use super::Client;
use crate::error::Result;
use crate::http;
use nil_payload::request::player::*;
use nil_payload::response::player::*;
impl Client {
pub async fn get_player(&self, req: GetPlayerRequest) -> Result<GetPlayerResponse> {
http::json_put("get-player")
.body(req)
.server(self.server)
.maybe_authorization(self.authorization.as_ref())
.circuit_breaker(self.circuit_breaker())
.retry(&self.retry)
.user_agent(&self.user_agent)
.send()
.await
}
pub async fn get_player_coords(
&self,
req: GetPlayerCoordsRequest,
) -> Result<GetPlayerCoordsResponse> {
http::json_put("get-player-coords")
.body(req)
.server(self.server)
.maybe_authorization(self.authorization.as_ref())
.circuit_breaker(self.circuit_breaker())
.retry(&self.retry)
.user_agent(&self.user_agent)
.send()
.await
}
pub async fn get_player_ids(&self, req: GetPlayerIdsRequest) -> Result<GetPlayerIdsResponse> {
http::json_put("get-player-ids")
.body(req)
.server(self.server)
.maybe_authorization(self.authorization.as_ref())
.circuit_breaker(self.circuit_breaker())
.retry(&self.retry)
.user_agent(&self.user_agent)
.send()
.await
}
pub async fn get_player_maintenance(
&self,
req: GetPlayerMaintenanceRequest,
) -> Result<GetPlayerMaintenanceResponse> {
http::json_put("get-player-maintenance")
.body(req)
.server(self.server)
.maybe_authorization(self.authorization.as_ref())
.circuit_breaker(self.circuit_breaker())
.retry(&self.retry)
.user_agent(&self.user_agent)
.send()
.await
}
pub async fn get_player_military(
&self,
req: GetPlayerMilitaryRequest,
) -> Result<GetPlayerMilitaryResponse> {
http::json_put("get-player-military")
.body(req)
.server(self.server)
.maybe_authorization(self.authorization.as_ref())
.circuit_breaker(self.circuit_breaker())
.retry(&self.retry)
.user_agent(&self.user_agent)
.send()
.await
}
pub async fn get_player_reports(
&self,
req: GetPlayerReportsRequest,
) -> Result<GetPlayerReportsResponse> {
http::json_put("get-player-reports")
.body(req)
.server(self.server)
.maybe_authorization(self.authorization.as_ref())
.circuit_breaker(self.circuit_breaker())
.retry(&self.retry)
.user_agent(&self.user_agent)
.send()
.await
}
pub async fn get_player_status(
&self,
req: GetPlayerStatusRequest,
) -> Result<GetPlayerStatusResponse> {
http::json_put("get-player-status")
.body(req)
.server(self.server)
.circuit_breaker(self.circuit_breaker())
.retry(&self.retry)
.user_agent(&self.user_agent)
.send()
.await
}
pub async fn get_player_storage_capacity(
&self,
req: GetPlayerStorageCapacityRequest,
) -> Result<GetPlayerStorageCapacityResponse> {
http::json_put("get-player-storage-capacity")
.body(req)
.server(self.server)
.maybe_authorization(self.authorization.as_ref())
.circuit_breaker(self.circuit_breaker())
.retry(&self.retry)
.user_agent(&self.user_agent)
.send()
.await
}
pub async fn get_player_worlds(
&self,
req: GetPlayerWorldsRequest,
) -> Result<GetPlayerWorldsResponse> {
http::json_put("get-player-worlds")
.body(req)
.server(self.server)
.circuit_breaker(self.circuit_breaker())
.retry(&self.retry)
.user_agent(&self.user_agent)
.send()
.await
}
pub async fn get_public_player(
&self,
req: GetPublicPlayerRequest,
) -> Result<GetPublicPlayerResponse> {
http::json_put("get-public-player")
.body(req)
.server(self.server)
.circuit_breaker(self.circuit_breaker())
.retry(&self.retry)
.user_agent(&self.user_agent)
.send()
.await
}
pub async fn get_public_players(
&self,
req: GetPublicPlayersRequest,
) -> Result<GetPublicPlayersResponse> {
http::json_put("get-public-players")
.body(req)
.server(self.server)
.circuit_breaker(self.circuit_breaker())
.retry(&self.retry)
.user_agent(&self.user_agent)
.send()
.await
}
pub async fn player_exists(&self, req: PlayerExistsRequest) -> Result<PlayerExistsResponse> {
http::json_put("player-exists")
.body(req)
.server(self.server)
.circuit_breaker(self.circuit_breaker())
.retry(&self.retry)
.user_agent(&self.user_agent)
.send()
.await
}
pub async fn set_player_status(&self, req: SetPlayerStatusRequest) -> Result<()> {
http::post("set-player-status")
.body(req)
.server(self.server)
.maybe_authorization(self.authorization.as_ref())
.circuit_breaker(self.circuit_breaker())
.user_agent(&self.user_agent)
.send()
.await
}
pub async fn spawn_player(&self, req: SpawnPlayerRequest) -> Result<()> {
http::post("spawn-player")
.body(req)
.server(self.server)
.maybe_authorization(self.authorization.as_ref())
.circuit_breaker(self.circuit_breaker())
.user_agent(&self.user_agent)
.send()
.await
}
}