nil-client 0.5.5

Multiplayer strategy game
Documentation
// Copyright (C) Call of Nil contributors
// SPDX-License-Identifier: AGPL-3.0-only

use super::Client;
use crate::error::Result;
use crate::http;
use nil_payload::request::player::*;
use nil_payload::response::player::*;

impl Client {
  pub async fn get_player(&self, req: GetPlayerRequest) -> Result<GetPlayerResponse> {
    http::json_put("get-player")
      .body(req)
      .server(self.server)
      .maybe_authorization(self.authorization.as_ref())
      .circuit_breaker(self.circuit_breaker())
      .retry(&self.retry)
      .user_agent(&self.user_agent)
      .send()
      .await
  }

  pub async fn get_player_coords(
    &self,
    req: GetPlayerCoordsRequest,
  ) -> Result<GetPlayerCoordsResponse> {
    http::json_put("get-player-coords")
      .body(req)
      .server(self.server)
      .maybe_authorization(self.authorization.as_ref())
      .circuit_breaker(self.circuit_breaker())
      .retry(&self.retry)
      .user_agent(&self.user_agent)
      .send()
      .await
  }

  pub async fn get_player_ids(&self, req: GetPlayerIdsRequest) -> Result<GetPlayerIdsResponse> {
    http::json_put("get-player-ids")
      .body(req)
      .server(self.server)
      .maybe_authorization(self.authorization.as_ref())
      .circuit_breaker(self.circuit_breaker())
      .retry(&self.retry)
      .user_agent(&self.user_agent)
      .send()
      .await
  }

  pub async fn get_player_maintenance(
    &self,
    req: GetPlayerMaintenanceRequest,
  ) -> Result<GetPlayerMaintenanceResponse> {
    http::json_put("get-player-maintenance")
      .body(req)
      .server(self.server)
      .maybe_authorization(self.authorization.as_ref())
      .circuit_breaker(self.circuit_breaker())
      .retry(&self.retry)
      .user_agent(&self.user_agent)
      .send()
      .await
  }

  pub async fn get_player_military(
    &self,
    req: GetPlayerMilitaryRequest,
  ) -> Result<GetPlayerMilitaryResponse> {
    http::json_put("get-player-military")
      .body(req)
      .server(self.server)
      .maybe_authorization(self.authorization.as_ref())
      .circuit_breaker(self.circuit_breaker())
      .retry(&self.retry)
      .user_agent(&self.user_agent)
      .send()
      .await
  }

  pub async fn get_player_reports(
    &self,
    req: GetPlayerReportsRequest,
  ) -> Result<GetPlayerReportsResponse> {
    http::json_put("get-player-reports")
      .body(req)
      .server(self.server)
      .maybe_authorization(self.authorization.as_ref())
      .circuit_breaker(self.circuit_breaker())
      .retry(&self.retry)
      .user_agent(&self.user_agent)
      .send()
      .await
  }

  pub async fn get_player_status(
    &self,
    req: GetPlayerStatusRequest,
  ) -> Result<GetPlayerStatusResponse> {
    http::json_put("get-player-status")
      .body(req)
      .server(self.server)
      .circuit_breaker(self.circuit_breaker())
      .retry(&self.retry)
      .user_agent(&self.user_agent)
      .send()
      .await
  }

  pub async fn get_player_storage_capacity(
    &self,
    req: GetPlayerStorageCapacityRequest,
  ) -> Result<GetPlayerStorageCapacityResponse> {
    http::json_put("get-player-storage-capacity")
      .body(req)
      .server(self.server)
      .maybe_authorization(self.authorization.as_ref())
      .circuit_breaker(self.circuit_breaker())
      .retry(&self.retry)
      .user_agent(&self.user_agent)
      .send()
      .await
  }

  pub async fn get_player_worlds(
    &self,
    req: GetPlayerWorldsRequest,
  ) -> Result<GetPlayerWorldsResponse> {
    http::json_put("get-player-worlds")
      .body(req)
      .server(self.server)
      .circuit_breaker(self.circuit_breaker())
      .retry(&self.retry)
      .user_agent(&self.user_agent)
      .send()
      .await
  }

  pub async fn get_public_player(
    &self,
    req: GetPublicPlayerRequest,
  ) -> Result<GetPublicPlayerResponse> {
    http::json_put("get-public-player")
      .body(req)
      .server(self.server)
      .circuit_breaker(self.circuit_breaker())
      .retry(&self.retry)
      .user_agent(&self.user_agent)
      .send()
      .await
  }

  pub async fn get_public_players(
    &self,
    req: GetPublicPlayersRequest,
  ) -> Result<GetPublicPlayersResponse> {
    http::json_put("get-public-players")
      .body(req)
      .server(self.server)
      .circuit_breaker(self.circuit_breaker())
      .retry(&self.retry)
      .user_agent(&self.user_agent)
      .send()
      .await
  }

  pub async fn player_exists(&self, req: PlayerExistsRequest) -> Result<PlayerExistsResponse> {
    http::json_put("player-exists")
      .body(req)
      .server(self.server)
      .circuit_breaker(self.circuit_breaker())
      .retry(&self.retry)
      .user_agent(&self.user_agent)
      .send()
      .await
  }

  pub async fn set_player_status(&self, req: SetPlayerStatusRequest) -> Result<()> {
    http::post("set-player-status")
      .body(req)
      .server(self.server)
      .maybe_authorization(self.authorization.as_ref())
      .circuit_breaker(self.circuit_breaker())
      .user_agent(&self.user_agent)
      .send()
      .await
  }

  pub async fn spawn_player(&self, req: SpawnPlayerRequest) -> Result<()> {
    http::post("spawn-player")
      .body(req)
      .server(self.server)
      .maybe_authorization(self.authorization.as_ref())
      .circuit_breaker(self.circuit_breaker())
      .user_agent(&self.user_agent)
      .send()
      .await
  }
}