  ServiceUnavailable,

  #[error(transparent)]
  Reqwest(#[from] reqwest::Error),
  #[error(transparent)]
  Tungstenite(#[from] tokio_tungstenite::tungstenite::Error),
  #[error(transparent)]
  Unknown(#[from] anyhow::Error),
  #[error(transparent)]
  Url(#[from] url::ParseError),
}

impl Serialize for Error {
  fn serialize<S>(&self, serializer: S) -> StdResult<S::Ok, S::Error>
  where
    S: Serializer,
  {
    serializer.serialize_str(self.to_string().as_str())
  }
}

fn display_failed_to_connect_websocket(message: Option<&str>) -> String {
  message
    .map(ToOwned::to_owned)
    .unwrap_or_else(|| String::from("Failed to connect websocket"))
}