use crate::client::Client;
use crate::error::Result;
use crate::http;
use nil_payload::request::cheat::military::*;
use nil_payload::response::cheat::military::*;
impl Client {
pub async fn cheat_get_idle_armies_at(
&self,
req: CheatGetIdleArmiesAtRequest,
) -> Result<CheatGetIdleArmiesAtResponse> {
http::json_put("cheat-get-idle-armies-at")
.body(req)
.server(self.server)
.maybe_authorization(self.authorization.as_ref())
.circuit_breaker(self.circuit_breaker())
.retry(&self.retry)
.user_agent(&self.user_agent)
.send()
.await
}
pub async fn cheat_get_idle_personnel_at(
&self,
req: CheatGetIdlePersonnelAtRequest,
) -> Result<CheatGetIdlePersonnelAtResponse> {
http::json_put("cheat-get-idle-personnel-at")
.body(req)
.server(self.server)
.maybe_authorization(self.authorization.as_ref())
.circuit_breaker(self.circuit_breaker())
.retry(&self.retry)
.user_agent(&self.user_agent)
.send()
.await
}
pub async fn cheat_get_maneuvers(
&self,
req: CheatGetManeuversRequest,
) -> Result<CheatGetManeuversResponse> {
http::json_put("cheat-get-maneuvers")
.body(req)
.server(self.server)
.maybe_authorization(self.authorization.as_ref())
.circuit_breaker(self.circuit_breaker())
.retry(&self.retry)
.user_agent(&self.user_agent)
.send()
.await
}
pub async fn cheat_get_maneuvers_of(
&self,
req: CheatGetManeuversOfRequest,
) -> Result<CheatGetManeuversOfResponse> {
http::json_put("cheat-get-maneuvers-of")
.body(req)
.server(self.server)
.maybe_authorization(self.authorization.as_ref())
.circuit_breaker(self.circuit_breaker())
.retry(&self.retry)
.user_agent(&self.user_agent)
.send()
.await
}
pub async fn cheat_spawn_personnel(&self, req: CheatSpawnPersonnelRequest) -> Result<()> {
http::post("cheat-spawn-personnel")
.body(req)
.server(self.server)
.maybe_authorization(self.authorization.as_ref())
.circuit_breaker(self.circuit_breaker())
.user_agent(&self.user_agent)
.send()
.await
}
}